Leeroy, lawful male doppelganger Thalmor ------##### |..<.-,,,,#### --------------------------------- |....|###,#,,,, ................................| |....|##,,,,,,,#|.--------------------.--------.| --------- |.....,,,,*,##,,-.|......|......|....|.| .. |.| |.......| |.>..|###,%,%###|.|......|......|....|.| .. |.| |.......| --|--- ###,,###|.|......|......| ...|.|.. |.-- --|.......|-- #,# #,,,,,..|......|......|--|--.-|------..-----.|.......|*| #,# ##,,,,|.---|-------|---......................-----|---.| --.-- ####,.....................{...........................| |...| |.----|-----|----......-------|----...........^..| |...| |.| .....|......|-----.|......I@[.|...---|-----..| |...|## |.|%%%!%%|......|....-.|).[?)$%.!?|...|.......|..| |....,##### |.|(%%%%%|......|....|.|.+%%.)()f.|...|.......|..| |...|,,,,,## |.|%!!.%.|......|....|.|.!%$!./)!%|...|.......|..| |...|####,,,####|.--------------------.------------...-----(---..| ----- ##,,,,,.....................%...........................| ######-------------------------------------------------- [Leeroy the Heretic Hunter] St18 Dx16 Co12 In13 Wi9 Ch15 ThaDopMalLaw Dlvl:5 $65 HP-5(69) Pw82(82) AC3 Xp8/2411 Wt1548/2080 T3627 Latest messages You see here 4 carrots {0}. You see here a scroll labeled GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA {0}. What do you want to drop? [$a-zA-Z or ?*] Never mind. Wait! There's something there you can't see! It gets angry! The kitten drops a chain mail {120}. You hear a flinging sound. You are hit by a shotgun shell! [-34 -> 35] It hits you! [-6 -> 29] The kitten picks up a potion {0}. You hear a flinging sound. You are hit by a shotgun shell! You hear the wailing of the Banshee... [-28 -> 1] Warning: HP low! It hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed -1 dark elven arrows (in quiver) {1} k - 6 uncursed +0 orcish spears {72} p - an uncursed +0 battle-axe {48} q - 44 uncursed +0 darts {0} r - a blessed +1 lucern hammer (alternate weapon; not wielded) {60} s - an uncursed +0 orcish dagger {4} t - the cursed -2 long sword named The Man Who Would Be King {16} u - 12 uncursed +0 elven arrows {0} B - an uncursed poisoned +0 dart {0} D - a blessed +0 orcish dagger {4} E - a blessed +0 arrow {0} F - an uncursed +0 arrow {0} G - a heavily cursed -2 arrow {0} H - an uncursed +0 wedged little-girl sandal {1} T - the uncursed +0 war hammer named Ogresmasher {20} U - an uncursed +0 rapier {12} Z - an uncursed +0 long sword {16} Armor b - an uncursed +0 elven mithril-coat {60} l - an uncursed +0 pair of plasteel gloves {2} x - an uncursed +0 enchanted (of cold resistance) mage plate mail {200} y - a * uncursed +0 crystal plate mail {200} Comestibles v - an uncursed pancake {0} w - 2 uncursed carrots {0} A - an uncursed lichen corpse {20} C - 13 uncursed slime molds {0} K - an uncursed candy bar {0} W - an uncursed sprig of wolfsbane {0} Scrolls e - 10 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 4 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} J - an uncursed finalized scroll of charging {0} N - a cursed scroll of standard id {0} Y - an uncursed scroll of magic mapping {0} Spellbooks V - a blessed spellbook of slow monster (7:5) {0} Potions n - a blessed potion of sickness {0} M - a blessed potion of booze {0} O - an uncursed potion of dimness {0} P - an uncursed potion of object detection {0} S - a blessed finalized potion of invisibility {0} X - an uncursed finalized potion of clairvoyance {0} Rings I - a heavily cursed -1 ring of gain constitution {0} Q - an uncursed ring of warning {0} Wands m - an uncursed wand of striking (0:3) {0} Tools j - an uncursed chest {750} o - an uncursed lock pick {0} z - an uncursed wax candle (2000) {0} L - an uncursed beartrap {20} R - a * blessed mirror {0} Contents of the chest: 28 uncursed +0 crossbow bolts {0} Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 24 You carried 1 sins You could not have this property at all: see invisible You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 88% Amulet drop chance was reduced to 62% Armor drop chance was reduced to 87% Tool drop chance was reduced to 96% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: martial arts (turn 172) The following skill became untrainable if you tried to train it too early: matter spells (turn 3502) The following skill became untrainable after a while: martial arts (turn 57446) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 37377) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 32987 Monster spawn increase reached its maximum at turn 149267 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11314100 The monster class that cannot be genocided was major demon The monster class that was spawned more often: sea monster (freq bonus 3) The monster color that was spawned more often: yellow (freq bonus 16) The monster species that spawned more often: nonclerically bedecking (freq bonus 16) The monster species that spawned more often: blue dragon worm (freq bonus 10) The monster species that spawned more often: false bitch (freq bonus 14) The monster species that spawned more often: assailant (freq bonus 15) The monster species that spawned more often: bugbear graining wharfed (freq bonus 18) The monster species that spawned more often: deviant gargoyle (freq bonus 15) The monster species that spawned more often: martian (freq bonus 16) The monster species that spawned more often: jolteon (freq bonus 28) The monster species that spawned more often: albino stalk (freq bonus 30) The monster species that spawned more often: blood bringer (freq bonus 30) The monster species that spawned more often: damselfly representor (freq bonus 5) The monster species that spawned more often: biohazard crudely (freq bonus 8) The monster species that spawned more often: fluffy cat (freq bonus 30) The monster species that spawned more often: war troll (freq bonus 8) The monster species that spawned more often: Heike's hugging boot (freq bonus 5) The monster species that spawned more often: platinum warp patch (freq bonus 96) The monster species that spawned more often: haunted teapot (freq bonus 18) The monster species that spawned more often: bogged besting (freq bonus 20) The monster species that spawned more often: rinding yearn (freq bonus 160) The monster species that spawned more often: cycle of life (freq bonus 12) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that have humanoid speech (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 6) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 10) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 3) The monster species that never randomly spawned: blue beam The monster species that never randomly spawned: exploding rubber The monster species that never randomly spawned: card force fungus The monster species that never randomly spawned: dark mushroom The monster species that never randomly spawned: antimagic fungus The monster species that never randomly spawned: stone stalk The monster species that never randomly spawned: random xorn The monster species that never randomly spawned: Phineas T. Barnum The monster species that never randomly spawned: sun dragon The monster species that never randomly spawned: The Black Lady The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: implant of inertia (gymnasic) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 94) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 30) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 86) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 66) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 25) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 47) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: stun monster (octarine, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 75) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 89) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 7) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: Uruk-hai shield (white-handed shield, freq bonus 14) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 1) The RNG hath decreed that this item was always generated cursed: charging (stellar) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: clouds (VOLARE) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: disenchantment stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: caltrop ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 22) Trap randomization happened for 1 in 308 traps Next attribute increase check would have come at turn 3711 Strength training was 10 Dexterity training was 9 Wisdom training was 6 Constitution training was 24 You were sleep resistant You were level-drain resistant You were possessed by the ghost of Katharina. (561) You were heterosexual You were prevented from having see invisible (0) You were prevented from having clairvoyance (0) You had infravision You had 557 points of nutrition remaining You were a weregelatinouscube Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(1359) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) disarm 1 O LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (thinking helmet) * sedge hat (secret helmet) * skullcap (round helmet) * flack helmet (hydra helmet) * crystal helm (long-hair helmet) * mining helm (crested helmet) * field helm (masked helmet) * helm of safeguard (fish bowl) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (light gloves) * commander gloves (inverse gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (area boots) * boots of safeguard (fetish heels) Scrolls scroll of healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of mana (CRITICAL HIT) scroll of phase door (FLEECY COLORS ARE A FEATURE OF SLASHEM EXTENDED) scroll of standard id (PROR PERPERCA) scroll of cure (ELF FIND HONEY SOMEWHERE) * scroll of extra healing (AURE ENTULUVA) * scroll of greater mana restoration (SALIQUAS) scroll of lava (KERNOD WEL) scroll of charging (JE VEUX ETRE JETE DANS LES NOIX) scroll of magic mapping (ADE EXPIRIUS) Spellbooks spellbook of slow monster (perpetual) Potions potion called confusion (dandelion) potion of sickness (castor bean) potion of booze (silvervine) potion of dimness (tasteless) potion of object detection (puce) potion of invisibility (carcinogenic) potion of clairvoyance (deep blue) Rings ring of gain constitution (calcite) ring of warning (beryl) Wands wand of striking (tapered) Tools chest (wooden container) wax candle (candle) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Vanquished creatures 0 ants (1 created) a normal ant a blob a blob of preserved organs 2 gelatinous cubes a jackal 0 automatic little dogs (1 created) a levitator 0 dutons (2 created) a weeping eye 0 kittens (1 created) a gobhoblin a wimp 0 mutant humans (1 created) a church novice 0 twin norittas (1 created) a dretch an imp a white jelly a kobold a pack kobold a training kobold a kicker kobold a small group kobold a special kobold lord 0 kobold archers (1 created) 0 small mimics (1 created) a garo nymph a hiding pixie 0 gas goblins (1 created) a covetous Uruk-hai an iron piercer a wild pig 3 sewer rats a wild rabbit a prick rat a petit pseudo rat a spike urchin 0 little spiders (2 created) a yellow centipede a giant spider 4 larvae a catbot a white light an egg-laying mammal 2 giant aangels a sparrow 0 baby yellow dragons (1 created) a sylph 2 lichens (1 created) a digestolichen a yellow colony a mean patch (0 created) 0 slow growths (1 created) a violet fungus (0 created) a deep gnome digger a golden naga hatchling a guardian naga hatchling a slimebesu a vampiroid 2 gnome zombies a dwarf zombie an ugly stick a human thief a flower girl 0 arcade scrubs (1 created) 2 pitiful-looking beggars a busy-looking merchant 0 battle scarred ronins (1 created) 0 woodsmen (1 created) 0 humans (1 created) 0 poisoners (1 created) a haxor 3 muggers (4 created) a weregiantant 0 gay boys (1 created) a farting girl 0 pupils (1 created) a weregelatinouscube 0 thalmors (1 created) 0 shopkeepers (2 created) 0 watchmen (4 created) 0 watch captains (3 created) a newt a twen an iguana 0 hadrosauri (1 created) 0 orange mewlips (1 created) 43 piles of copper coins 18 piles of silver coins 7 gold mimics 3 creeping creditses 3 piles of killer coins 5 piles of creeping gold coins 2 piles of rare gold coins a pile of killer gold coins a novice light wall a novice medium wall a disintegration trove 191 creatures born. 160 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 4 times You prayed to the gods 1 time You hit with a wielded weapon 183 times You killed 110 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (38 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (24 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Basic] (max Expert) (21 of 160) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (197 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (6 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 5 with 9844 points, and 0 pieces of gold, after 3627 moves. Killer: a monster (invisible Mr. Angmagssalik, the shopkeeper) You were level 8 with a maximum of 69 hit points when you died. You reached the 30th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 28 11735 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by an icy touch. - [154] 29 11228 skwrl-Elp-Bur-Mal-Neu died in The Dungeons of Doom on level 4 [max 5]. Killed by a monster (grand light canyon). - [110] *30 9844 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom * on level 5. Killed by a monster (invisible Mr. Angmagssalik, the shopkeeper). - [69] 31 8625 Leeroy-Tha-Rod-Mal-Cha quit in The Dungeons of Doom on level 3 [max 4]. 54 [55] 32 8264 Dracopent-Ota-Mum-Fem-Cha died in The Gnomish Mines on level 8. Killed by a monster (Ms. Seymour, the shopkeeper), while paralyzed by a monster's passive attack. - [97]