Leeroy, lawful male albae Ringseeker -------------- |......(.....| |............. |f@..........| ---------+---- [Leeroy the Hobbit Townie] St8 Dx11 Co6 In16 Wi10 Ch17 RinAlbMalLaw Dlvl:1 $0 HP18(18) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ringseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 sling (weapon in hand) {2} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems c - 11 uncursed -1 rocks (in quiver) {0} d - 61 uncursed +0 rocks {0} e - 8 uncursed -2 rocks {0} f - 8 uncursed +1 rocks named Team Nastytrap Medal {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 78% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 4) The following skill became untrainable if you tried to train it too early: morning star (turn 228) The following skill became untrainable after a while: enchantment spells (turn 25291) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 41678) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86836 Monster spawn increase reached its maximum at turn 179214 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1641251 The monster class that cannot be genocided was (null) The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: sporozoan madded (freq bonus 12) The monster species that spawned more often: hewed painful (freq bonus 16) The monster species that spawned more often: high priest mummy (freq bonus 14) The monster species that spawned more often: goblin wizard (freq bonus 6) The monster species that spawned more often: cheating minotaur (freq bonus 10) The monster species that spawned more often: undead feminist (freq bonus 8) The monster species that spawned more often: preexpose herbarium gipper (freq bonus 8) The monster species that spawned more often: vester (freq bonus 36) The monster species that spawned more often: colluded colony (freq bonus 5) The monster species that spawned more often: platinum mold (freq bonus 21) The monster species that spawned more often: real nexus hound (freq bonus 36) The monster species that spawned more often: giant brown tick (freq bonus 12) The monster species that spawned more often: Warder Kriminologist (freq bonus 8) The monster species that spawned more often: fanjet disassembled (freq bonus 42) The monster species that spawned more often: holiday contra (freq bonus 8) The monster species that spawned more often: guard drake (freq bonus 60) The monster species that spawned more often: misshapen (freq bonus 15) The monster species that spawned more often: wereflyfish (freq bonus 10) The monster species that spawned more often: overdrawing plebeian (freq bonus 30) The monster species that spawned more often: litter bomb (freq bonus 12) The monster trait that was more common: monsters that have explosion attacks (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: animated clay The monster species that never randomly spawned: color-changing laser The monster species that never randomly spawned: gentle girl The monster species that never randomly spawned: vile archer The monster species that never randomly spawned: rodent of unusual size The monster species that never randomly spawned: minotaur mimic The monster species that never randomly spawned: eel sausage The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: mosquito The monster species that never randomly spawned: debuff turret The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: shotgun ((null)) The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: steel-capped sandal ((null)) The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 16) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 23) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 131) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 204) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 12) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 5) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 10) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 92) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 87) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: pet trap The RNG hath decreed that this trap was generated more often: bear trap (freq bonus 8) Trap randomization happened for 1 in 214 traps Next attribute increase check would have come at turn 824 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Lurtz The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (497) You survived You didn't know any spells. Techniques known in the end Name Level Status blink 1X Prepared(0) lucky gamble 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (LAM EQUENUS) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (LOGUNO JIVYA EVILYVON) scroll of standard id (PUUN TAFFY) scroll of cure (STRESS PRESSING TO VERY BOOSTING) * scroll of extra healing (RAMBA ZAMBA) * scroll of greater mana restoration (DEATH TO CLEANERS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ringseeker... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.