Leeroy, lawful male albae Scientist --------- |........ |.......| |..d....+ |...@...| ------- - [Leeroy the Tube Mixer] St13 Dx5 Co12 In16 Wi17 Ch6 SciAlbMalLaw Dlvl:1 $0 HP20(20) Pw31(31) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Scientist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) You can't polymorph at will. Pick an object. @ a human or elf or you (albae scientist called Leeroy) Accessing Pokedex entry for scientist... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 2, alignment 2. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). Resists acid. Conveys acid resistance. Not genocidable, acidic, carnivorous, herbivorous. Is the same race as you. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical 1d8, uses weapon - ordinary physical You begin fighting with a weapon and your left hand. You switch to your primary weapon. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: psi resistance Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 43% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 45% Amulet drop chance was reduced to 18% Armor drop chance was reduced to 69% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 43% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: form II (Makashi) The following skill became untrainable if you tried to train it too early: body spells (turn 70) The following skill became untrainable if you tried to train it too early: elemental spells (turn 1050) The following skill became untrainable after a while: protection spells (turn 17997) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 67693) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57845 Monster spawn increase reached its maximum at turn 294665 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 13861885 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: legion devil soldier (freq bonus 8) The monster species that spawned more often: burning fern (freq bonus 14) The monster species that spawned more often: purple force fungus (freq bonus 24) The monster species that spawned more often: crypto demon (freq bonus 36) The monster species that spawned more often: water sprite (freq bonus 6) The monster species that spawned more often: weezing (freq bonus 16) The monster species that spawned more often: water warp patch (freq bonus 18) The monster species that spawned more often: karmic patch (freq bonus 16) The monster species that spawned more often: fenestrae slidable instructed hogging creepage biorhythmicity (freq bonus 28) The monster species that spawned more often: chased rubicund (freq bonus 8) The monster species that spawned more often: antisocial woman (freq bonus 16) The monster species that spawned more often: Thilo (freq bonus 8) The monster species that spawned more often: evasive enemy trooper (freq bonus 12) The monster species that spawned more often: ebony warp patch (freq bonus 10) The monster species that spawned more often: lillstart (freq bonus 8) The monster species that spawned more often: lesser omochi beast (freq bonus 72) The monster species that spawned more often: lucid monster (freq bonus 4) The monster species that spawned more often: reenactment teller dilute reclamation (freq bonus 16) The monster species that spawned more often: petty big white unicorn (freq bonus 5) The monster species that spawned more often: ivory fungus (freq bonus 24) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 12) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster species that never randomly spawned: unixmail daemon The monster species that never randomly spawned: hugger dragon The monster species that never randomly spawned: bleeding boomer The monster species that never randomly spawned: Gudrun's combat boot The monster species that never randomly spawned: fisher deprogrammer overspreading The monster species that never randomly spawned: young adult stone dragon The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: walking disk drive The monster species that never randomly spawned: Happosai The monster species that never randomly spawned: persian The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 24) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 6) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 117) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 3) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 8) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 13) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: lycanthropy (transforming) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: disthene (teal) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: wind (timber) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 10) Trap randomization happened for 1 in 851 traps Next attribute increase check would have come at turn 92 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having psi resistance (0) You fumbled You had 1500 points of nutrition remaining You had improved technique levels Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nikola Tesla, Erwin Schroedinger and Wernher von Braun Your deity was Nikola Tesla The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (178) You survived Spells known in the end Name Level Category Fail Memory a - chemistry 1 divine 0% 100% Techniques known in the end Name Level Status research 1X Prepared(0) tinker 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of fumbling (racer gloves) lab coat (white coat) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (basin helmet) * skullcap (kitchen hat) * flack helmet (horned helmet) * crystal helm (greenery helmet) * mining helm (arduous helmet) * field helm (frequent helmet) * helm of safeguard (netradiation helmet) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (vampiric gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (thick-soled boots) * boots of safeguard (spider boots) Scrolls scroll of healing (MOVE RAISED BY FEARED) scroll of mana (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of phase door (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of standard id (THE TYPE OF ICE BLOCK HATES YOU) scroll of cure (VITIO PUS RO) * scroll of extra healing (GROUP SING MAKE MORE DAMAGED) * scroll of greater mana restoration (BUGNOSE) Spellbooks spellbook of chemistry (programmed) Potions * potion of radium (dandelion) * potion of cyanide (vermillion) * potion of paralysis (ochre) * potion of acid (mulberry) * potion of sickness (creamy) * potion of booze (camo) * potion of fruit juice (creepy) * potion of see invisible (blue) * potion of sleeping (gooey) * potion of clairvoyance (white) * potion of confusion (sizzling) * potion of hallucination (pungent) * potion of healing (hibiscus) * potion of extra healing (tan) * potion of restore ability (finicky) * potion of blindness (dangerous) * potion of ESP (incandescent) * potion of gain energy (cloudy) * potion of gain health (bubbly) * potion of banishing fear (iris) * potion of fire resistance (alchemical) * potion of ice (wormwood) * potion of fire (sticky) * potion of fear (freezing) * potion of stunning (yerba mate) * potion of numbness (St.John's Wort) * potion of dimness (hidden tea) * potion of slime (liquid) * potion of urine (emerald) * potion of cancellation (pseudo-violet) * potion of porter (purple-red) * potion of wonder (fragrant olive) * potion of terces dlu (brilliant blue) * potion of hiding (bewitched) * potion of decoy making (polka-dot) * potion of down level (gray) * potion of keen memory (nettle) * potion of cure wounds (carcinogenic) * potion of cure serious wounds (cyan) * potion of night vision (colorless) * potion of cure critical wounds (cooling) * potion of resistance (baby's breath) * potion of poison (anise seed) * potion of coffee (roast mate) * potion of red tea (fizzy) * potion of oolong tea (manky) * potion of green tea (swirly) * potion of cocoa (ghostly) * potion of green mate (vapor) * potion of terere (mum) * potion of aojiru (aromatic) * potion of wine (murky) * potion of Ultimate Tsuyoshi Special (thyme) * potion of Mehoho Burusasan G (magenta) * potion of beneficial effect (amber) * potion of random intrinsic (silver) * potion of training (violet) * potion of invisibility (pink) * potion of monster detection (hallowed) * potion of object detection (cluster amaryllis) * potion of enlightenment (paisley) * potion of full healing (soapy) * potion of levitation (nanika) * potion of polymorph (ruby) * potion of mutation (greenish-blue) * potion of speed (blinding) * potion of oil (illuminated) * potion of salt water (cherry-blossom) * potion of gain ability (bitter) * potion of gain level (cinnamon) * potion of invulnerability (viscous) * potion of extreme power (shining) * potion of recovery (effervescent) * potion of heroism (jasmine) * potion of Jolt Cola (sweet basil) * potion of Pan Galactic Gargle Blaster (laurel) * potion of (null) (violet-red) * potion of (null) (blueberry) * potion of (null) (palmarosa) * potion of (null) (spiritual) * potion of (null) (fuming) * potion of (null) (bird's eye) * potion of (null) (tesco value) * potion of (null) (orange tea) * potion of (null) (unnatural) * potion of (null) (marigold) * potion of (null) (black) * potion of (null) (red) * potion of (null) (bright green tea) * potion of (null) (baloon flower) * potion of (null) (venomous) * potion of (null) (purple) * potion of (null) (muddy) * potion of (null) (reddish) * potion of (null) (cacao) * potion of (null) (squishy) * potion of (null) (black lily) * potion of (null) (warping) * potion of (null) (lavender) * potion of (null) (ecru) * potion of (null) (blue flag) * potion of (null) (deep blue) * potion of (null) (foaming) * potion of (null) (brown) * potion of (null) (metallic) * potion of (null) (simmering) * potion of (null) (plaid) * potion of (null) (cranberry) * potion of (null) (iridescent) * potion of (null) (concocted) * potion of (null) (castor bean) * potion of (null) (buzzing) * potion of (null) (crimson) * potion of (null) (bright) * potion of (null) (tangerine) * potion of (null) (orange) * potion of (null) (stevia) * potion of (null) (smoky) * potion of (null) (rosemary) * potion of (null) (peculiar) * potion of (null) (luminescent) * potion of (null) (aquamarine) * potion of (null) (golden) * potion of (null) (mint) * potion of (null) (green) * potion of (null) (radiating) * potion of (null) (forget-me-not) * potion of (null) (chocolate) * potion of (null) (slimy) * potion of (null) (illegal) * potion of (null) (elder flower) * potion of (null) (turquoise) * potion of (null) (tasteless) * potion of (null) (dark) * potion of (null) (icy) * potion of (null) (sky blue) * potion of (null) (prickly ash) * potion of (null) (yellow) * potion of (null) (ice-cold) * potion of (null) (homebrew) * potion of (null) (peppermint) * potion of (null) (greasy) * potion of (null) (fluorescent) * potion of (null) (silvervine) * potion of (null) (brown oolong tea) * potion of (null) (dark green) * potion of (null) (sparkly) * potion of (null) (voluminous) * potion of (null) (iffy) * potion of (null) (flowing) * potion of (null) (steamy) * potion of (null) (puce) * potion of (null) (topaz) * potion of (null) (cornflower) * potion of (null) (milky) * potion of (null) (distilled) * potion of (null) (coffee) * potion of (null) (raspberry) * potion of (null) (thaumaturgic) * potion of (null) (bayberry) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Tools * chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Scientist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.