Leeroy, lawful male doppelganger Thalmor -------- |....... |..@...| | |$..@... #..>.....| |......| --------- ---.---- [Leeroy the Concordate Agent] St8 Dx8 Co10 In9 Wi8 Ch8 ThaDopMalLaw Dlvl:1 $2 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: displacement Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 119 Monsters only dropped their musable items with 93% chance Musable item generation frequency had a negative bias of 16% Ring drop chance was reduced to 98% Amulet drop chance was reduced to 48% Potion drop chance was reduced to 63% Armor drop chance was reduced to 77% Tool drop chance was reduced to 76% Monster death drops spawned with only 90% chance The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: enchantment spells (turn 26) The following skill became untrainable if you tried to train it too early: bow (turn 726) The following skill became untrainable after a while: enchantment spells (turn 38459) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 34180) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 69536 Monster spawn increase reached its maximum at turn 144619 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3102407 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: dog or other canine (freq bonus 2) The monster species that spawned more often: red card (freq bonus 24) The monster species that spawned more often: integral mushroom (freq bonus 18) The monster species that spawned more often: undead activistor (freq bonus 8) The monster species that spawned more often: cheetah man (freq bonus 36) The monster species that spawned more often: crockery prodigiously slush telling (freq bonus 6) The monster species that spawned more often: big purple unicorn (freq bonus 24) The monster species that spawned more often: toad demon (freq bonus 3) The monster species that spawned more often: black error (freq bonus 54) The monster species that spawned more often: opal patch (freq bonus 6) The monster species that spawned more often: bigfoot (freq bonus 16) The monster species that spawned more often: cold bear (freq bonus 24) The monster species that spawned more often: sharpshooter (freq bonus 48) The monster species that spawned more often: reziarfg (freq bonus 4) The monster species that spawned more often: zombified lion (freq bonus 5) The monster species that spawned more often: undead naga (freq bonus 6) The monster species that spawned more often: draug (freq bonus 4) The monster species that spawned more often: juridical multicellular (freq bonus 12) The monster species that spawned more often: armed snake (freq bonus 15) The monster species that spawned more often: naga nymph (freq bonus 24) The monster species that spawned more often: dweeeeeeauweauw (freq bonus 20) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 12) The monster species that never randomly spawned: rogue The monster species that never randomly spawned: dark spore The monster species that never randomly spawned: gravitator The monster species that never randomly spawned: unbigoted brandished The monster species that never randomly spawned: creeping mithril coins The monster species that never randomly spawned: millipede The monster species that never randomly spawned: giant polar bear The monster species that never randomly spawned: blessedest judder The monster species that never randomly spawned: taker warp fungus The monster species that never randomly spawned: polystyrene kneecap The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 14) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 5) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 29) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 3) The RNG hath decreed that this item was generated more often: highlevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 7) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: heavy chain ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: destruction trap (freq bonus 6) Trap randomization happened for 1 in 223 traps Next attribute increase check would have come at turn 312 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (332) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (horned helmet) * skullcap (yellow helmet) * flack helmet (middle-earth helmet) * crystal helm (organic helmet) * mining helm (aluminium helmet) * field helm (radio helmet) * helm of safeguard (bluy helmet) * war hat (formula one helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (riding gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (awesome gloves) * field gloves (fencing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (tightly fitting boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of mana (EDUCATION WHATS THAT) scroll of phase door (OBI WAN CANOPY) scroll of standard id (ONE DAY THE WHITE HAWK OF ZANAN WILL SOAR ONCE MORE) scroll of cure (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) * scroll of extra healing (HCALIEN WOUWOU) * scroll of greater mana restoration (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.