Leeroy, lawful male doppelganger Thalmor --- --- |..#..# #.@@a.# #.....# .#...# ##.#. . -- [Leeroy the Concordate Agent] St9 Dx14 Co8 In9 Wi13 Ch13 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 28 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 94% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 52% Ring drop chance was reduced to 91% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 85% Food drop chance was reduced to 92% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: dagger (turn 45) The following skill became untrainable if you tried to train it too early: knife (turn 6560) The following skill became untrainable after a while: lance (turn 21221) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 40750) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 53611 Monster spawn increase reached its maximum at turn 178861 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2956800 The monster class that cannot be genocided was grue The monster class that was spawned more often: turret (freq bonus 2) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: golden brown dragon (freq bonus 8) The monster species that spawned more often: obsidian snake-woman (freq bonus 9) The monster species that spawned more often: MacBauer (freq bonus 8) The monster species that spawned more often: siege rubbled (freq bonus 12) The monster species that spawned more often: morph vortex (freq bonus 24) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 12) The monster species that spawned more often: naphthalene misted (freq bonus 24) The monster species that spawned more often: ski-jir (freq bonus 4) The monster species that spawned more often: veneer augmenter (freq bonus 12) The monster species that spawned more often: exotism afoot (freq bonus 36) The monster species that spawned more often: fisher deprogrammer overspreading (freq bonus 8) The monster species that spawned more often: giant weapon trove (freq bonus 4) The monster species that spawned more often: probe fungus (freq bonus 5) The monster species that spawned more often: edgy force fungus (freq bonus 12) The monster species that spawned more often: mean robber (freq bonus 16) The monster species that spawned more often: hells fishing rod (freq bonus 18) The monster species that spawned more often: blargg (freq bonus 14) The monster species that spawned more often: flower girl (freq bonus 56) The monster species that spawned more often: yellow troll (freq bonus 12) The monster species that spawned more often: Vera's servant (freq bonus 18) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster species that never randomly spawned: Kati's wedge-heeled pump The monster species that never randomly spawned: petro permamimic The monster species that never randomly spawned: define defuze The monster species that never randomly spawned: Josefine The monster species that never randomly spawned: depowered spore The monster species that never randomly spawned: squirtle The monster species that never randomly spawned: greater dimmer The monster species that never randomly spawned: whimperingly relived The monster species that never randomly spawned: legendary lichen The monster species that never randomly spawned: angelfish sniggle The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: immobility (motile) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: cloak of flame (vestiary) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 20) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 13) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 7) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 12) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 7) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 13) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 10) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: magical paintbrush ((null)) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: contact bomb (freq bonus 2) Trap randomization happened for 1 in 745 traps Next attribute increase check would have come at turn 338 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having see invisible (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1000) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (secret helmet) * skullcap (mechanical helmet) * flack helmet (aluminium helmet) * crystal helm (anachrononononaut helmet) * mining helm (weeping helmet) * field helm (engraved helmet) * helm of safeguard (knowledgeable helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (light gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (sexy heels) * boots of safeguard (hot boots) Scrolls scroll of healing (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of mana (CHOP CHOP MASTA ONION) scroll of phase door (LARIEN TELPHONEYA) scroll of standard id (RITSCHRATSCHRITSCHRATSCH) scroll of cure (ITAINO ITAINO TONDEKE) * scroll of extra healing (CONE ALACIO) * scroll of greater mana restoration (ASHPD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 20 points, Since you escaped early, the score list will not be checked.