Leeroy, lawful male doppelganger Thalmor -------------- |............. +............| |.d..........| |....@@......| -------------- [Leeroy the Concordate Agent] St8 Dx12 Co14 In16 Wi10 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +2 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 141 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 86% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 79% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: lance The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: matter spells (turn 79) The following skill became untrainable if you tried to train it too early: spear (turn 2291) The following skill became untrainable after a while: form V (Djem So) (turn 24928) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 47883) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 16846 Monster spawn increase reached its maximum at turn 241828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2048579 The monster class that cannot be genocided was mimic The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: aggravated bulb (freq bonus 8) The monster species that spawned more often: weregiant (freq bonus 18) The monster species that spawned more often: lava mage (freq bonus 8) The monster species that spawned more often: pidgey (freq bonus 24) The monster species that spawned more often: starvation boomer (freq bonus 4) The monster species that spawned more often: schoolchildren stalemated (freq bonus 18) The monster species that spawned more often: Bea's combat boot (freq bonus 12) The monster species that spawned more often: negator eye (freq bonus 3) The monster species that spawned more often: vexed vixen (freq bonus 4) The monster species that spawned more often: fast star (freq bonus 9) The monster species that spawned more often: wrinkled mold (freq bonus 8) The monster species that spawned more often: stomaching supersonic (freq bonus 6) The monster species that spawned more often: autofarm black pudding (freq bonus 24) The monster species that spawned more often: creation crimsoned forejudger jellified (freq bonus 6) The monster species that spawned more often: ong sephirah (freq bonus 18) The monster species that spawned more often: avail bangle knit (freq bonus 8) The monster species that spawned more often: lactoprotein ingrown acutely (freq bonus 24) The monster species that spawned more often: gauth (freq bonus 24) The monster species that spawned more often: nasty eye (freq bonus 12) The monster species that spawned more often: lavender fungus (freq bonus 6) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters that are mindless (freq bonus 8) The monster trait that was more common: monsters that eat meat (freq bonus 2) The monster species that never randomly spawned: six of hearts The monster species that never randomly spawned: Madeleine's calf-leather sandal The monster species that never randomly spawned: night naga hatchling The monster species that never randomly spawned: solid fungus The monster species that never randomly spawned: super ape The monster species that never randomly spawned: pigeonholed astronomically The monster species that never randomly spawned: garbage kinglet The monster species that never randomly spawned: inalienable lamellae empty anchoritic The monster species that never randomly spawned: ancient of ice The monster species that never randomly spawned: yule landsliding The monster class that more likely to generate with musable stuff: sea monster The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: gain health (iridescent) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 13) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 4) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 3) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 32) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 8) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 37) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 18) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 3) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 5) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 9) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this trap was always invisible: death trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 4) Trap randomization happened for 1 in 27 traps Next attribute increase check would have come at turn 959 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having discount action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (247) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (water-pipe helmet) * skullcap (filtered helmet) * flack helmet (great helmet) * crystal helm (dim colored helmet) * mining helm (green bowel) * field helm (wide conical hat) * helm of safeguard (complete helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (comfortable gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (korean sandals) * boots of safeguard (radiant heels) Scrolls scroll of healing (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) scroll of mana (TIKSRVZLLAT IS THE BOSS MONSTER OF THE VOID) scroll of phase door (PRIME DOT ZIP) scroll of standard id (YET ANOTHER SCROLL LABEL) scroll of cure (MAER GEM HON YN GWESTEIWR ALMAENEG) * scroll of extra healing (GODFATHER OF ALL ROGUELIKES) * scroll of greater mana restoration (SUECHOL OGI ABS OLUTEN ULPEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.