Leeroy, lawful male doppelganger Thalmor --------.- |........| |...(.`..| |......@@| |......... ---------- [Leeroy the Concordate Agent] St7 Dx9 Co13 In7 Wi9 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: telepathy You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 103 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 62% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 71% Wand drop chance was reduced to 67% Amulet drop chance was reduced to 98% Implant drop chance was reduced to 83% Potion drop chance was reduced to 65% Armor drop chance was reduced to 85% Tool drop chance was reduced to 90% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: martial arts (turn 97) The following skill became untrainable if you tried to train it too early: devices (turn 684) The following skill became untrainable after a while: petkeeping (turn 35020) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 29750) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 101960 Monster spawn increase reached its maximum at turn 173107 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4898243 The monster class that cannot be genocided was snake The monster class that was spawned more often: blob (freq bonus 4) The monster color that was spawned more often: transparent (freq bonus 12) The monster species that spawned more often: magic ray (freq bonus 48) The monster species that spawned more often: shard force fungus (freq bonus 56) The monster species that spawned more often: antimatter spore (freq bonus 42) The monster species that spawned more often: war dragon (freq bonus 12) The monster species that spawned more often: venolisk (freq bonus 14) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 36) The monster species that spawned more often: omicron ostensibility (freq bonus 42) The monster species that spawned more often: elf (freq bonus 40) The monster species that spawned more often: erring wight (freq bonus 24) The monster species that spawned more often: great deep dragon (freq bonus 72) The monster species that spawned more often: vacuum jelly (freq bonus 60) The monster species that spawned more often: herdswomen forefend (freq bonus 30) The monster species that spawned more often: shark sashimi (freq bonus 48) The monster species that spawned more often: black colony (freq bonus 21) The monster species that spawned more often: inertia growth (freq bonus 72) The monster species that spawned more often: terror fish (freq bonus 12) The monster species that spawned more often: Seraph of the Law (freq bonus 10) The monster species that spawned more often: wereshade (freq bonus 36) The monster species that spawned more often: clamping trove (freq bonus 10) The monster species that spawned more often: lower xorn (freq bonus 8) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 6) The monster species that never randomly spawned: blotty eyeletting The monster species that never randomly spawned: undead amazon The monster species that never randomly spawned: Nadja's erotic lady shoe The monster species that never randomly spawned: reaped squattest The monster species that never randomly spawned: Rough Teresa's gentle-soft sneaker The monster species that never randomly spawned: delimited fudge The monster species that never randomly spawned: undead failed existence The monster species that never randomly spawned: thieving woman The monster species that never randomly spawned: vacuum warp fungus The monster species that never randomly spawned: chloroform ripper The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 16) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 20) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 2) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 10) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 2) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 12) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 4) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 54) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: frost horn (horn) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this trap was always invisible: nakedness trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 1) Trap randomization happened for 1 in 613 traps Next attribute increase check would have come at turn 507 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from drunken boxing (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (aluminium helmet) * skullcap (celtic helmet) * flack helmet (twisted visor helmet) * crystal helm (dim colored helmet) * mining helm (etheric helmet) * field helm (yellow helmet) * helm of safeguard (internet helmet) * war hat (translucent helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (concrete gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (sharp-edged sandals) * boots of safeguard (jungle boots) Scrolls scroll of healing (KCATTA SOD) scroll of mana (EDGELORD WITH A BLUNT WEAPON) scroll of phase door (ULTRA BPLUSK ROUND 2) scroll of standard id (R U READY) scroll of cure (ELBERETH WAS ORIGINALLY A CHEAT CODE) * scroll of extra healing (STRIPE SORROW) * scroll of greater mana restoration (SWAGLAB) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.