Leeroy, lawful male doppelganger Thalmor ---------- --------- ------####|........| |0).....| ###################|..{%.,,,,.........|## --..*#...--- #,,,,,,,,,,,,,,,,,#|....|####|.........,# |_....##....| ##------------------,#|....|####|........|,# |......*....| ##,.................|,#|.....,,,,-------|--,# ---.#...#.--- #,,|......{..........,,|.<..|###,,,,# #,##,# |...##..| #,,|................|,,-....| ####,####,##,# -|------- #,,|................|,#---|--######,,,,,,#,,# #,,## ####,,-----------......|,####,,,,,,,####,,###,### ##),#######,@,,## --------,,,,,,`,,,,,^,,,,,,,,,,,# ###,%,##,,),,## ############--.-.---,#--|- -----%--,@,### |......|,...>| |#.....|,# ---------......|,|...| |.#..%{|,# |..............|,|...| |.......,# |..............|,|...| |......|## |..............|,-...| -------- ----------------#----- [Leeroy the Whitegold Ambassador] St11 Dx11 Co4 In14 Wi9 Ch10 ThaDopMalLaw Dlvl:1 $7 HP-10(28) Pw48(48) AC7 Xp4/85 Wt431/1140 T512 Latest messages You kill the ant! There is a broken door here. You see here an ant corpse {10}. The kestrel picks up a club {12}. The kestrel picks up a scroll of healing {0}. Akalapi wields a dagger {4}! Pick an object. @ a human or elf (yokuda) (base level 0) (female) [seen: normal vision, infravision] Accessing Pokedex entry for yokuda... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical The yokuda misses. You kill the yokuda! Welcome to experience level 4. You feel awake! Akalapi fires a shotgun shell! You are hit by a shotgun shell! You hear the howling of the CwnAnnwn... [-26 -> 2] Warning: HP low! Akalapi fires 2 shotgun shells! You are hit by the 1st shotgun shell! You die... Your inventory Amulets H - an uncursed amulet of flying {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} u - 36 uncursed +0 ya {1} z - 14 uncursed +0 elven arrows {0} N - an uncursed +0 two-handed sword {60} Armor b - an uncursed -1 elven mithril-coat {60} n - an uncursed +0 pair of high stilettos {8} t - an uncursed +0 full plate mail {250} O - a cursed -2 oilskin cloak {4} Comestibles w - an uncursed egg {0} E - a cursed peanut bag {0} P - 4 uncursed cream pies {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} x - an uncursed scroll of rumor {0} F - an uncursed finalized fireproof scroll of identify {0} I - an uncursed scroll of remove curse {0} J - a blessed finalized scroll of enchant armor {0} K - 2 uncursed scrolls of magic mapping {0} Spellbooks p - an uncursed finalized spellbook of detect treasure (0:3) {0} Potions k - a blessed finalized potion of healing {0} s - a blessed potion of fruit juice {0} v - an uncursed potion of object detection {0} y - an uncursed finalized potion of dimness {0} A - an uncursed potion of restore ability {0} D - an uncursed potion of fire resistance {0} Wands l - a blessed wand of digging (0:10) {0} q - an uncursed wand of secret door detection (0:12) {0} B - an uncursed wand of magic missile (0:6) {0} C - an uncursed wand of extra healing (4:0) {0} L - an uncursed wand of polymorph (0:7) {0} Tools o - a blessed bag of digestion {5} G - an uncursed can of grease (0:6) {0} M - a cursed towel {0} The bag of digestion is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 13 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: hallu party You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 117 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Scroll drop chance was reduced to 58% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 83% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: whip (turn 180) The following skill became untrainable if you tried to train it too early: body spells (turn 650) The following skill became untrainable after a while: chaos spells (turn 24751) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 15372) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 44096 Monster spawn increase reached its maximum at turn 155836 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1295700 The monster class that cannot be genocided was major demon The monster class that was spawned more often: dragon (freq bonus 4) The monster species that spawned more often: immaculately tie (freq bonus 18) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 5) The monster species that spawned more often: palpation radio (freq bonus 24) The monster species that spawned more often: pigeonholed astronomically (freq bonus 18) The monster species that spawned more often: cursed warp fungus (freq bonus 14) The monster species that spawned more often: Eveline's dancing shoe (freq bonus 10) The monster species that spawned more often: swamp nymph (freq bonus 84) The monster species that spawned more often: elder silver dragon (freq bonus 20) The monster species that spawned more often: porter black unicorn (freq bonus 14) The monster species that spawned more often: unid juggernaut (freq bonus 24) The monster species that spawned more often: medievalist cucurbit (freq bonus 14) The monster species that spawned more often: changing ray (freq bonus 24) The monster species that spawned more often: cerulean mushroom (freq bonus 6) The monster species that spawned more often: passive ghost (freq bonus 42) The monster species that spawned more often: friendly fire (freq bonus 30) The monster species that spawned more often: Pedalas (freq bonus 15) The monster species that spawned more often: thermometrical chia jesse (freq bonus 18) The monster species that spawned more often: Pos Recursive (freq bonus 9) The monster species that spawned more often: addiction tinging (freq bonus 12) The monster species that spawned more often: giant field mouse (freq bonus 24) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 12) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 8) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster species that never randomly spawned: cyan bulb The monster species that never randomly spawned: arctic avenger The monster species that never randomly spawned: Succubus Katcher The monster species that never randomly spawned: arctic abyss The monster species that never randomly spawned: acidic colony The monster species that never randomly spawned: card fungus The monster species that never randomly spawned: betrothal enclosure The monster species that never randomly spawned: sadistic girl The monster species that never randomly spawned: undead scavenger The monster species that never randomly spawned: mithril ripper The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: implant of elusion (dense) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 12) The RNG hath decreed that this item was generated more often: urine (manky, freq bonus 7) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 37) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of black glass (black, freq bonus 14) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 9) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 12) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 14) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: nurse cap ((null)) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: inka shackle ((null)) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this trap was always invisible: timerun trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 4) Trap randomization happened for 1 in 602 traps Next attribute increase check would have come at turn 1102 Strength training was 7 Dexterity training was 6 Wisdom training was 13 Constitution training was 38 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (783) You were prevented from hallu partying (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 979 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (46) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Reloading(624) invoke deity 4 R Prepared(0) Discoveries Amulets amulet of flying (key of air) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (silk helmet) * sedge hat (tribal helmet) * skullcap (strip bandana) * flack helmet (masked helmet) * crystal helm (musical helmet) * mining helm (full helmet) * field helm (complete helmet) * helm of safeguard (viking helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (occultism gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (heroine mocassins) * boots of safeguard (living boots) high stilettos (velcro sandals) Scrolls scroll of healing (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of mana (FAHR TZU) scroll of phase door (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of standard id (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) scroll of cure (LOGUNO JIVYA EVILYVON) * scroll of extra healing (GNIK SISI VLE) * scroll of greater mana restoration (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of lockout (HYPNOTIZED PLAGIARIST) scroll of identify (SUPERCOMPLEX LICHENORC) scroll of rumor (KIRJE) scroll of remove curse (SALIQUAS) scroll of enchant armor (OPGELEVELT) scroll of magic mapping (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) Spellbooks spellbook of detect treasure (heavy) Potions potion of healing (plaid) potion of fruit juice (steamy) potion of object detection (sweet basil) potion of dimness (cornflower) potion of restore ability (simmering) potion of fire resistance (white) Wands wand of digging (wintry) wand of secret door detection (bristly) wand of magic missile (gravel) wand of extra healing (nodular) wand of polymorph (orichalcum) Tools bag of digestion (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ant a fox a sewer rat 0 black metroids (1 created) a grain vortex a grid bug a lichen a deathmold 0 kestrels (1 created) 2 Kop Lieutenants a garter snake a village idiot a human a yokuda an asgardian 0 thalmors (1 created) 0 shopkeepers (1 created) a minighost 19 creatures born. 15 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 10 times You killed 9 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (30 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...