Leeroy, lawful male doppelganger Thalmor ----------- |.........| ..........| |........@+ |.....{..@| |.........| ----- ----- [Leeroy the Concordate Agent] St12 Dx10 Co8 In8 Wi10 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: searching You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 49 Armor identification only worked 15 times out of 45 Gem identification only worked 100 times out of 198 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 37% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 19% Ring drop chance was reduced to 52% Amulet drop chance was reduced to 73% Implant drop chance was reduced to 94% Potion drop chance was reduced to 91% Armor drop chance was reduced to 80% Food drop chance was reduced to 85% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: martial arts (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 396) The following skill became untrainable after a while: club (turn 45149) The following skill couldn't be trained before a certain turn number is reached: flail (turn 54964) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 24867 Monster spawn increase reached its maximum at turn 373422 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 337440 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: incrusting longevity (freq bonus 2) The monster species that spawned more often: nexus naga (freq bonus 4) The monster species that spawned more often: moldier gauntly overcome (freq bonus 18) The monster species that spawned more often: giant white jellyfish (freq bonus 8) The monster species that spawned more often: loaded boomer (freq bonus 3) The monster species that spawned more often: islet wrestled (freq bonus 6) The monster species that spawned more often: dark gray mushroom (freq bonus 4) The monster species that spawned more often: drone growth (freq bonus 12) The monster species that spawned more often: R3+kZdhJu**_ry5J+gZw1rjZxHngU< (freq bonus 10) The monster species that spawned more often: payable fluttery (freq bonus 6) The monster species that spawned more often: racist troll (freq bonus 4) The monster species that spawned more often: would-be yakuza (freq bonus 16) The monster species that spawned more often: demagnetize pogroming credence (freq bonus 6) The monster species that spawned more often: null patch (freq bonus 8) The monster species that spawned more often: spectral anaconda (freq bonus 15) The monster species that spawned more often: flying umber hulk (freq bonus 3) The monster species that spawned more often: death dragonfly (freq bonus 14) The monster species that spawned more often: atomization reembody (freq bonus 4) The monster species that spawned more often: cantoned blunge (freq bonus 2) The monster species that spawned more often: immobile mold (freq bonus 20) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 3) The monster species that never randomly spawned: experienced nurse The monster species that never randomly spawned: metal slug The monster species that never randomly spawned: convening spinner The monster species that never randomly spawned: darkwood spider The monster species that never randomly spawned: spinner growth The monster species that never randomly spawned: horoscope prescriber The monster species that never randomly spawned: bathtub spick The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: neverwas The monster species that never randomly spawned: young adult stone dragon The monster class that always generated with extra speed: mimic The RNG hath decreed that this item was never generated: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: magic flute (flute) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: amulet of depetrify (charmed) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: radium (crimson, freq bonus 18) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 16) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 4) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 19) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 34) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 14) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 14) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 12) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus poison (pyramidal, freq bonus 5) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 14) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: magic shield (pure) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: spear trap (freq bonus 1) Trap randomization happened for 1 in 896 traps Next attribute increase check would have come at turn 1027 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having automatic searching (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (88) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (yellow helmet) * sedge hat (gray helmet) * skullcap (tribal helmet) * flack helmet (full helmet) * crystal helm (spired helmet) * mining helm (filtered helmet) * field helm (hydra helmet) * helm of safeguard (spinning helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (fatal gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (explosive boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of mana (SEXI NOTGAY GAYPOD) scroll of phase door (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) scroll of standard id (ABDA) scroll of cure (EVERY DUNGEON SHOULD BE 100 LEVELS IN LENGTH) * scroll of extra healing (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of greater mana restoration (WHAT THE FUCK IS THIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.