Leeroy, lawful male doppelganger Thalmor /-\ |@| \-/ [Leeroy the Heretic Hunter] St12 Dx17 Co11 In12 Wi5 Ch11 ThaDopMalLaw Dlvl:3 $158 HP-3(53) Pw88(88) AC-4 Xp7/672 Wt973/1670 T2906 Latest messages You hit Jubelex. You miss it. You hit Jubelex. You miss it. You are irradiated with energy! [-12 -> 18] You hit Jubelex. You miss it. You hit Jubelex. You miss it. You are irradiated with energy! [-8 -> 11] You hit Jubelex. You miss it. You hear some noises in the distance. You hear a mumbled curse. You hit Jubelex. (2x) Jubelex opens a gate! You are irradiated with energy! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} m - 3 uncursed rusty +0 orcish spears {36} n - 11 uncursed rusty +1 arrows (in quiver) {0} o - 7 uncursed rusty +0 darts {0} p - the uncursed +7 elven dagger named Samual's Caretaker {4} t - an uncursed +0 battle-axe {48} v - a blessed -6 scimitar {16} z - a cursed +0 soft girl sneaker {2} B - an uncursed rusty +2 orcish dagger {4} G - 2 uncursed +0 orcish daggers {8} H - an uncursed rusty +0 axe {24} Armor b - a blessed +0 elven mithril-coat (being worn) {60} j - an uncursed +0 orcish helm {12} u - an uncursed rusty +0 orcish helm {12} w - an uncursed +0 banded mail {160} I - an uncursed +0 dwarvish cloak (being worn) {4} J - a cursed rusty +0 dwarvish roundshield (being worn) {40} Comestibles C - an uncursed slime mold {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} r - a blessed finalized scroll of proof weapon {0} P - a blessed scroll of standard id {0} Potions x - an uncursed potion of water {0} D - an uncursed burnt diluted potion of sleeping {0} Wands E - an uncursed wand of time (0:3) {0} Tools y - a cursed large box {500} A - a * uncursed mirror {0} The large box is empty. Final attributes You have transgressed Your alignment was -34 Your max alignment was 22 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: teleport control You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 25 Gem identification only worked 100 times out of 117 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 81% chance Ring drop chance was reduced to 96% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 81% Food drop chance was reduced to 99% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 27) The following skill became untrainable if you tried to train it too early: general combat (turn 114) The following skill became untrainable after a while: techniques (turn 17431) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 39775) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 29581 Monster spawn increase reached its maximum at turn 175801 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 897748 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: wraith (freq bonus 1) The monster species that spawned more often: rabid wolf (freq bonus 8) The monster species that spawned more often: tender asian girl (freq bonus 10) The monster species that spawned more often: Verena's worn-out combat boot (freq bonus 6) The monster species that spawned more often: uncapped combatant (freq bonus 12) The monster species that spawned more often: A'salom (freq bonus 24) The monster species that spawned more often: sassy lassy (freq bonus 6) The monster species that spawned more often: giant oyster (freq bonus 6) The monster species that spawned more often: silver fox (freq bonus 12) The monster species that spawned more often: alien plasomorph (freq bonus 18) The monster species that spawned more often: giant spotted rat (freq bonus 9) The monster species that spawned more often: silver spore (freq bonus 9) The monster species that spawned more often: kangaroo (freq bonus 15) The monster species that spawned more often: undead patch (freq bonus 16) The monster species that spawned more often: alider (freq bonus 18) The monster species that spawned more often: toxic patch (freq bonus 24) The monster species that spawned more often: chokhmah sephirah (freq bonus 2) The monster species that spawned more often: creeping opal gems (freq bonus 6) The monster species that spawned more often: weapon bug (freq bonus 14) The monster species that spawned more often: vester (freq bonus 6) The monster species that spawned more often: downfall turret (freq bonus 30) The monster trait that was more common: monsters that can throw boulders (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster species that never randomly spawned: gamer The monster species that never randomly spawned: ice frog The monster species that never randomly spawned: ogre king The monster species that never randomly spawned: chief mind flayer The monster species that never randomly spawned: creeping garnet gems The monster species that never randomly spawned: mimic nymph The monster species that never randomly spawned: convict The monster species that never randomly spawned: T-Rex king The monster species that never randomly spawned: irrupted pun The monster species that never randomly spawned: marchesa grillework equivocal wonderingly The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was never generated: zoom shot crossbow ((null)) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 6) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 15) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 24) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 71) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 18) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 7) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 4) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 5) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 95) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: bow ((null)) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: plain dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 3) Trap randomization happened for 1 in 903 traps Next attribute increase check would have come at turn 7150 Strength training was 20 Dexterity training was 1 Wisdom training was 6 Constitution training was 6 You were sleep resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having burnopathy (0) Your chance to block was 13% You saw invisible You had infravision You had 1127 points of nutrition remaining You aggravated monsters You were swallowed by Jubelex You were extremely unlucky (-10) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. Manwe Sulimo was very angry with you (6) You could not have safely prayed (396) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 7 R LIMIT(0) appraisal 7 R LIMIT(0) panic digging 7 R LIMIT(0) phase door 7 R LIMIT(0) invoke deity 7 R LIMIT(0) dazzle 3X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (greenery helmet) * skullcap (internet helmet) * flack helmet (etheric helmet) * crystal helm (deformed helmet) * mining helm (thinking helmet) * field helm (metal disk) * helm of safeguard (anti-government helmet) * war hat (round helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (digger gloves) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (area boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of mana (EFFECT MORE APPEARING) scroll of phase door (SPAMCATCHMAIL AT GMX DOT DE) scroll of standard id (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of cure (KIITOS MUKAVAA MEILLAE OLI AIKANA JUNETHACK) * scroll of extra healing (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of greater mana restoration (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) scroll of proof weapon (MAPIRO MAHAMA DIROMAT) Potions potion of water (clear) potion of sleeping (viscous) Wands wand of time (veggy) Tools large box (wooden box) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 2 ants a large cockroach an acid blob an acidstream blob 0 mini chickatrices (1 created) an evasive fox a hobbit a camo dwarf a normal jelly a kobold 3 pack kobolds a kobold hewer a leprechaun a baby mimic a goblin a submarine goblin 0 hitter goblins (1 created) an earth gas a man from mars 2 evasive hill orcs a rock piercer 0 knapsack lambs (1 created) a lunatic rabbit 0 sewer rats (1 created) a visor sewer rat a giant rat 0 little spiders (2 created) a larva 0 maggots (1 created) an insect swarm a spark bug (4 created) a housebat 2 lichens 0 unalignment things (1 created) 0 aokabis (1 created) a sub-gnome 2 New Kops 0 Uniform Kops (1 created) a Kop Lieutenant a mummy a garter snake 2 kobold zombies an orc zombie a dwarf zombie an errand boy a squint-eyed rogue 3 drunk jet guys (2 created) 0 imperials (1 created) a navi a cutpurse a gay boy 0 thalmors (1 created) a minighost 6 infernal potatoes a flying rogue (2 created) Jubelex (0 times) a newt a gecko 0 batman plants (1 created) a gray mewlip a floor grue an apprentice medium wall a shock turret 81 creatures born. 64 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You eaten 7 times You eaten food with animal by-products 5 times You eaten meat 5 times You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 73 times You killed 46 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (27 of 160) shield [Basic] (max Master) (23 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (93 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 2935 points, and 158 pieces of gold, after 2906 moves. Killer: a monster (Jubelex) You were level 7 with a maximum of 53 hit points when you died. You reached the 52nd place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 50 3471 Dracopent-Mah-Mum-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (Kop Kaptain). - [60] 51 3283 Leeroy-Acu-Dvp-Mal-Cha quit in The Gnomish Mines on level 3. 56 [79] *52 2935 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (Jubelex). - [53] 53 2826 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a monster (Mr. Lerignac, the shopkeeper). - [98] 54 2758 Dracopent-Ota-Mum-Fem-Cha quit in The Gnomish Mines on level 6. 77 [77]