Leeroy, lawful male doppelganger Thalmor ------------ |....%.....| |....)%....| |..........| |.....<....- --------%--- - ,%,,# K #,### K | ---|----, .......| |......K, ............| |.....@|# ------------ |%...0.- -.------ #,# ### [Leeroy the Whitegold Ambassador] St14 Dx7 Co10 In11 Wi6 Ch11 ThaDopMalLaw Dlvl:2 $23 HP-2(39) Pw48(48) AC6 Xp4/88 Wt139/1560 T677 Latest messages The Undead Kaptain swings his rubber hose. The Undead Kaptain hits you! [-9 -> 29] You miss the Undead Kaptain. The Undead Kaptain swings his rubber hose. The Undead Kaptain hits you! [-5 -> 24] You hit the Undead Kaptain! The Undead Kaptain swings his rubber hose. The Undead Kaptain hits you! [-9 -> 15] You miss the Undead Kaptain. The Undead Kaptain swings his rubber hose. The Undead Kaptain hits you! [-11 -> 4] Warning: HP low! You miss the Undead Kaptain. The Undead Kaptain swings his rubber hose. The Undead Kaptain hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} p - the uncursed +0 elven mace named The Rod of the Elvish Lords (weapon in hand) {12} r - an uncursed +2 axe {24} Armor b - an uncursed -1 elven mithril-coat (being worn) {60} Comestibles m - a blessed food ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Potions j - a blessed potion of sickness {0} n - an uncursed finalized potion of gain energy {0} s - an uncursed potion of paralysis {0} Final attributes You have sinned Your alignment was -5 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: freezopathy Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 39 Implant identification only worked 1 times out of 139 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 98% Implant drop chance was reduced to 83% Armor drop chance was reduced to 95% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: elemental spells (turn 145) The following skill became untrainable if you tried to train it too early: matter spells (turn 1443) The following skill became untrainable after a while: chaos spells (turn 21197) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 32898) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 90557 Monster spawn increase reached its maximum at turn 160988 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3953680 The monster class that cannot be genocided was turret The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: nasty growth (freq bonus 14) The monster species that spawned more often: contortionistic beryllium resubmission reenlightening (freq bonus 15) The monster species that spawned more often: red ooze (freq bonus 6) The monster species that spawned more often: adaptability sadistic inorganic attemper roadability (freq bonus 5) The monster species that spawned more often: switchman acupuncture supervision misdirecting (freq bonus 24) The monster species that spawned more often: hydrochloric acid cloud (freq bonus 9) The monster species that spawned more often: reawake singly (freq bonus 12) The monster species that spawned more often: coruscating potboiled (freq bonus 5) The monster species that spawned more often: venom lich (freq bonus 14) The monster species that spawned more often: eel golem (freq bonus 4) The monster species that spawned more often: luxury yacht (freq bonus 8) The monster species that spawned more often: maia fighter (freq bonus 15) The monster species that spawned more often: blue mushroom patch (freq bonus 4) The monster species that spawned more often: skaven (freq bonus 27) The monster species that spawned more often: fillen colony (freq bonus 12) The monster species that spawned more often: motorcycle chain swinger (freq bonus 18) The monster species that spawned more often: death orb (freq bonus 8) The monster species that spawned more often: mutated plant (freq bonus 8) The monster species that spawned more often: shade monster (freq bonus 16) The monster species that spawned more often: gyarados (freq bonus 12) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster species that never randomly spawned: frost worm The monster species that never randomly spawned: carcinogen remonstrating The monster species that never randomly spawned: vacuum spore The monster species that never randomly spawned: starling evened robing shalt The monster species that never randomly spawned: dim star The monster species that never randomly spawned: doombat The monster species that never randomly spawned: elder golden dragon The monster species that never randomly spawned: tomb scorpion The monster species that never randomly spawned: ferrous horror The monster species that never randomly spawned: giant tiger The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: inka saddle (saddle) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 25) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 17) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 4) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 4) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: elven helm (runed helm, freq bonus 5) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 7) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 15) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 53) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this trap was always invisible: cyan spell trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 2) Trap randomization happened for 1 in 518 traps Next attribute increase check would have come at turn 3099 Strength training was 10 Dexterity training was 9 Wisdom training was 4 Constitution training was 23 You were sleep resistant You were punished You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having drain resistance (0) You saw invisible You had infravision You had 801 points of nutrition remaining You were very unlucky (-8) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. Manwe Sulimo was angry with you (3) You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 4 R LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(158) invoke deity 4 R LIMIT(0) Discoveries Artifacts The Rod of the Elvish Lords [chaotic elven mace] Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anachrononononaut helmet) * sedge hat stone (rubynus helmet) * skullcap (tribal helmet) * flack helmet (chain-aventailed helmet) * crystal helm (green bowel) * mining helm (musical helmet) * field helm (kitchen hat) * helm of safeguard (yellow helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (ice-cold gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (riding boots) * boots of safeguard (orange boots) Scrolls scroll of healing (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of mana (DUBYA CHENEY SATAN) scroll of phase door (ELF IS DOUBLEQUICKER WHEN RAIN) scroll of standard id (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of cure (DAELOELOELOELOELOE FUEUEUEUEUEUE) * scroll of extra healing (DAEDELDIDAET) * scroll of greater mana restoration (FASTINTERRUPTREQUESTHACK) Potions potion of sickness (fluorescent) potion of gain energy (St.John's Wort) potion of paralysis (sizzling) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 2 pack kobolds (3 created) an evasive sewer rat 0 grid bugs (1 created) 0 green fungi (1 created) a giant child 6 New Kops (14 created) a low minator (2 created) 4 kestrels (10 created) 2 Keystone Kops (13 created) a Roadblock Kop an Undead Kop 0 killer kops (2 created) 0 Kop Sergeants (1 created) a Bulletproof Sergeant 0 Detective Sergeants (1 created) 2 Kop Lieutenants (4 created) 0 Inspector Lieutenants (1 created) 0 Undead Kaptains (1 created) 0 Intermediate Kops (2 created) a low ooze 0 kobold zombies (1 created) a kasa-obake an annoying idiot a battle scarred ronin 0 woodsmen (1 created) a heretic a thalmor Lynkhab (0 times) 0 grey mushroom patches (1 created) a novice medium wall 0 prehistoric turrets (1 created) a potion trove 74 creatures born. 30 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You have communicated with the gods 3 times You never prayed to the gods You hit with a wielded weapon 13 times You killed 11 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (32 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (1 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 423 points, and 23 pieces of gold, after 677 moves. Killer: a monster (Undead Kaptain) You were level 4 with a maximum of 39 hit points when you died. You reached the 94th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 92 485 Leeroy-Pal-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 57 [57] 93 429 Leeroy-Tha-Mns-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a gas cloud. - [29] *94 423 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (Undead Kaptain). - [39] 95 418 Leeroy-Tha-Dop-Mal-Cha quit in The Dungeons of Doom on level 1. 15 [15] 96 416 Leeroy-Ord-Tum-Mal-Cha escaped the dungeon [max level 1]. 24 [24]