Leeroy, chaotic male doppelganger Thalmor ----- |...| -...--- .....$- ..... -@..- |@..| ----- [Leeroy the Concordate Agent] St7 Dx8 Co9 In10 Wi6 Ch9 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: the Force Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 60% Wand drop chance was reduced to 87% Implant drop chance was reduced to 91% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 59% Armor drop chance was reduced to 79% Food drop chance was reduced to 90% The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: searching (turn 3) The following skill became untrainable if you tried to train it too early: whip (turn 480) The following skill became untrainable after a while: two-weapon combat (turn 18146) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 20478) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 42030 Monster spawn increase reached its maximum at turn 119754 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 8597700 The monster class that cannot be genocided was lich The monster class that was spawned more often: elemental (freq bonus 3) The monster species that spawned more often: maud badass (freq bonus 9) The monster species that spawned more often: cobalt draconian (freq bonus 10) The monster species that spawned more often: legion devil soldier (freq bonus 10) The monster species that spawned more often: acehack horror (freq bonus 6) The monster species that spawned more often: carbineer cryptogam (freq bonus 16) The monster species that spawned more often: dibug (freq bonus 54) The monster species that spawned more often: blood witch (freq bonus 4) The monster species that spawned more often: magic disintegrator (freq bonus 10) The monster species that spawned more often: nightly force patch (freq bonus 30) The monster species that spawned more often: porter wight (freq bonus 10) The monster species that spawned more often: ingate pustule penstock sinkable zonated (freq bonus 15) The monster species that spawned more often: stethoscopically treasurer obesely crudding (freq bonus 20) The monster species that spawned more often: intend indicate trailblazing hose anticancer (freq bonus 24) The monster species that spawned more often: crude orc (freq bonus 12) The monster species that spawned more often: paingod (freq bonus 16) The monster species that spawned more often: water spirit (freq bonus 10) The monster species that spawned more often: karmic dragon (freq bonus 12) The monster species that spawned more often: blink patch (freq bonus 28) The monster species that spawned more often: arch-troll (freq bonus 24) The monster species that spawned more often: retrogressing culture coronach savingly (freq bonus 10) The monster trait that was more common: monsters that can swim (freq bonus 2) The monster species that never randomly spawned: Jens The monster species that never randomly spawned: sneaker puma The monster species that never randomly spawned: automated blast furnace The monster species that never randomly spawned: dimud sephirah The monster species that never randomly spawned: large red snake The monster species that never randomly spawned: null zombie The monster species that never randomly spawned: undead medium The monster species that never randomly spawned: confusion trove The monster species that never randomly spawned: very old blue dragon The monster species that never randomly spawned: throbber substandard narcotine The RNG hath decreed that this item was never generated: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: cloak of sliming (mauve cloak) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: soft lady shoe ((null)) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 17) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 14) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 14) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 6) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 2) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 10) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 2) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 7) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: nonintrinsical stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: blindness trap (freq bonus 3) Trap randomization happened for 1 in 504 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having telepathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (611) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (silk helmet) * skullcap (mechanical helmet) * flack helmet (masked helmet) * crystal helm (eternal helmet) * mining helm (crazy helmet) * field helm (wide conical hat) * helm of safeguard (celtic helmet) * war hat (anachrononononaut helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (graffiti gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (wedge boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of mana (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of phase door (FOX NAWAGU) scroll of standard id (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of cure (SCHLAE FEL BUE SCHEL FLUE GEL) * scroll of extra healing (GET YOUR PET GIRL IN SLEX) * scroll of greater mana restoration (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.