Leeroy, lawful male doppelganger Thalmor ------------ |..........| |..........| |..........| |......@...| |.....@....| |..........| |..........| |..........| |..........| |..........| |..........| |........... ------------ [Leeroy the Concordate Agent] St9 Dx9 Co10 In12 Wi11 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: curse resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 101 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 74% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 97% Implant drop chance was reduced to 82% Potion drop chance was reduced to 93% Armor drop chance was reduced to 75% Tool drop chance was reduced to 58% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: form II (Makashi) The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 81) The following skill became untrainable if you tried to train it too early: axe (turn 702) The following skill became untrainable after a while: boomerang (turn 53091) The following skill couldn't be trained before a certain turn number is reached: pick-axe (turn 37017) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26606 Monster spawn increase reached its maximum at turn 68769 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 19340950 The monster class that cannot be genocided was major demon The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: secret disenchanter (freq bonus 14) The monster species that spawned more often: recess vortex (freq bonus 12) The monster species that spawned more often: void force patch (freq bonus 6) The monster species that spawned more often: flying domestic nymph (freq bonus 42) The monster species that spawned more often: flame troll (freq bonus 15) The monster species that spawned more often: kalidah (freq bonus 8) The monster species that spawned more often: dragonite (freq bonus 24) The monster species that spawned more often: randomisator lich (freq bonus 12) The monster species that spawned more often: pikablu (freq bonus 18) The monster species that spawned more often: bear clan mage (freq bonus 24) The monster species that spawned more often: spottiest toileting (freq bonus 12) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 42) The monster species that spawned more often: chaos rat (freq bonus 10) The monster species that spawned more often: hafter papa (freq bonus 12) The monster species that spawned more often: special mold (freq bonus 18) The monster species that spawned more often: novice light wall (freq bonus 9) The monster species that spawned more often: giant spellbook trove (freq bonus 96) The monster species that spawned more often: Glasya (freq bonus 6) The monster species that spawned more often: armed snake (freq bonus 18) The monster species that spawned more often: dungeon ghoul (freq bonus 20) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster species that never randomly spawned: nazism unrivaled The monster species that never randomly spawned: shadow shape The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: traipsing autographing The monster species that never randomly spawned: sparkling colony The monster species that never randomly spawned: zruty The monster species that never randomly spawned: nonstable stowage The monster species that never randomly spawned: stygian rage The monster species that never randomly spawned: RNG Katcher The monster species that never randomly spawned: faithful The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: amulet of fumbling (clumsy) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 12) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 150) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 15) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 6) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 9) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: remove curse (wiry, freq bonus 3) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 15) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: pike ((null)) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: stuck announcement trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 3) Trap randomization happened for 1 in 912 traps Next attribute increase check would have come at turn 945 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having curse resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (353) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (meteoric helmet) * skullcap (plumed helmet) * flack helmet (radiant helmet) * crystal helm (green bowel) * mining helm (radio helmet) * field helm (poor helmet) * helm of safeguard stone (gemmed helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (lead gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (rain boots) * boots of safeguard (wedge boots) Scrolls scroll of healing (FRINDS ELF ATTACK) scroll of mana (SUS COMNITUS) scroll of phase door (DZIEWCZYNKA ZAMOCZENIA) scroll of standard id (MEGAKILL HOLYSHIT KILLINGSPREE) scroll of cure (DER GROESSTE LAG DES JAHRHUNDERTS) * scroll of extra healing (ANTVAULT DOORVAULT RATVAULT) * scroll of greater mana restoration (BAIOCH THACH DERPHO PHIRBSAT SOTHORAI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.