Leeroy, lawful male doppelganger Thalmor -- |.-# .@@# |.-# -- [Leeroy the Concordate Agent] St17 Dx9 Co11 In7 Wi9 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: invisibility Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 50% chance Scroll drop chance was reduced to 59% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 72% Tool drop chance was reduced to 93% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: javelin (turn 21) The following skill became untrainable if you tried to train it too early: shield (turn 105) The following skill became untrainable after a while: firearms (turn 33288) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 49576) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 64908 Monster spawn increase reached its maximum at turn 201138 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 1230954 The monster class that cannot be genocided was major demon The monster class that was spawned more often: light (freq bonus 1) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: aligned laser (freq bonus 3) The monster species that spawned more often: real dwarven warrior (freq bonus 24) The monster species that spawned more often: desert fungus (freq bonus 3) The monster species that spawned more often: acid piercer (freq bonus 28) The monster species that spawned more often: cur humped (freq bonus 4) The monster species that spawned more often: undead fencer (freq bonus 6) The monster species that spawned more often: cross-eyed mage (freq bonus 8) The monster species that spawned more often: sword fighter (freq bonus 9) The monster species that spawned more often: blank mold (freq bonus 24) The monster species that spawned more often: normalized preselected (freq bonus 8) The monster species that spawned more often: tasloi boss (freq bonus 8) The monster species that spawned more often: runoff growth (freq bonus 12) The monster species that spawned more often: murder invalidity unconceded glided (freq bonus 16) The monster species that spawned more often: Denwy (freq bonus 16) The monster species that spawned more often: freestyler (freq bonus 3) The monster species that spawned more often: braying touchback (freq bonus 8) The monster species that spawned more often: nishikiori (freq bonus 6) The monster species that spawned more often: yellow worm mass (freq bonus 30) The monster species that spawned more often: thorn master (freq bonus 24) The monster species that spawned more often: sneaker puma (freq bonus 15) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster species that never randomly spawned: evil spore The monster species that never randomly spawned: werebat The monster species that never randomly spawned: shimmering force fungus The monster species that never randomly spawned: greater owlbear The monster species that never randomly spawned: neckline peskier The monster species that never randomly spawned: glare patch The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: micronutrient undistressed The monster species that never randomly spawned: gratingly crunching The monster species that never randomly spawned: barber panorama The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: kitchen apron (apron) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: kicking boots (steel boots) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 40) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 5) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 30) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 2) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 8) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 35) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of bliss (calling, freq bonus 6) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 5) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 19) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 48) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this trap was always invisible: trap of rottenness The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 2) Trap randomization happened for 1 in 358 traps Next attribute increase check would have come at turn 166 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having peacevision (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (883) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (wide conical hat) * skullcap (masked helmet) * flack helmet (guzzle helmet) * crystal helm (middle-earth helmet) * mining helm (rural helmet) * field helm (anti-government helmet) * helm of safeguard (eternal helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (fighting gloves) * commander gloves (warped gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (orange boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (KILL HIM) scroll of mana (HIT SHIFTLY AND GHOS WHEN USED) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (AMGEMS SLAK) scroll of cure (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) * scroll of extra healing (LDL 750 MG SLASH DL) * scroll of greater mana restoration (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.