Leeroy, chaotic male doppelganger Thalmor ----- |..@| |.@.| +... |...| ----- [Leeroy the Concordate Agent] St17 Dx10 Co13 In9 Wi10 Ch9 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: drain resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 707 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 26 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 72% Amulet drop chance was reduced to 96% Implant drop chance was reduced to 80% Potion drop chance was reduced to 98% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 71% Food drop chance was reduced to 92% Monster death drops spawned with only 95% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 22) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 420) The following skill became untrainable after a while: saber (turn 42997) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 26200) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48447 Monster spawn increase reached its maximum at turn 163626 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 740418 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: golem (freq bonus 3) The monster species that spawned more often: okutan (freq bonus 5) The monster species that spawned more often: old shimmering dragon (freq bonus 21) The monster species that spawned more often: healing force fungus (freq bonus 30) The monster species that spawned more often: Ahazu (freq bonus 4) The monster species that spawned more often: goodwife (freq bonus 28) The monster species that spawned more often: mana fungus (freq bonus 18) The monster species that spawned more often: dashboard wiped (freq bonus 20) The monster species that spawned more often: sulphuring timeout dismayed witnessing (freq bonus 8) The monster species that spawned more often: blood lord (freq bonus 18) The monster species that spawned more often: large tool trove (freq bonus 8) The monster species that spawned more often: oven wast (freq bonus 30) The monster species that spawned more often: worried petted (freq bonus 18) The monster species that spawned more often: PDP-9 (freq bonus 24) The monster species that spawned more often: stinking ghoul (freq bonus 12) The monster species that spawned more often: dragon geist (freq bonus 21) The monster species that spawned more often: workingman bedraggled (freq bonus 12) The monster species that spawned more often: cerulean colony (freq bonus 20) The monster species that spawned more often: Unicorn of Amber (freq bonus 9) The monster species that spawned more often: fluffy cat (freq bonus 16) The monster species that spawned more often: petro troll (freq bonus 24) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters with vampire dialogue (freq bonus 8) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 1) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters that mew (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster species that never randomly spawned: luminescent force fungus The monster species that never randomly spawned: animated hugging boot The monster species that never randomly spawned: luminous cloud The monster species that never randomly spawned: Hai Riyo, the dragon bird The monster species that never randomly spawned: lounger upturning The monster species that never randomly spawned: polygraphically unsustainable speeder The monster species that never randomly spawned: volt mold The monster species that never randomly spawned: magic force patch The monster species that never randomly spawned: King in Yellow The monster species that never randomly spawned: tear spore The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: bossfight stone (gray) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 8) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 177) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 24) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 39) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 2) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 2) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chocoegg ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 19) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this trap was always invisible: engraving trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 3) Trap randomization happened for 1 in 669 traps Next attribute increase check would have come at turn 1104 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having quad attacks (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (224) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (mechanical helmet) * skullcap (echo helmet) * flack helmet (strip bandana) * crystal helm (etched helmet) * mining helm (full helmet) * field helm (complete helmet) * helm of safeguard (radiant helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (transparent gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (heroine mocassins) * boots of safeguard (profiled boots) Scrolls scroll of healing (BOOBIE BLITZ) scroll of mana (DUCTUM ADIS) scroll of phase door (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of standard id (V SOVETSKOY ROSSII GENERATOR SLUCHAYNYKH CHISEL NENAVIDIT VAS) scroll of cure (DO YOU ENJOY THIS GAME) * scroll of extra healing (A WILD STEELIX APPEARED) * scroll of greater mana restoration (LESBIANISM FOR EVERYONE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.