Leeroy, chaotic male doppelganger Thalmor ------------ - |........@...| |.......@....| |............| .............| -------------- [Leeroy the Concordate Agent] St9 Dx10 Co8 In8 Wi8 Ch5 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: detect monsters You could not have this property intrinsically: searching Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 36 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 94% chance Amulet drop chance was reduced to 70% Weapon drop chance was reduced to 52% Tool drop chance was reduced to 99% Food drop chance was reduced to 92% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: matter spells (turn 117) The following skill became untrainable if you tried to train it too early: healing spells (turn 936) The following skill became untrainable after a while: matter spells (turn 31610) The following skill couldn't be trained before a certain turn number is reached: club (turn 24744) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34040 Monster spawn increase reached its maximum at turn 63202 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 314293 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: big vulture (freq bonus 8) The monster species that spawned more often: Jennifer's soft combat boot (freq bonus 6) The monster species that spawned more often: lender rhonchi (freq bonus 4) The monster species that spawned more often: cool guy (freq bonus 9) The monster species that spawned more often: queuing babcock (freq bonus 27) The monster species that spawned more often: dishabille interviewer (freq bonus 9) The monster species that spawned more often: hunting terror (freq bonus 5) The monster species that spawned more often: filcher caparisoning (freq bonus 16) The monster species that spawned more often: giant white cave mouse (freq bonus 6) The monster species that spawned more often: a-type (freq bonus 6) The monster species that spawned more often: energy vortex (freq bonus 10) The monster species that spawned more often: sprow (freq bonus 32) The monster species that spawned more often: Elif's sneaker (freq bonus 4) The monster species that spawned more often: wildcard circuiteer (freq bonus 8) The monster species that spawned more often: werepermamimic (freq bonus 10) The monster species that spawned more often: outfielding sultriest byroad (freq bonus 42) The monster species that spawned more often: cooper waterside (freq bonus 6) The monster species that spawned more often: legendary lichen (freq bonus 8) The monster species that spawned more often: mountain awgwa (freq bonus 18) The monster species that spawned more often: shock troll (freq bonus 36) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 5) The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: bloodshot eye The monster species that never randomly spawned: g9 The monster species that never randomly spawned: wizard turret The monster species that never randomly spawned: Sarah's soft sneaker The monster species that never randomly spawned: unholy water golem The monster species that never randomly spawned: great blue dragon The monster species that never randomly spawned: Randonir The monster species that never randomly spawned: rogue horror The monster species that never randomly spawned: spider bomb The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 4) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 14) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 71) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 19) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scythe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 10) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet versus death spell (torus) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this trap was always invisible: thirst trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 3) Trap randomization happened for 1 in 111 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 389 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (mechanical helmet) * skullcap (kitchen hat) * flack helmet (less helmet) * crystal helm (green bowel) * mining helm (full helmet) * field helm (RNG helmet) * helm of safeguard (metal disk) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (boxing gloves) * commander gloves (natural gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (winter boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of mana (ESQUECER OS RENUNCIANTES) scroll of phase door (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of standard id (BANDSMAN GROOMS LUCK) scroll of cure (TEPER VY MERTVY) * scroll of extra healing (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of greater mana restoration (JUMPING UP AND DOWN TO NUMBED ENEMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.