Leeroy, chaotic male doppelganger Thalmor ------ |....| |..@@| .....| ------ [Leeroy the Concordate Agent] St7 Dx9 Co12 In5 Wi15 Ch6 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 91% Musable item generation frequency had a negative bias of 39% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 96% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: whip The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 5) The following skill became untrainable if you tried to train it too early: broadsword (turn 10) The following skill became untrainable after a while: pick-axe (turn 29049) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 34279) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 57247 Monster spawn increase reached its maximum at turn 113517 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 533728 The monster class that cannot be genocided was wraith The monster class that was spawned more often: nemese (freq bonus 4) The monster species that spawned more often: chuckling star (freq bonus 10) The monster species that spawned more often: ice golem (freq bonus 14) The monster species that spawned more often: Ursinal (freq bonus 48) The monster species that spawned more often: wrong beam (freq bonus 18) The monster species that spawned more often: pack dog (freq bonus 36) The monster species that spawned more often: hardened warrior (freq bonus 32) The monster species that spawned more often: blue lizard (freq bonus 14) The monster species that spawned more often: The Grand Lunar (freq bonus 14) The monster species that spawned more often: Aleax writer (freq bonus 20) The monster species that spawned more often: ace of diamonds (freq bonus 48) The monster species that spawned more often: predicted irregularity (freq bonus 20) The monster species that spawned more often: canvaslike shyly insulation (freq bonus 96) The monster species that spawned more often: bumbler kobold (freq bonus 26) The monster species that spawned more often: boss spaceship (freq bonus 28) The monster species that spawned more often: ribald weedy appellee acerbated (freq bonus 30) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 5) The monster species that spawned more often: property challenge (freq bonus 18) The monster species that spawned more often: cinder disinterested (freq bonus 18) The monster species that spawned more often: wrong bulb (freq bonus 16) The monster species that spawned more often: locker expansion (freq bonus 5) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 10) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster species that never randomly spawned: nightrunner The monster species that never randomly spawned: Leonie The monster species that never randomly spawned: Josefine The monster species that never randomly spawned: Sigmund from DCSS The monster species that never randomly spawned: continent centaur The monster species that never randomly spawned: small turret The monster species that never randomly spawned: cleaved zombie The monster species that never randomly spawned: preventability seigniorial proscenia The monster species that never randomly spawned: ballistic turret The monster species that never randomly spawned: Jil's velcro sneaker The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 24) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 3) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 22) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 9) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 2) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 10) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 12) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 7) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: victorian underwear ((null)) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: ntll (freq bonus 15) Trap randomization happened for 1 in 332 traps Next attribute increase check would have come at turn 529 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having petrification resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (285) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (complete helmet) * skullcap stone (gemmed helmet) * flack helmet (aluminium helmet) * crystal helm (gray helmet) * mining helm (tasseled helmet) * field helm (eternal helmet) * helm of safeguard (middle-earth helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (poor gloves) * field gloves (uncanny gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (sharp-edged sandals) * boots of safeguard (velvet pumps) Scrolls scroll of healing (SPORKHACK ASCENSION) scroll of mana (PRIUS SA) scroll of phase door (PAPOU) scroll of standard id (SMIRITELNAYA RUBASHKA) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of extra healing (ELF VERY ACCURASY) * scroll of greater mana restoration (MEAD NI NAJAP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.