Leeroy, chaotic male doppelganger Thalmor #--------- ,-.......| #|........ |.--<--.| #######------ ---- |.|###|.. ##,,,,,,r@........| |.| |.|##,,,,,,,,,|.@rr.r...| ..-----..,,,,## ....$..r..| |.......|##,## ---|------- |.....`.| --------- [Leeroy the Heretic Hunter] St13 Dx10 Co6 In13 Wi13 Ch13 ThaDopMalCha Dlvl:3 $72 HP-1(43) Pw30(78) AC4 Xp6/526 Wt623/1430 T1200 Sat Latest messages The thalmor called Rulindil the whitegold ambassador hits the ferret. The thalmor called Rulindil the whitegold ambassador points at the ferret, then curses. The thalmor called Rulindil the whitegold ambassador misses the ferret. The pseudo rat bites you! [-1 -> 5] Warning: HP low! The ferret bites you! You hear the wailing of the Banshee... [-4 -> 1] Warning: HP low! The thalmor called Rulindil the whitegold ambassador swings her elven broadsword at the ferret. The thalmor called Rulindil the whitegold ambassador misses the ferret. The thalmor called Rulindil the whitegold ambassador swings her elven broadsword at the ferret. The thalmor called Rulindil the whitegold ambassador hits the ferret. The ferret is killed! You miss the pseudo rat. The thalmor called Rulindil the whitegold ambassador eats a ferret corpse {50}. The pseudo rat bites you! You get zapped! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed -2 dark elven arrows (in quiver) {1} j - 10 uncursed +0 darts {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Comestibles l - 3 uncursed eucalyptus leaves {0} o - an uncursed pear {0} x - a cursed apple {0} T - a cursed sewer rat corpse {20} Scrolls e - 5 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} k - an uncursed scroll of gold detection {0} m - 2 blessed scrolls of healing {0} p - an uncursed scroll of food detection {0} B - an uncursed finalized scroll of chaos terrain {0} Spellbooks C - an uncursed spellbook of swimming (0:2) {0} Potions r - an uncursed finalized potion of object detection {0} R - an uncursed potion of restore ability {0} Wands D - an uncursed wand of undead turning (0:2) {0} Tools n - a * cursed mirror {0} q - an uncursed skeleton key {0} s - a * uncursed mirror {0} v - a * uncursed mirror {0} w - an uncursed large box {500} y - a * uncursed mirror {0} z - an uncursed brass lantern (1309) {0} The large box is empty. Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: drain resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 78 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 56% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 97% Armor drop chance was reduced to 72% Tool drop chance was reduced to 98% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: shield (turn 80) The following skill became untrainable if you tried to train it too early: occult spells (turn 200) The following skill became untrainable after a while: divination spells (turn 42441) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 22228) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 91035 Monster spawn increase reached its maximum at turn 113111 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 997100 The monster class that cannot be genocided was elemental The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: unseen potato (freq bonus 2) The monster species that spawned more often: bitter soul (freq bonus 6) The monster species that spawned more often: fungoid growth (freq bonus 24) The monster species that spawned more often: training boomer (freq bonus 20) The monster species that spawned more often: bright light (freq bonus 10) The monster species that spawned more often: lord slug (freq bonus 12) The monster species that spawned more often: cursed mushroom (freq bonus 15) The monster species that spawned more often: leisured sulphured (freq bonus 16) The monster species that spawned more often: fedora kibbutzim (freq bonus 8) The monster species that spawned more often: formless spawn of Tsathoggua (freq bonus 12) The monster species that spawned more often: weregridbug (freq bonus 16) The monster species that spawned more often: animated sky-high heel (freq bonus 8) The monster species that spawned more often: stag beetle (freq bonus 6) The monster species that spawned more often: night clan (freq bonus 18) The monster species that spawned more often: fire devil (freq bonus 12) The monster species that spawned more often: hyper sable cat (freq bonus 40) The monster species that spawned more often: goldbath coin (freq bonus 8) The monster species that spawned more often: gild rouble (freq bonus 12) The monster species that spawned more often: centaur chieftain (freq bonus 6) The monster species that spawned more often: shard colony (freq bonus 10) The monster trait that was more common: monsters that can cast spells (freq bonus 6) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters with death resistance (freq bonus 6) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster species that never randomly spawned: eraser helper The monster species that never randomly spawned: large blue snake The monster species that never randomly spawned: tasloi lookout The monster species that never randomly spawned: playpen abysmally shining confusedly renovating The monster species that never randomly spawned: Talpa, Ruler of the Netherworld The monster species that never randomly spawned: black centipede The monster species that never randomly spawned: crow The monster species that never randomly spawned: king slug The monster species that never randomly spawned: undead priestess The monster species that never randomly spawned: grandmaster ghost The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: crystal shield (glass shield) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 52) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 11) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 19) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 39) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 8) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 9) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 4) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 22) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: plasteel armor ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: piercing beam trap (freq bonus 2) Trap randomization happened for 1 in 287 traps Next attribute increase check would have come at turn 2524 Strength training was 14 Dexterity training was 19 Wisdom training was 7 Constitution training was 26 You were sleep resistant You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having infravision (0) You saw invisible You had 2547 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - swimming 2 elemental 37% 173% Techniques known in the end Name Level Status liquid leap 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) dazzle 2X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit stone (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (aluminium helmet) * sedge hat (orange visored helmet) * skullcap (spired helmet) * flack helmet (yellow helmet) * crystal helm (inkcoat helmet) * mining helm (crazy helmet) * field helm (echo helmet) * helm of safeguard (bug-tracking helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (poor gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (shitty gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (living boots) * field boots (sputa boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of phase door (NETHACK FOURK FORCEFEEDS US ACHIEVEMENT UNLOCKABLES) scroll of standard id (VIELAE YKSI TYHMAE KUOLEMAAN) scroll of cure (SHUOHUA KAI LI) * scroll of extra healing (SCARAB BEETLES SHOULD HAVE MINUS20 AC) * scroll of greater mana restoration (JUMP OFF A BRIDGE) scroll called summon elemental (DRAW WAT STUNT) scroll of gold detection (SEXY PRINCESS CATHLETTE) scroll of food detection (OSTRO BIRDO AND CLAWGLIP ARE NO MISSPELLINGS) scroll of chaos terrain (YOU ARE DOOMED) Spellbooks spellbook of swimming (fine-printed) Potions potion of gain level (buzzing) potion of object detection (anise seed) potion of restore ability (brown) Wands wand of undead turning (hemlock) Tools mirror (looking glass) skeleton key (key) large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 2 killer bees 19 pack jackals a little dog 0 hobbit revellers (1 created) 0 hobbits (1 created) a kobold 2 pack kobolds 2 gizards a mynock a demimondaine 3 wood nymphs 0 goblins (1 created) 6 sewer rats a drains rat (2 created) a visor sewer rat 2 pack rats a rabbit 2 giant rats a quill rat a rabid rat 0 pseudo rats (1 created) an eevee a rabid rabbit 0 rock moles (1 created) 0 metal moles (1 created) 0 normal pseudo rats (1 created) a ferret a moon rabbit 0 Solvejg's other mocassins (1 created) 0 stalactoids (1 created) 0 grid bugs (2 created) an earth elemental an orange growth a spore shrieker (0 created) 2 mummies a small naga a low ooze a monkey (2 created) 0 tundra bear cubs (1 created) 0 kobold zombies (1 created) a human adventurer a vicar 0 watchmen of Ambarannon (1 created) 0 arcade scrubs (1 created) a sailor 0 aimless-looking merchants (1 created) a karate scrub 0 nords (1 created) an alien a dark hunter 0 thalmors (1 created) 0 shopkeepers (2 created) 0 normal frogs (1 created) 2 lizards a small turret a scroll trove 91 creatures born. 69 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 6 times You eaten food with animal by-products 6 times You eaten meat 6 times You have communicated with the gods 14 times You never prayed to the gods You hit with a wielded weapon 70 times You killed 49 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Basic] (max Master) (27 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (14 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (90 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 2309 points, and 72 pieces of gold, after 1200 moves. Killer: a monster (pseudo rat) You were level 6 with a maximum of 43 hit points when you died. You reached the 56th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 54 2543 Leeroy-Tha-Alb-Fem-Cha died in The Gnomish Mines on level 4. Killed by a monster (dwarf). - [65] 55 2343 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (angry watch leader). - [93] *56 2309 Leeroy-Tha-Dop-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (pseudo rat). - [43] 57 2212 Dracopent-Fla-Mum-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [77] 58 1995 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (vrock of the Dark Side), while applying a tool. - [77]