Leeroy, chaotic male doppelganger Thalmor -------------- |............| |............| |@...........| ..@..........| ----.--------- [Leeroy the Concordate Agent] St14 Dx9 Co8 In8 Wi9 Ch7 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 96% chance Musable item generation frequency had a negative bias of 66% Ring drop chance was reduced to 74% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 60% Tool drop chance was reduced to 90% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1) The following skill became untrainable if you tried to train it too early: club (turn 247) The following skill became untrainable after a while: scimitar (turn 33993) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 21096) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 31367 Monster spawn increase reached its maximum at turn 82472 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4305063 The monster class that cannot be genocided was lich The monster class that was spawned more often: light (freq bonus 12) The monster species that spawned more often: confusion elemental (freq bonus 84) The monster species that spawned more often: hewed painful (freq bonus 15) The monster species that spawned more often: ultramarine growth (freq bonus 30) The monster species that spawned more often: unmagic worm mass (freq bonus 28) The monster species that spawned more often: spit demon (freq bonus 26) The monster species that spawned more often: sloppy spore (freq bonus 78) The monster species that spawned more often: stewed devilfish (freq bonus 168) The monster species that spawned more often: Oishi Kuranosuke (freq bonus 16) The monster species that spawned more often: chiller satiety botticelli stowable zeroing (freq bonus 30) The monster species that spawned more often: enormous rat (freq bonus 28) The monster species that spawned more often: priestess mummy (freq bonus 30) The monster species that spawned more often: dark elven sorcerer (freq bonus 68) The monster species that spawned more often: buttasmin (freq bonus 60) The monster species that spawned more often: engild relet (freq bonus 32) The monster species that spawned more often: anti-vegetation eye (freq bonus 52) The monster species that spawned more often: long worm (freq bonus 14) The monster species that spawned more often: picture thief (freq bonus 13) The monster species that spawned more often: prick force fungus (freq bonus 16) The monster species that spawned more often: camo rubber (freq bonus 28) The monster species that spawned more often: anglophobe telex (freq bonus 34) The monster trait that was more common: monsters with acid resistance (freq bonus 6) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster species that never randomly spawned: Pazuzu The monster species that never randomly spawned: beige stalk The monster species that never randomly spawned: nausea fungus The monster species that never randomly spawned: decapitated defiler The monster species that never randomly spawned: hot dog The monster species that never randomly spawned: dark horse The monster species that never randomly spawned: blue devil The monster species that never randomly spawned: unixmail daemon The monster species that never randomly spawned: party breaker The monster species that never randomly spawned: burly woman The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: vermin swatter ((null)) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 3) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 4) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 3) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sniper beam (corrupted, freq bonus 5) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 75) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 87) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this trap was always invisible: disenchantment trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 8) Trap randomization happened for 1 in 601 traps Next attribute increase check would have come at turn 464 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (91) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spired helmet) * sedge hat (greenery helmet) * skullcap (dim colored helmet) * flack helmet (RNG helmet) * crystal helm (wide conical hat) * mining helm (rotating helmet) * field helm (full helmet) * helm of safeguard (narrow helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (comfortable gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (camouflage patterned boots) * field boots (heroine mocassins) * boots of safeguard (sputa boots) Scrolls scroll of healing (FIQ YOUR WAND BALANCE PATCH SUXXORZ) scroll of mana (CAN I BECOME A BEEFSTEAK) scroll of phase door (WHAT THE FUCK IS THIS) scroll of standard id (ARATOPHI ERACHAX ESEOIOTH ARBIOTHI) scroll of cure (CHE NON SONO IO) * scroll of extra healing (HITME) * scroll of greater mana restoration (SORRY NISI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.