Leeroy, chaotic male doppelganger Thalmor --- |@% @.. [Leeroy the Concordate Agent] St10 Dx5 Co10 In9 Wi11 Ch8 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 98% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 96% Tool drop chance was reduced to 70% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: searching The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: club The following skill became untrainable if you tried to train it too early: javelin (turn 20) The following skill became untrainable if you tried to train it too early: divination spells (turn 198) The following skill became untrainable after a while: firearms (turn 16531) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 46650) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 80927 Monster spawn increase reached its maximum at turn 215627 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3790766 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: mirror grue (freq bonus 12) The monster species that spawned more often: disintegration master (freq bonus 18) The monster species that spawned more often: stump quarreling (freq bonus 18) The monster species that spawned more often: farting queen (freq bonus 12) The monster species that spawned more often: gravity force fungus (freq bonus 3) The monster species that spawned more often: still a nothing (freq bonus 60) The monster species that spawned more often: division jedi (freq bonus 8) The monster species that spawned more often: mental lady (freq bonus 8) The monster species that spawned more often: inviolately buyable (freq bonus 10) The monster species that spawned more often: death sentry (freq bonus 15) The monster species that spawned more often: ice acquisition blessedest mantled (freq bonus 12) The monster species that spawned more often: lizard king (freq bonus 12) The monster species that spawned more often: poison devil (freq bonus 12) The monster species that spawned more often: spirit of barbs (freq bonus 32) The monster species that spawned more often: unexchangeable lido (freq bonus 12) The monster species that spawned more often: Minamoto Yoshitsune (freq bonus 6) The monster species that spawned more often: corrosive beam (freq bonus 30) The monster species that spawned more often: female hull (freq bonus 10) The monster species that spawned more often: training bulb (freq bonus 4) The monster species that spawned more often: The Norsa (freq bonus 45) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 18) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 12) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster species that never randomly spawned: expanded multistage abhorrer The monster species that never randomly spawned: maelstrom The monster species that never randomly spawned: jugful llama The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: athena giant The monster species that never randomly spawned: grape jelly The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: nasty force fungus The monster species that never randomly spawned: uranium dragon bat The monster species that never randomly spawned: corroded turret The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: searching (tiger eye) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: mineral bolt ((null)) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 49) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 11) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 4) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 9) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 18) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 5) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 5) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 26) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 21) The RNG hath decreed that this item was always generated cursed: bronze morning star ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 11) Trap randomization happened for 1 in 270 traps Next attribute increase check would have come at turn 1095 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having quad attacks (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (311) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (deformed helmet) * sedge hat (grimace helmet) * skullcap (round helmet) * flack helmet stone (rubynus helmet) * crystal helm (middle-earth helmet) * mining helm (narrow helmet) * field helm (eternal helmet) * helm of safeguard (weeping helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (runic gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (stroking boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (VO FACIAM) scroll of mana (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of phase door (GET SLEX TODAY) scroll of standard id (EIRIS SAZUN IDISI) scroll of cure (WINDOWS 10 SHOULD BE RENAMED TO WINDOWS DOESNTWORK) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.