Leeroy, chaotic male doppelganger Thalmor ----------- ........... |.........| |.@.......+ |.@rr.....| ----------- [Leeroy the Concordate Agent] St7 Dx9 Co11 In10 Wi9 Ch12 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: poison resistance You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 23 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 93% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 87% Tool drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: riding (turn 606) The following skill became untrainable if you tried to train it too early: broadsword (turn 36) The following skill became untrainable after a while: implants (turn 6012) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 61609) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 60712 Monster spawn increase reached its maximum at turn 246762 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1174590 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: quartz penetrator (freq bonus 15) The monster species that spawned more often: abominable (freq bonus 6) The monster species that spawned more often: speedily calculating (freq bonus 6) The monster species that spawned more often: spellstealer (freq bonus 6) The monster species that spawned more often: falling mushroom (freq bonus 6) The monster species that spawned more often: Metal-elf (freq bonus 10) The monster species that spawned more often: potion permamimic (freq bonus 24) The monster species that spawned more often: gnome warrior (freq bonus 4) The monster species that spawned more often: semiformal stooling (freq bonus 63) The monster species that spawned more often: big centipede (freq bonus 8) The monster species that spawned more often: nondescript stalk (freq bonus 10) The monster species that spawned more often: convulsively encroach (freq bonus 15) The monster species that spawned more often: indigo growth (freq bonus 81) The monster species that spawned more often: dracolich (freq bonus 20) The monster species that spawned more often: gluttonous hulk (freq bonus 21) The monster species that spawned more often: quadrennial sodden ratchet (freq bonus 18) The monster species that spawned more often: Jaken, the Small and Annoying Minion (freq bonus 5) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 7) The monster species that spawned more often: T.i!NyZob|")I }?CLt*ZPX$ (freq bonus 20) The monster species that spawned more often: Keystone Kop (freq bonus 16) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster species that never randomly spawned: Sauron the Imprisoned The monster species that never randomly spawned: spam-mail demon The monster species that never randomly spawned: memo spore The monster species that never randomly spawned: ratman The monster species that never randomly spawned: assign set The monster species that never randomly spawned: black ray The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: covetous Uruk-hai The monster species that never randomly spawned: chicken The monster species that never randomly spawned: lesser umber hulk The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: dizzy helmet (rotating helmet) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: bronze lance ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: heavy gold ball ((null)) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 16) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 5) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 212) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: sensor cloak (minded cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 11) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 2) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 42) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 9) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 11) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: radioactive undergarment ((null)) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: horrify (horrible) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 9) Trap randomization happened for 1 in 812 traps Next attribute increase check would have come at turn 2512 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having speed (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (281) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (mechanical helmet) * skullcap (radiant helmet) * flack helmet (inkcoat helmet) * crystal helm (celtic helmet) * mining helm (tribal helmet) * field helm (green bowel) * helm of safeguard (brick helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (orange gloves) * commander gloves (inverse gloves) * field gloves (covered pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (heavy boots) * boots of safeguard (combat boots) Scrolls scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of phase door (EMPLY MENTAL TO SWITCH STATUS) scroll of standard id (LIELAIS KEIZARS IR LAUNUMS) scroll of cure (JARVIK 7) * scroll of extra healing (AHORA HE ENCONTRADO MUNICIONES) * scroll of greater mana restoration (MA ARACHNID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.