Leeroy, chaotic male albae Barbarian -----.-- |a.....| ...$...- |...d..| |....@.| -------- [Leeroy the Plunderer] St17 Dx8 Co13 In5 Wi6 Ch6 BarAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Barbarian. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: the Force You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 190 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 84% Armor drop chance was reduced to 85% Tool drop chance was reduced to 71% Food drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: form II (Makashi) The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: firearms (turn 6) The following skill became untrainable if you tried to train it too early: scimitar (turn 114) The following skill became untrainable after a while: healing spells (turn 31121) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 52961) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25755 Monster spawn increase reached its maximum at turn 112336 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1326065 The monster class that cannot be genocided was kobold The monster class that was spawned more often: golem (freq bonus 8) The monster species that spawned more often: soul gazer (freq bonus 54) The monster species that spawned more often: denuclearize birdmen (freq bonus 20) The monster species that spawned more often: little lurker (freq bonus 10) The monster species that spawned more often: blue giant (freq bonus 45) The monster species that spawned more often: indigo growth (freq bonus 42) The monster species that spawned more often: vampiric ixitxachitl (freq bonus 27) The monster species that spawned more often: undead ranger (freq bonus 10) The monster species that spawned more often: earth devil (freq bonus 9) The monster species that spawned more often: aedil (freq bonus 42) The monster species that spawned more often: geneva housecleaned (freq bonus 27) The monster species that spawned more often: teacher in coma (freq bonus 33) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 40) The monster species that spawned more often: grey beetle (freq bonus 60) The monster species that spawned more often: nominee commissariat (freq bonus 20) The monster species that spawned more often: ingate pustule penstock sinkable zonated (freq bonus 18) The monster species that spawned more often: defence azimuth fuzzing preventively (freq bonus 30) The monster species that spawned more often: stoning patriarchy enthuse (freq bonus 20) The monster species that spawned more often: adventurer force patch (freq bonus 10) The monster species that spawned more often: stemmed getup misgovern (freq bonus 36) The monster species that spawned more often: generic error (freq bonus 39) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 3) The monster species that never randomly spawned: blister mold The monster species that never randomly spawned: purple mushroom The monster species that never randomly spawned: disembodied sallower The monster species that never randomly spawned: restacked chinchilla The monster species that never randomly spawned: blank spore The monster species that never randomly spawned: corsair of Umbar The monster species that never randomly spawned: mind imp The monster species that never randomly spawned: evasive smirking sneak thief The monster species that never randomly spawned: black chameleon The monster species that never randomly spawned: ringing hobbit The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was never generated: white lightsaber (lightsaber) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 20) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 5) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 36) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 124) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 19) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 14) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 6) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 13) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 8) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 37) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: robe of specialty (brown robe) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: iron shoes (hard shoes) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 6) Trap randomization happened for 1 in 269 traps Trap difficulty was increased by 3 Next attribute increase check would have come at turn 645 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from using the force like a real jedi (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Set The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (716) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (guzzle helmet) * sedge hat (knowledgeable helmet) * skullcap (aluminium helmet) * flack helmet (rural helmet) * crystal helm stone (rubynus helmet) * mining helm (black helmet) * field helm (frequent helmet) * helm of safeguard (horned helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (faded mittens) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (sharp-edged sandals) * boots of safeguard (chess boots) Scrolls scroll of healing (LETS KEEP THIS TO WASHSELVES) scroll of mana (IDE BY 0) scroll of phase door (CAMAMNMALCHA XJ) scroll of standard id (OMIAZBOYISU531) scroll of cure (LARIEN TELPHONEYA) * scroll of extra healing (RW NW PRT M HRW) * scroll of greater mana restoration (CONGLATURATION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Barbarian... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.