Leeroy, chaotic male doppelganger Thalmor ---------- ----------- |........| ####|.........| ----- --------- |........|##,,,..>.......| #|...| |.......| |........-,,,,,|_..@@....| #,....|###### |.......| -|----|---##,#,|...&.....| ##,|....,,,,,# |.......| #,,###,#,,,,,##----|----|- ##,,|...|####,##### ---.--|-- ##,#,,,#,##### #,,,,#,# #,,#|...-,# #,,,,,# #,,##,# #,,,,,,,# ####,#,# #,# -----,# #####,# #,# #,# #-.---,#############,,,#### #,,# ##,# #,,# #,# #,# |...|`,,,,,,,,,,,,,,`,,,,###,## #,,# ##,,# ##,# #,# ||...,############-+--.-|-,,,# #,## ##,# #,,# #,,# |...|## |......-,## #,# #,# #,# #-.---- -.--- |......|## #,# #,##------.-#---....--- #,# |.....<| #,---------#,,,-......|,.........| ### -------- #,|.......|####|......|,|........| #,|........,,,,-......|,|........| #,........|,,,#|......|,---....--- ##---------##,#--------,# ------ #,,,,,,,,,,,# [Leeroy the Whitegold Ambassador] St16 Dx11 Co8 In14 Wi9 Ch8 ThaDopMalCha Dlvl:1 $36 HP-30(29) Pw37(37) AC2 Xp3/44 Wt1461/1540 T1501 Hun Latest messages You yawn. Pick an object. & a major demon (Frongnir) (base level 55) (male) Accessing Pokedex entry for Frongnir... Base statistics of this monster type: Base level = 55, difficulty = 65, AC = -10, magic resistance = 90, alignment -20. Slow (9). Normal generation, unique, with frequency 1. Resists cold, disintegration, poison, petrification. Leaves no corpse. Big, not genocidable, carnivorous, herbivorous, regenerating, thick-skinned demon swimmer. See invisible. This monster is always male. Silver weapons do extra damage to it. Follows you to other levels. Covetous. Has infravision. Can pick up and throw rocks. Can spontaneously betray you if tame. Is not a valid polymorph form. Attacks: 5d9, uses weapon - ice blocks 7d7, beam - freezes you solid 9d9, breath - frost damage 6d6, passive - freezes you solid Frongnir thrusts a lucern hammer. You are hit by a lucern hammer! [-7 -> 21] Frongnir thrusts a lucern hammer. You are hit by a lucern hammer. [-4 -> 17] Frongnir blasts you! [-13 -> 4] Warning: HP low! What do you want to read? [efghv or ?*] As you read the scroll, it disappears. Your body is transported to another location! Frongnir thrusts his lucern hammer. Frongnir hits you! You are hit by ice blocks! Frongnir hits you! You die... Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} c - a blessed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} i - 23 cursed -1 darts {0} l - 6 uncursed +0 orcish spears {72} o - 32 uncursed +0 darts {1} p - an uncursed +0 orcish short sword {12} z - a blessed +0 orcish dagger {4} D - a blessed +1 worm tooth {2} I - an uncursed +0 battle-axe {48} Armor b - an uncursed -6 elven mithril-coat {60} q - a cursed -2 pair of gauntlets of power {4} r - a blessed +0 pair of water walking boots {8} s - an uncursed +0 elven mithril-coat {60} C - an uncursed +0 pair of dancing shoes (being worn) {1} E - an uncursed +2 bronze plate mail {200} F - the cursed -4 lab coat named A Woman's Scorn {4} G - a cursed -1 dwarvish mithril-coat {60} H - an uncursed +0 large shield (being worn) {40} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} v - a blessed scroll of healing {0} Potions j - an uncursed potion of clairvoyance {0} Tools m - an uncursed chest {842} w - a * uncursed mirror {0} x - a * uncursed mirror {0} y - a * blessed mirror {0} A - a * uncursed mirror {0} Contents of the chest: a cursed scroll of food detection {0} an uncursed +0 two-handed sword {60} an uncursed +0 pick-axe {32} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 1 sins You could not have this property at all: acid resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 22 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 139 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 24% Potion drop chance was reduced to 73% Armor drop chance was reduced to 59% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 71% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: polearms The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: divination spells (turn 97) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 3055) The following skill became untrainable after a while: two-handed weapons (turn 49792) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 74738) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 55559 Monster spawn increase reached its maximum at turn 129211 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5262840 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: adult magic dragon (freq bonus 12) The monster species that spawned more often: bright beam (freq bonus 4) The monster species that spawned more often: purple warp patch (freq bonus 4) The monster species that spawned more often: ancient farao mummy (freq bonus 4) The monster species that spawned more often: dancing queen (freq bonus 9) The monster species that spawned more often: white naga hatchling (freq bonus 48) The monster species that spawned more often: pale phalanx (freq bonus 2) The monster species that spawned more often: ettin (freq bonus 3) The monster species that spawned more often: fife force fungus (freq bonus 12) The monster species that spawned more often: depowered mold (freq bonus 18) The monster species that spawned more often: barb mushroom (freq bonus 8) The monster species that spawned more often: reinvestment leaking (freq bonus 12) The monster species that spawned more often: svette (freq bonus 6) The monster species that spawned more often: Chaos (freq bonus 12) The monster species that spawned more often: spritzer (freq bonus 10) The monster species that spawned more often: rotted chanter (freq bonus 2) The monster species that spawned more often: flareth (freq bonus 4) The monster species that spawned more often: magic-colored force fungus (freq bonus 2) The monster species that spawned more often: harbour selenite (freq bonus 12) The monster species that spawned more often: petty creeping mithril coins (freq bonus 8) The monster trait that was more common: monsters that have kick attacks (freq bonus 18) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 20) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster species that never randomly spawned: novice ranger The monster species that never randomly spawned: adult shimmering dragon The monster species that never randomly spawned: shoplifted lateraled The monster species that never randomly spawned: real inertia hound The monster species that never randomly spawned: ergonomically partnered The monster species that never randomly spawned: ruthless orc The monster species that never randomly spawned: wu The monster species that never randomly spawned: energy patch The monster species that never randomly spawned: salvageable wast The monster species that never randomly spawned: impeacher amenability The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: shoulder rings (strange rings) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 17) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 9) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 28) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 25) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 6) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 8) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 6) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 13) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 13) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 74) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 10) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this trap was always invisible: pestilence trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 6) Trap randomization happened for 1 in 565 traps Next attribute increase check would have come at turn 3660 Strength training was 1 Dexterity training was 6 Wisdom training was 16 Constitution training was 47 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (980) You were prevented from having acid resistance (0) You were prevented from having stealth (0) Your chance to block was 27% You saw invisible You had infravision You had 264 points of nutrition remaining You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 3 R Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Reloading(982) invoke deity 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (dark helmet) * skullcap (knowledgeable helmet) * flack helmet (echo helmet) * crystal helm (silk helmet) * mining helm (round helmet) * field helm (RNG helmet) * helm of safeguard (plumed helmet) * war hat (resounding helmet) * plasteel gloves (white gloves) * leather gloves (natural gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (paper gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (lolita boots) * boots of safeguard (profiled boots) water walking boots (korean sandals) gauntlets of power (spiky gloves) lab coat (white coat) Scrolls scroll of healing (HELPING SUM STARE CAVITY TOFU) scroll of mana (SUSY THENSE) scroll of phase door (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of standard id (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of cure (CITY OF EDIBLE BRAS) * scroll of extra healing (BUY C1AL1S CHEAP HERE) * scroll of greater mana restoration (WALKING LUNACY) scroll of food detection (SCATTER TO CAUSE ENEMY TO EXPLODE IF F-STUNT) Potions potion of speed (spiritual) potion of sleeping (sparkly) potion of clairvoyance (cornflower) Tools chest (wooden container) mirror (looking glass) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 10 times You never prayed to the gods You hit with a wielded weapon 18 times You killed 18 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (21 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (10 of 20) spirituality [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (38 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...