Leeroy, chaotic male doppelganger Thalmor -- ----------.- ..........| ..|@....| -.@....| ,|.....| -----.... -+-+ [Leeroy the Concordate Agent] St11 Dx10 Co8 In10 Wi12 Ch8 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC-1 Exp1 T5 Latest messages The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) What do you want to take off? [b or ?*] You finish taking off your suit. The thalmor called Rulindil the whitegold ambassador drinks an incandescent potion {0}! The thalmor called Rulindil the whitegold ambassador seems more experienced. What do you want to wear? [b or ?*] You are putting on the elven mithril-coat named Drulan's Tongue. You finish your dressing maneuver. elven mithril-coat named Drulan's Tongue - This is a piece of armor. Color: cyan. Material: mithril. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A low-weight suit of armor that offers good protection and 3 points of magic cancellation. This is not a real artifact, and therefore it doesn't actually do anything special. # You can't go up here. What do you want to wield? [- acd or ?*] Never mind. You displaced your thalmor called Rulindil the whitegold ambassador. The thalmor called Rulindil the whitegold ambassador casts a spell! The thalmor called Rulindil the whitegold ambassador is suddenly moving faster. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - the uncursed +5 elven mithril-coat named Drulan's Tongue (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: glib combat You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 52% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 75% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: sexy flats (turn 2) The following skill became untrainable if you tried to train it too early: attack spells (turn 78) The following skill became untrainable after a while: crossbow (turn 39253) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 62617) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 106175 Monster spawn increase reached its maximum at turn 251825 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 510480 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: ugly stick (freq bonus 8) The monster species that spawned more often: archfiend stuttering aglee (freq bonus 9) The monster species that spawned more often: runoff colony (freq bonus 14) The monster species that spawned more often: Azo (freq bonus 4) The monster species that spawned more often: gabble wallpapering (freq bonus 20) The monster species that spawned more often: bright violet colony (freq bonus 20) The monster species that spawned more often: lowercase minotaur (freq bonus 12) The monster species that spawned more often: shambling terror (freq bonus 24) The monster species that spawned more often: swarm-soft lady (freq bonus 12) The monster species that spawned more often: royal guardian (freq bonus 6) The monster species that spawned more often: gnomish master thief (freq bonus 3) The monster species that spawned more often: black horse (freq bonus 3) The monster species that spawned more often: lava trove (freq bonus 9) The monster species that spawned more often: Simurgh (freq bonus 3) The monster species that spawned more often: cosigning unstuck (freq bonus 36) The monster species that spawned more often: chaotic hulk (freq bonus 48) The monster species that spawned more often: goldeen (freq bonus 12) The monster species that spawned more often: red dragon bat (freq bonus 8) The monster species that spawned more often: golden mushroom (freq bonus 12) The monster species that spawned more often: dimmer lich (freq bonus 6) The monster trait that was more common: monsters that spawn in large groups (freq bonus 5) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: bookshop prominence The monster species that never randomly spawned: pink horror The monster species that never randomly spawned: icicle ripper The monster species that never randomly spawned: kraken sushi The monster species that never randomly spawned: stash litigiosity The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: runoff warp patch The monster species that never randomly spawned: audad buttonhook The monster species that never randomly spawned: smut orc The monster species that never randomly spawned: magic force patch The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 6) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 38) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 18) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 55) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 16) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 151) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 2) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 2) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 17) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 3) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 9) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: cloak of sliming (mauve cloak) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: antideath cloak (demonic cloak) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 4) Trap randomization happened for 1 in 587 traps Next attribute increase check would have come at turn 1147 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (591) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (golden helmet) * sedge hat (knowledgeable helmet) * skullcap (anti-government helmet) * flack helmet (guzzle helmet) * crystal helm (water-pipe helmet) * mining helm (arduous helmet) * field helm (visored helmet) * helm of safeguard (viking helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (poor gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (steel boots) * boots of safeguard (hot boots) Scrolls scroll of healing (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of mana (TEPER VY MERTVY) scroll of phase door (OGTH LOAM MDSK) scroll of standard id (UMUTO QUACK) scroll of cure (LOREM IPSUM) * scroll of extra healing (CRAPPITY CRAP) * scroll of greater mana restoration (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) Potions potion of gain level (incandescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.