Leeroy, chaotic male doppelganger Thalmor ------------------------ .................@@....| |.........$............| |....................... ---------------------+-- [Leeroy the Concordate Agent] St11 Dx12 Co16 In4 Wi5 Ch9 ThaDopMalCha Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: poison resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 43% chance Ring drop chance was reduced to 94% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 56% Tool drop chance was reduced to 90% Food drop chance was reduced to 89% Monster death drops spawned with only 76% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: scimitar (turn 6) The following skill became untrainable if you tried to train it too early: occult spells (turn 2088) The following skill became untrainable after a while: mace (turn 41779) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 29618) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38767 Monster spawn increase reached its maximum at turn 321757 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 678810 The monster class that cannot be genocided was gnome The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: unreal force fungus (freq bonus 8) The monster species that spawned more often: Victoria's fleecy combat boot (freq bonus 30) The monster species that spawned more often: trivium mystical (freq bonus 24) The monster species that spawned more often: creeping 42 (freq bonus 18) The monster species that spawned more often: wolfing pottering (freq bonus 9) The monster species that spawned more often: condom seven (freq bonus 4) The monster species that spawned more often: grandmaster mystic (freq bonus 6) The monster species that spawned more often: herpes dude (freq bonus 8) The monster species that spawned more often: freeze troll (freq bonus 5) The monster species that spawned more often: viridian missingno (freq bonus 12) The monster species that spawned more often: sturdy turret (freq bonus 14) The monster species that spawned more often: nidogoddess (freq bonus 24) The monster species that spawned more often: steel zombie (freq bonus 8) The monster species that spawned more often: mercurial seraphon (freq bonus 8) The monster species that spawned more often: immaculately tie (freq bonus 8) The monster species that spawned more often: intestate tabstop (freq bonus 15) The monster species that spawned more often: giant slug (freq bonus 4) The monster species that spawned more often: camo dwarf (freq bonus 12) The monster species that spawned more often: techno force fungus (freq bonus 9) The monster species that spawned more often: flying hydra (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters that have a proper name (freq bonus 2) The monster species that never randomly spawned: personable commissar penal The monster species that never randomly spawned: mistreated daydreaming The monster species that never randomly spawned: clavicle clinical The monster species that never randomly spawned: crystal stalk The monster species that never randomly spawned: ice animal The monster species that never randomly spawned: Dora's sneaker The monster species that never randomly spawned: prick growth The monster species that never randomly spawned: gainsaid cheese donating spinier The monster species that never randomly spawned: vampiric stalk The monster species that never randomly spawned: disarm bawling The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: carrying boots (side gore boots) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 35) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of teleport control (space helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 57) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 6) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 8) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 18) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 2) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 101) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 24) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: cutting laser ((null)) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: diarrhea (eyefloating) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this trap was always invisible: speed trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 16) Trap randomization happened for 1 in 847 traps Trap difficulty was increased by 26 Next attribute increase check would have come at turn 702 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (233) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (tribal helmet) * skullcap (kitchen hat) * flack helmet (fish bowl) * crystal helm (hydra helmet) * mining helm (hacker helmet) * field helm (horned helmet) * helm of safeguard (radiant helmet) * war hat (guzzle helmet) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (fatal gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sexy heels) * field boots (pink sneakers) * boots of safeguard (block-heeled boots) Scrolls scroll of healing (OUTER LIMITS) scroll of mana (BAYARD WENZEL) scroll of phase door (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of standard id (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of cure (SWAGLAB) * scroll of extra healing (YASD GUARANTEED OR YOUR MONEY BACK) * scroll of greater mana restoration (IGNORE SHELL BLOC RING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.