Leeroy, chaotic male doppelganger Thalmor ------------ |..........|## ###----------- -----#################|...........,## #####.,,..........| |...-,@@,,$,,)@,,,,,i,|..._......|,,## -------------,,,,,##|.........| |.[.|################,|..........|#,,## #|...........|,#####,-.........| |...| #,|..........| #,,####,.............,# #,,,|.........| |...| #,|.........-- #,##,,,|...........|####,#,-.........| ----- #,|.........| ##,##,##|...........|#,,,,#,----------- #,|.........|##,,`,,,# -------------,,####,,## #,-.---------#,,#,#### #,,,,,,# ##,,# #`,,,,,,,,,,,,,##,# #,------------,# ----------###########,,,,,#######,#############,|...........,# |........|#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,...........|## |........|#,----------------.----,#############,|..........| |.......>|#,|...................|,# ##,|..........| |........|#,|...................|,# -------- #,,------------ |.........,,|...................|,##|......|##,## ----------##|.#.....<...........|,,,..._...-,,,# ---------------------###--------#### [Leeroy the Concordate Agent] St11 Dx15 Co15 In12 Wi8 Ch10 ThaDopMalCha Dlvl:1 $18 HP0(23) Pw30(30) AC0 Xp2/30 Wt292/1570 T627 Latest messages The Kop Sergeant picks up a rubber hose {8}. The Kop Sergeant wields a rubber hose {8}! The Kop Sergeant swings his rubber hose. The Kop Sergeant hits you! [-2 -> 21] The thalmor called Rulindil the concordate agent points and curses at something. (3x) The sergeant wields an assault rifle {16}! The sergeant fires 6 bullets! The Kop Sergeant is hit. The Kop Sergeant is killed! You are hit by the 2nd bullet! [-11 -> 12] You are almost hit by the 3rd bullet. The sergeant misfires! You are hit by the 5th bullet! You hear the howling of the CwnAnnwn... [-10 -> 2] Warning: HP low! You are hit by the 6th bullet. You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - a blessed +2 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - an uncursed +0 short sword {12} k - 3 uncursed +0 orcish spears {36} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} l - an uncursed +3 scale mail {100} m - a cursed +0 venom shield {20} n - an uncursed +0 shimmering dragon scale mail {20} o - an uncursed +0 pair of sweet mocassins (being worn) {1} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 1 sins You could not have this property at all: psi resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 158 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 76% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 98% Tool drop chance was reduced to 89% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: enchantment spells (turn 2) The following skill became untrainable if you tried to train it too early: divination spells (turn 150) The following skill became untrainable after a while: chaos spells (turn 30179) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 31821) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 83882 Monster spawn increase reached its maximum at turn 169302 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 377408 The monster class that cannot be genocided was rodent The monster class that was spawned more often: imp or minor demon (freq bonus 3) The monster species that spawned more often: giant armor trove (freq bonus 20) The monster species that spawned more often: bastard ant (freq bonus 16) The monster species that spawned more often: goyaman (freq bonus 12) The monster species that spawned more often: breaker crasher (freq bonus 24) The monster species that spawned more often: nothronychus (freq bonus 12) The monster species that spawned more often: icicle piercer (freq bonus 10) The monster species that spawned more often: lady freeze (freq bonus 24) The monster species that spawned more often: surveillance comprehend raving nothing yid calmer (freq bonus 4) The monster species that spawned more often: ogre zombie (freq bonus 21) The monster species that spawned more often: parasiticidal smoking (freq bonus 24) The monster species that spawned more often: ultra white rat (freq bonus 6) The monster species that spawned more often: pumping bulb (freq bonus 4) The monster species that spawned more often: novel stalk (freq bonus 60) The monster species that spawned more often: suikun (freq bonus 36) The monster species that spawned more often: real dwarven warrior (freq bonus 144) The monster species that spawned more often: hammerhead shark (freq bonus 8) The monster species that spawned more often: magma elemental (freq bonus 20) The monster species that spawned more often: erdrick (freq bonus 30) The monster species that spawned more often: bad stalk (freq bonus 5) The monster species that spawned more often: crippling self-doubt (freq bonus 12) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 12) The monster trait that was more common: monsters with petrification resistance (freq bonus 4) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 8) The monster species that never randomly spawned: griffin rogue The monster species that never randomly spawned: june between The monster species that never randomly spawned: ogre ego lord The monster species that never randomly spawned: aro sephirah The monster species that never randomly spawned: black harpy The monster species that never randomly spawned: grim master The monster species that never randomly spawned: shimmering patch The monster species that never randomly spawned: prorogued gaped toenailed The monster species that never randomly spawned: tiger The monster species that never randomly spawned: sludge spore The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: soft star ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 27) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 342) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 18) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 3) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 6) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 21) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 34) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 7) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 2) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 5) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: disintegration (stable) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: sound effect helmet (musical helmet) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: complete gray spell trap (freq bonus 1) Trap randomization happened for 1 in 31 traps Next attribute increase check would have come at turn 908 Strength training was 0 Dexterity training was 2 Wisdom training was 4 Constitution training was 12 You were sleep resistant You had not decided on your sexuality yet You were being chased by the kops. (1347) You were prevented from having drain resistance (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 863 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2 R LIMIT(495) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(136) invoke deity 2 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (twisted visor helmet) * skullcap (weeping helmet) * flack helmet (covered helmet) * crystal helm (formula one helmet) * mining helm (mechanical helmet) * field helm (etheric helmet) * helm of safeguard (metal disk) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (viva gloves) * gauntlets of plugsuit (spacey gloves) * commander gloves (occultism gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (hot boots) * boots of safeguard (radiant heels) venom shield (dark green shield) Scrolls scroll of healing (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of mana (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of phase door (THE NETHACK DEVTEAM IS NOT DEAD) scroll of standard id (EUTOW) scroll of cure (ELAM EBOW) * scroll of extra healing (THE RESULT IS THE FRUIT) * scroll of greater mana restoration (SNAPE KILLED DUMBLEDORE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 5 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (24 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...