Leeroy, chaotic male doppelganger Thalmor -------------.------- .............$......-- |..................... |.......@@...........| |....................| |....................| |...{................| ------------------- -- [Leeroy the Concordate Agent] St11 Dx9 Co12 In12 Wi7 Ch6 ThaDopMalCha Dlvl:1 $4 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: psi resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 240 Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 192 Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 91% Ring drop chance was reduced to 89% Wand drop chance was reduced to 54% Amulet drop chance was reduced to 46% Implant drop chance was reduced to 92% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 92% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 19) The following skill became untrainable if you tried to train it too early: attack spells (turn 814) The following skill became untrainable after a while: healing spells (turn 65543) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 33513) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 63858 Monster spawn increase reached its maximum at turn 126742 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3725280 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: umber hulk (freq bonus 1) The monster species that spawned more often: discordance underemployment (freq bonus 12) The monster species that spawned more often: animated sky-high heel (freq bonus 2) The monster species that spawned more often: tiger cub (freq bonus 24) The monster species that spawned more often: telemindflayer (freq bonus 5) The monster species that spawned more often: lavender warp fungus (freq bonus 10) The monster species that spawned more often: serpopard (freq bonus 12) The monster species that spawned more often: Katia's leather boot (freq bonus 8) The monster species that spawned more often: acidic mushroom (freq bonus 24) The monster species that spawned more often: crossroad caned (freq bonus 8) The monster species that spawned more often: hc model (freq bonus 6) The monster species that spawned more often: bad guard (freq bonus 24) The monster species that spawned more often: six of spades (freq bonus 5) The monster species that spawned more often: joescheling (freq bonus 6) The monster species that spawned more often: plait yogic (freq bonus 8) The monster species that spawned more often: bacterioid turret (freq bonus 36) The monster species that spawned more often: interspersed biddable (freq bonus 18) The monster species that spawned more often: goldentail scorpion (freq bonus 24) The monster species that spawned more often: prick colony (freq bonus 28) The monster species that spawned more often: white mold (freq bonus 42) The monster species that spawned more often: armed migo queen (freq bonus 9) The monster trait that was more common: unique monsters (freq bonus 10) The monster trait that was more common: monsters with disintegration resistance (freq bonus 2) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster species that never randomly spawned: novel stalk The monster species that never randomly spawned: iron duck The monster species that never randomly spawned: carful ecumenicism The monster species that never randomly spawned: buffalo The monster species that never randomly spawned: sea drake The monster species that never randomly spawned: loving asian girl The monster species that never randomly spawned: friendly ghost The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: angelfish sniggle The monster species that never randomly spawned: actual big bear The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: destruction stone (gray) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: helm of storms (padded helmet) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 30) The RNG hath decreed that this item was generated more often: white lightsaber (lightsaber, freq bonus 50) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 58) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 387) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 609) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 3) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 7) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 5) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 6) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 10) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 1) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: polymorph (golden) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: implant of badness (prismatic) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: ruby dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bone club ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Trap randomization happened for 1 in 903 traps Next attribute increase check would have come at turn 361 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (358) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bug-tracking helmet) * sedge hat (full helmet) * skullcap (basin helmet) * flack helmet (cone-shaped helmet) * crystal helm (netradiation helmet) * mining helm (less helmet) * field helm (eternal helmet) * helm of safeguard (wide conical hat) * war hat (dark helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (slaying gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (awesome gloves) * field gloves (light gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hugging boots) * field boots (jade boots) * boots of safeguard (hot boots) Scrolls scroll of healing (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of mana (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of phase door (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of standard id (MUDDIED SLEUTH) scroll of cure (XOR ME HSALS) * scroll of extra healing (VITIO SUS) * scroll of greater mana restoration (EPSTEST EPS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.