Leeroy, chaotic male doppelganger Thalmor --- ..- ... ..- ... .. ..--- ...| ...| ..-- -cB.| ---- ------@+'------- ...-# |..| |.*...z......................| ---..--- --.---...---- ......--- |......--------..| --.-- ---- --.......--......-- --- -.....<.....[......| --.................| ---......|.......-- -----.---..|.--- --- ------ [Leeroy the Heretic Hunter] St16 Dx10 Co13 In14 Wi10 Ch12 ThaDopMalCha Min:4 $45 HP-6(92) Pw101(101) AC-1 Xp9/3545 Wt722/2090 T4335 Hal Latest messages The Steward swings his flail. Your sapphire dragon scale mail deflects the supernova leftovers' attack. Your sapphire dragon scale mail deflects the hobbit master thief's attack. The blood-spurting onion hits you! [-13 -> 22] You hit the Angra Mainyu! The Marvin swings his dwarvish spear. The giant garnet dragonfly hits you! [-3 -> 20] The joescheling stole a cleaved ring. The heathenism sloucher hits you! [-8 -> 12] Warning: HP low! The crackwhore hits you! You took another hit of the good stuff! You hear the howling of the CwnAnnwn... [-4 -> 8] Warning: HP low! The bad bug hits you! You die... Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed -2 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - 3 uncursed +0 orcish spears {36} p - 3 cursed -4 darts {0} q - an uncursed +0 two-handed sword {60} r - a blessed +0 scimitar {16} t - 4 uncursed +0 arrows {0} v - an uncursed +0 bow {12} J - an uncursed +0 hugging boot {5} T - an uncursed +0 mace {12} Armor b - an uncursed -1 elven mithril-coat {60} C - an uncursed +0 orcish helm {12} D - an uncursed +0 ribbed plate mail {200} H - a blessed stainless +1 sapphire dragon scale mail (being worn) {20} K - an uncursed +0 pair of prehistoric boots (being worn) {8} O - an uncursed +0 ribbed plate mail {200} Comestibles j - an uncursed tin of low ooze {0} w - an uncursed tripe ration {0} y - a cursed lembas wafer {0} A - 2 uncursed food rations {0} B - a cursed egg {0} G - an uncursed tin of intermediate gnome meat {0} L - 14 uncursed slime molds {0} W - an uncursed eucalyptus leaf {0} Scrolls f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed fireproof scroll of cure {0} m - a cursed scroll of blank paper {0} F - a blessed finalized scroll of taming {0} N - an uncursed scroll of lockout {0} Q - an uncursed scroll of earth {0} R - 2 uncursed scrolls of healing {0} U - a blessed scroll of rumor {0} X - a blessed scroll of tele level {0} Spellbooks z - an uncursed spellbook of selfdestruct (0:2) {0} M - an uncursed spellbook of magic missile (7:0) {0} Potions P - an uncursed potion of enlightenment {0} Wands h - an uncursed wand of draining (0:6) {0} V - an uncursed wand of striking (0:10) {0} Tools e - an uncursed tin whistle {0} s - an uncursed +0 pick-axe {32} S - a blessed bag of tricks (3:1) {5} Gems l - 7 cursed +0 rocks {0} n - an uncursed +0 worthless piece of green glass {1} Final attributes You were piously aligned Your alignment was 28 Your max alignment was 28 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: stun resistance Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 29 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 97% chance Ring drop chance was reduced to 90% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 60% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 85% Tool drop chance was reduced to 90% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: missile weapons (turn 4) The following skill became untrainable if you tried to train it too early: healing spells (turn 221) The following skill became untrainable after a while: shield (turn 52640) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 40685) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 115914 Monster spawn increase reached its maximum at turn 228722 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2495447 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rodent (freq bonus 1) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: perpendicular guard (freq bonus 5) The monster species that spawned more often: admirer beating (freq bonus 4) The monster species that spawned more often: tawdriest tightest bop swimmingly snappily (freq bonus 8) The monster species that spawned more often: windrow tucket (freq bonus 30) The monster species that spawned more often: gabbed tripled temerity (freq bonus 12) The monster species that spawned more often: bank robber (freq bonus 10) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 8) The monster species that spawned more often: mage (freq bonus 15) The monster species that spawned more often: multi-hued mushroom (freq bonus 4) The monster species that spawned more often: health cloud (freq bonus 2) The monster species that spawned more often: purple force patch (freq bonus 8) The monster species that spawned more often: houou (freq bonus 40) The monster species that spawned more often: roast pig (freq bonus 20) The monster species that spawned more often: unabbreviated shipping weeklong serene (freq bonus 15) The monster species that spawned more often: flying goomba (freq bonus 12) The monster species that spawned more often: Klara's high-heeled sandal (freq bonus 27) The monster species that spawned more often: spinner force patch (freq bonus 21) The monster species that spawned more often: serpent magus (freq bonus 6) The monster species that spawned more often: colorless stalk (freq bonus 9) The monster species that spawned more often: dark elven warrior (freq bonus 12) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 3) The monster trait that was more common: monsters of small size (freq bonus 4) The monster species that never randomly spawned: wereflyfish The monster species that never randomly spawned: ivory fungus The monster species that never randomly spawned: earth gas principal The monster species that never randomly spawned: crystal mushroom The monster species that never randomly spawned: being moose The monster species that never randomly spawned: giant pack rat The monster species that never randomly spawned: elf The monster species that never randomly spawned: reasonable universalized The monster species that never randomly spawned: spoonful dissatisfaction The monster species that never randomly spawned: albino warp patch The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: thorns (crepuscle) The RNG hath decreed that this item was never generated: implant of suffering (compact) The RNG hath decreed that this item was never generated: unstable stethoscope ((null)) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 25) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 6) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven mithril-coat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 5) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 68) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this item was always generated cursed: cloak of turn loss (running cloak) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 5) Trap randomization happened for 1 in 105 traps Next attribute increase check would have come at turn 10472 Strength training was 50 Dexterity training was 50 Wisdom training was 35 Constitution training was 50 You were sleep resistant You were level-drain resistant You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having mana regeneration (0) You saw invisible You had infravision You had 1750 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sven Fanara, Dumathoin and Goldblight of the Flame Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - selfdestruct 6 chaos 98% 79% Techniques known in the end Name Level Status liquid leap 9 R Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Not Ready(3056) dazzle 5X Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (internet helmet) * skullcap (radiant helmet) * flack helmet (organic helmet) * crystal helm (dark helmet) * mining helm (kitchen hat) * field helm (wide metal helm) * helm of safeguard (mechanical helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (comfortable gloves) * gauntlets of safeguard (spiky gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (fighting gloves) * field gloves (polnish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (gentle boots) * boots of safeguard (thigh boots) prehistoric boots (stroking boots) Scrolls scroll of healing (PUTO FER LO) scroll of mana (NOW YOU SEE IT) scroll of phase door (DOORNING DAY) scroll of standard id (YASD GUARANTEED OR YOUR MONEY BACK) scroll of cure (STEAMGREENLIGHTGORGON) * scroll of extra healing (TOUCH ELF MAYBE BURN) * scroll of greater mana restoration (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of enchant armor (SMUTSIKA SKOEKA) scroll of blank paper (unlabeled) scroll of taming (I AM THE BEST) scroll of lockout (SEGMENTATION FAULT) scroll of earth (MAKE THE PRIZE TWICE USED) scroll of rumor (DOUBTFUL BRUSH BUNDLE) scroll of tele level (UMUTO QUACK) Spellbooks spellbook of selfdestruct (angry) spellbook of magic missile (emanating) Potions potion of enlightenment (tangerine) Rings ring of regeneration (class) Wands wand of striking (ray-shooting) wand of draining (triclinic) Tools bag of tricks (bag) tin whistle (whistle) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You eaten 11 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 221 times You killed 123 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills general combat [Basic] (max Master) (42 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (30 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (14 of 20) searching [Unskilled] (max Expert) (18 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (7 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (3 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (238 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...