Leeroy, chaotic male doppelganger Thalmor ##------------- ------- ###,............|###### ######---------### |..)$.| ------------,,,|.......%....,,##,## #,,,,,.........,,## |[)-))| |..........|,#,-...........|#,#,,,########|.......|##,## ####|.| ).| |...........,#,|...........-,,,,,#,,,,## #|.......|###,####,,,-*-)-.| |..........|##,-----%-------#,#,,#####,,,,........|,,,,,,,,,##|..%..| |.........>.,,#,*# #,,,,,,##,,,#,# ##,,,|.{......,###,,#### ------- ------|-----##,,## ###-|-.---@,#,######,##|.......|## #,,,# #,,# #>......|,,`,,,,,,,##--------- #,### #,,# ---....@.---#xx,,,,,,,` --.----------,# |..........-,,#------.--### ### |............,# |..........|#,,.....#...,,# #,# |.........<.|,# ---......---###|.......|#,# -----|----- |...........|,# |......| |.......|#,# |.........| |...........|,# -------- |.......-,,#---.........| |...........|,# ---------,,,............| |............,# ##,,|...........| -+-----------## ##,|...........| ##------------- [Leeroy the Heretic Hunter] St12 Dx13 Co9 In10 Wi10 Ch7 ThaDopMalCha Dlvl:3 $33 HP-1(53) Pw57(82) AC-4 Xp6/339 Wt845/1500 T2374 Hun Brn Latest messages You are caught in the fireball! [-12 -> 4] Warning: HP low! Unknown command ' '. You displaced your grid bug. You hear some noises. You miss the fictional bug. Your full plate mail blocks the fictional bug's attack. The fictional bug bites you! [-2 -> 4] Warning: HP low! You kill the fictional bug! You are beginning to feel hungry. You hear some noises in the distance. The soldier throws a frag grenade! You are hit by a frag grenade. [-1 -> 6] Warning: HP low! You are caught in the fireball! You were burned! Your inventory Amulets n - a * uncursed amulet of ESP (being worn) {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} r - an uncursed +0 orcish spear {12} s - an uncursed +0 orcish short sword {12} v - an uncursed +0 long sword {16} x - an uncursed +0 tsurugi {24} y - 21 uncursed +1 elven arrows {0} z - an uncursed +0 rifle {12} B - an uncursed +0 long sword {16} C - 19 cursed +6 arrows {0} Armor b - an uncursed +0 elven mithril-coat {60} m - an uncursed +0 plate mail {200} w - an uncursed +0 full plate mail (being worn) {250} A - a * cursed -1 crystal plate mail {200} Scrolls e - 7 uncursed scrolls of healing {0} f - 5 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} j - an uncursed finalized scroll of gold detection {0} k - a cursed scroll of extra healing {0} l - an uncursed scroll of enchant weapon {0} Spellbooks t - the uncursed spellbook of genocide named Pillum of Marius (0:1) {0} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 1 sins You could not have this property at all: fear resistance You could not have this property extrinsically: keen memory You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 71 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 171 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 99% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 88% Tool drop chance was reduced to 90% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 6) The following skill became untrainable if you tried to train it too early: body armor (turn 119) The following skill became untrainable after a while: healing spells (turn 15686) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 33881) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 42142 Monster spawn increase reached its maximum at turn 104365 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 262548 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: rub monster (freq bonus 16) The monster species that spawned more often: quartz ripper (freq bonus 92) The monster species that spawned more often: coition chronol shuttled berlin side (freq bonus 72) The monster species that spawned more often: ambassador gappier (freq bonus 44) The monster species that spawned more often: india toastmaster (freq bonus 51) The monster species that spawned more often: Throne Archon (freq bonus 108) The monster species that spawned more often: silver dragonfly (freq bonus 40) The monster species that spawned more often: organized hc thief (freq bonus 51) The monster species that spawned more often: slimy bug (freq bonus 46) The monster species that spawned more often: punker inauspiciously (freq bonus 17) The monster species that spawned more often: Mother Lilith (freq bonus 72) The monster species that spawned more often: lava patch (freq bonus 72) The monster species that spawned more often: insanity elemental (freq bonus 144) The monster species that spawned more often: swamp centaur (freq bonus 36) The monster species that spawned more often: ore newt (freq bonus 80) The monster species that spawned more often: moonish adoptive (freq bonus 120) The monster species that spawned more often: depressed ghost (freq bonus 51) The monster species that spawned more often: hurog (freq bonus 36) The monster species that spawned more often: bider eared elated citadel crushed (freq bonus 36) The monster species that spawned more often: nonforfeitable crudest (freq bonus 72) The monster species that spawned more often: memory hound (freq bonus 18) The monster trait that was more common: monsters that howl at the moon (freq bonus 3) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 9) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 10) The monster trait that was more common: monsters that have hug attacks (freq bonus 6) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: golden warp fungus The monster species that never randomly spawned: procrastinator seconde The monster species that never randomly spawned: pale patch The monster species that never randomly spawned: energy warp patch The monster species that never randomly spawned: mind growth The monster species that never randomly spawned: reanimated horde The monster species that never randomly spawned: purple force fungus The monster species that never randomly spawned: giant blue frog The monster species that never randomly spawned: mana worm The monster species that never randomly spawned: tiger shark The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: bishop stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 12) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 38) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 30) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 92) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: IC (many-wired thing) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 8) Trap randomization happened for 1 in 691 traps Next attribute increase check would have come at turn 3866 Strength training was 19 Dexterity training was 14 Wisdom training was 14 Constitution training was 50 You were sleep resistant You were level-drain resistant You were burned (3) You had not decided on your sexuality yet You were being chased by the kops. (521) You were prevented from having fear resistance (0) You were prevented from having keen memory (0) You were telepathic You had infravision You had 498 points of nutrition remaining You were a weregridbug Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - genocide 8 enchant 100% 95% Techniques known in the end Name Level Status liquid leap 6 R LIMIT(0) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(2073) invoke deity 6 R LIMIT(3846) dazzle 2X LIMIT(0) Discoveries Amulets amulet of ESP (crystal) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (dark helmet) * skullcap (weeping helmet) * flack helmet (resounding helmet) * crystal helm (meso helmet) * mining helm (less helmet) * field helm (fish bowl) * helm of safeguard stone (gemmed helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (awesome gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (fatal gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (plateau boots) * field boots (street boots) * boots of safeguard (ski heels) Scrolls scroll of healing (EDO MATIESTO) scroll of mana (INSOMNIA SMACKER) scroll of phase door (BANDSMAN GROOMS LUCK) scroll of standard id (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of cure (KURWAHACK IS A VERY FUN NETHACK VARIANT) * scroll of extra healing (BUFF DEDEDE) * scroll of greater mana restoration (TLON UQBAR) scroll of gold detection (KLAATU BARADA NIKTO) scroll of enchant weapon (MAYBE PROTECT FROM SERIOUS STATUS) Spellbooks spellbook of genocide (transparent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 8 times You eaten food with animal by-products 8 times You eaten meat 8 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 30 times You killed 37 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (22 of 160) polymorphing [Unskilled] (max Expert) (31 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (6 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (34 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (50 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...