Leeroy, chaotic male doppelganger Thalmor -------- |.<....| |......|#%# |......|#@# |.......@,# --------### [Leeroy the Concordate Agent] St12 Dx8 Co15 In14 Wi11 Ch7 ThaDopMalCha Dlvl:1 $6 HP15(15) Pw17(17) AC4 Xp1/1 Wt73/1590 T12 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # There is a wall in the way! Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. There is a wall in the way! You hear a door open. You begin bashing monsters with your dark elven bow. You kill the newt! You are empty handed. b - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12}. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: infravision Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 96% Food drop chance was reduced to 77% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 31) The following skill became untrainable if you tried to train it too early: implants (turn 216) The following skill became untrainable after a while: elemental spells (turn 45135) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 34929) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 23064 Monster spawn increase reached its maximum at turn 59251 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7429617 The monster class that cannot be genocided was orc Today, this monster class was always generated invisible: golem The monster class that was spawned more often: unicorn or horse (freq bonus 8) The monster color that was spawned more often: bright blue (freq bonus 2) The monster species that spawned more often: kaptain (freq bonus 33) The monster species that spawned more often: mind patch (freq bonus 30) The monster species that spawned more often: jumping champion (freq bonus 26) The monster species that spawned more often: dwarf lord stonebreaker (freq bonus 20) The monster species that spawned more often: boss bass (freq bonus 26) The monster species that spawned more often: pit fiend (freq bonus 9) The monster species that spawned more often: chawed solemnize paving (freq bonus 44) The monster species that spawned more often: mini rust monster (freq bonus 20) The monster species that spawned more often: duller freezer (freq bonus 18) The monster species that spawned more often: acid crasher (freq bonus 30) The monster species that spawned more often: azure warp patch (freq bonus 132) The monster species that spawned more often: teleporter (freq bonus 26) The monster species that spawned more often: dark gray colony (freq bonus 22) The monster species that spawned more often: disease sphere (freq bonus 40) The monster species that spawned more often: news daemon (freq bonus 60) The monster species that spawned more often: graveler (freq bonus 33) The monster species that spawned more often: animated hourglass (freq bonus 66) The monster species that spawned more often: alothere (freq bonus 27) The monster species that spawned more often: Glaryssa, Succubus Queen (freq bonus 36) The monster species that spawned more often: nine (freq bonus 33) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 8) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster species that never randomly spawned: ivory stalk The monster species that never randomly spawned: elf-lord rogue The monster species that never randomly spawned: evil doctor The monster species that never randomly spawned: inka fighter The monster species that never randomly spawned: very old white dragon The monster species that never randomly spawned: floating skull The monster species that never randomly spawned: adult yellow dragon The monster species that never randomly spawned: treasure bus The monster species that never randomly spawned: cold person The monster species that never randomly spawned: disaffector The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 18) The RNG hath decreed that this item was generated more often: greyout stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 8) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 3) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 33) The RNG hath decreed that this item was generated more often: jacinth (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 3) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 7) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 89) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this trap was always invisible: starlit trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 15) Trap randomization happened for 1 in 373 traps Next attribute increase check would have come at turn 2222 Strength training was 0 Dexterity training was 1 Wisdom training was -2 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having discount action (0) You saw invisible You had 1488 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (330) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (bug-tracking helmet) * skullcap (space helmet) * flack helmet (crested helmet) * crystal helm (brick helmet) * mining helm (hacker helmet) * field helm (poor helmet) * helm of safeguard (resounding helmet) * war hat (complete helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (odd pair of gloves) * field gloves (clumsy gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (sputa boots) * boots of safeguard (heroine mocassins) Scrolls scroll of healing (ATTACK WITH NUGGEL DEFENCE FALL) scroll of mana (VALKYRIE DIMENSION) scroll of phase door (I AM SO FUCKING TIRED) scroll of standard id (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of cure (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) * scroll of extra healing (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) * scroll of greater mana restoration (FUCCHACK ASCII PORN GAME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.