Leeroy, chaotic male doppelganger Thalmor -------- |......| |......| |......| |......| ##|......|, #,.<.....h# #,----.---, #,# #,# #,# ----- #,,# .... #,,, ..|###### #,,# . ?.,,,,,## ------,,# . --####,,##,|....|,,# ##,,,,-....|,,# ####,|^...-,## ------## [Leeroy the Deep Dwarf] St15 Dx13 Co10 In7 Wi8 Ch6 ThaDopMalCha Dlvl:1 $0 HP28(36) Pw8(34) AC2 HD6 Xp3/58 Wt135/1520 T296 Bli Hal Latest messages You catch the Arcane Arts Student in your acid trail! The acid burns the Gudrun's wedge sandal! You kill the monkey mummy! You reform! You still feel deathly sick. The weeping willow throws an egg! You are almost hit by a lemon. You still feel deathly sick. The Archnemesis throws a corpse! You are hit by a slime mold. Yecch! You've been creamed. There is nothing here to pick up. You hear a flinging sound. It misses. You still feel deathly sick. You hear a flinging sound. You are hit! There's something sticky all over your face. There is a wall in the way! (2x) You die from your illness. Your inventory Weapons a - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30} c - an uncursed +0 dark elven bow (weapon in hands) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} k - a cursed -2 elven dagger {4} l - 12 uncursed +0 elven arrows {0} p - an uncursed +0 fly swatter {4} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} m - a cursed +0 elven cloak {4} n - an uncursed +0 elven shield {20} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You have transgressed Your alignment was -33 Your max alignment was 13 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: sickopathy You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 40 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 80% Potion drop chance was reduced to 96% Armor drop chance was reduced to 60% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: elemental spells (turn 300) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 102) The following skill became untrainable after a while: quarterstaff (turn 24529) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 31304) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 21774 Monster spawn increase reached its maximum at turn 132437 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2215860 The monster class that cannot be genocided was zombie The monster class that was spawned more often: lizard (freq bonus 5) The monster species that spawned more often: lingam wave (freq bonus 21) The monster species that spawned more often: vape turret (freq bonus 48) The monster species that spawned more often: boa varier honeysuckle (freq bonus 7) The monster species that spawned more often: glare turret (freq bonus 21) The monster species that spawned more often: sludge stalk (freq bonus 60) The monster species that spawned more often: siena force fungus (freq bonus 36) The monster species that spawned more often: antimagic spore (freq bonus 21) The monster species that spawned more often: crunchy warp patch (freq bonus 32) The monster species that spawned more often: xenon pusillanimity (freq bonus 18) The monster species that spawned more often: cardiologist rosarium (freq bonus 42) The monster species that spawned more often: helper mummy (freq bonus 24) The monster species that spawned more often: skeleton fish (freq bonus 48) The monster species that spawned more often: uber sorcerer (freq bonus 28) The monster species that spawned more often: hidden dwarven wizard (freq bonus 14) The monster species that spawned more often: fife mold (freq bonus 9) The monster species that spawned more often: cursed fungus (freq bonus 18) The monster species that spawned more often: gazing eye (freq bonus 44) The monster species that spawned more often: violet starlit sky (freq bonus 20) The monster species that spawned more often: silver mold (freq bonus 42) The monster species that spawned more often: Ilse (freq bonus 96) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster species that never randomly spawned: cancellator The monster species that never randomly spawned: charred kogepan The monster species that never randomly spawned: uneatable brolly The monster species that never randomly spawned: drow alienist The monster species that never randomly spawned: wallblast dragon The monster species that never randomly spawned: mynock The monster species that never randomly spawned: kimono girl The monster species that never randomly spawned: cryptically mutilated dab The monster species that never randomly spawned: real corpse hound The monster species that never randomly spawned: switchman acupuncture supervision misdirecting The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of stability (heavy cloak) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: bestest cloak (slexual cloak) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 352) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 19) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Mehoho Burusasan G (blinding, freq bonus 26) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 11) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 2) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 18) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 10) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 6) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 46) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: heap stone (gray) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: elements (multi-hued) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 3) Trap randomization happened for 1 in 903 traps Next attribute increase check would have come at turn 2008 Strength training was -1 Dexterity training was 1 Wisdom training was 0 Constitution training was 6 You were sleep resistant You were hallucinating (20) You were blinded (26) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from having sickopathy (0) You had infravision You had 1224 points of nutrition remaining You were polymorphed into a deep dwarf You were very unlucky (-6) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Hert the Vampire and Airyaman Your deity was Airyaman The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. No God was angry with you (3) You could not have safely prayed (1661) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 3 R Not Ready(1113) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (filtered helmet) * skullcap (orange visored helmet) * flack helmet (steel helmet) * crystal helm stone (gemmed helmet) * mining helm (brick helmet) * field helm (long-hair helmet) * helm of safeguard (hacker helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (transparent gloves) * commander gloves (yellow gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (riding boots) * boots of safeguard (side gore boots) elven cloak (faded pall) Scrolls scroll of healing (PHOL ENDE WODAN) scroll of mana (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of phase door (SEXY BUTT CHEEKS) scroll of standard id (CRITICAL HIT) scroll of cure (BATMAN IS UNABLE TO HURT THE LITTLE POISON IVIES) * scroll of extra healing (MENEBACHYCH BADEDOPHO BAINCHOOOCH) * scroll of greater mana restoration (F4 E6 G4 DH4PLUSPLUS FOOLS MATE) Potions potion of hallucination (yerba mate) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 4 times You prayed to the gods 4 times You hit with a wielded weapon 6 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (7 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (26 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...