Leeroy, chaotic male turtle Thalmor ------- |...... |.....| |...@.| |.@...| |.....| ---.--- [Leeroy the Concordate Agent] St12 Dx16 Co11 In12 Wi11 Ch12 ThaTurMalCha Dlvl:1 $0 HP18(18) Pw12(12) AC5 Exp1 T23 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male turtle Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. What do you want to take off? [b or ?*] You finish taking off your suit. # Pick an object. @ a human or elf or you (turtle thalmor called Leeroy) Accessing Pokedex entry for turtle... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 0, magic resistance = 0, alignment 0. Almost immobile (2). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, amphibious, herbivorous, thick-skinned swimmer. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical There is a wall in the way! (2x) There is a wooden table here. You hear a door open. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +2 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 53 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 66% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 54% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 78% Tool drop chance was reduced to 91% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: javelin (turn 45) The following skill became untrainable if you tried to train it too early: body armor (turn 208) The following skill became untrainable after a while: flail (turn 35546) The following skill couldn't be trained before a certain turn number is reached: shield (turn 28847) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50714 Monster spawn increase reached its maximum at turn 118325 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3481236 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: (null) (freq bonus 15) The monster species that spawned more often: incoincidence macroscopically (freq bonus 68) The monster species that spawned more often: very thieving alien (freq bonus 64) The monster species that spawned more often: giant brown bear (freq bonus 60) The monster species that spawned more often: gravity fungus (freq bonus 36) The monster species that spawned more often: eevee (freq bonus 102) The monster species that spawned more often: chloroform ripper (freq bonus 76) The monster species that spawned more often: The Borshin (freq bonus 38) The monster species that spawned more often: bastard of the forest (freq bonus 32) The monster species that spawned more often: lizard man (freq bonus 76) The monster species that spawned more often: Countess Bathory (freq bonus 34) The monster species that spawned more often: cuprilach (freq bonus 32) The monster species that spawned more often: spirit baboon (freq bonus 102) The monster species that spawned more often: all-rocking woman (freq bonus 36) The monster species that spawned more often: void growth (freq bonus 34) The monster species that spawned more often: mildew timberhead (freq bonus 16) The monster species that spawned more often: sailcloth drenching (freq bonus 34) The monster species that spawned more often: BSOD daemon (freq bonus 36) The monster species that spawned more often: trocopotaca (freq bonus 34) The monster species that spawned more often: tundra bear cub (freq bonus 72) The monster species that spawned more often: skeletal lizard (freq bonus 54) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 1) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 5) The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: athena protector The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: werekangaroo The monster species that never randomly spawned: roommate's almost lover The monster species that never randomly spawned: arcade scrub The monster species that never randomly spawned: viper The monster species that never randomly spawned: hammer master The monster species that never randomly spawned: mimic lich The monster species that never randomly spawned: karmic jelly The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: pile bunker ((null)) The RNG hath decreed that this item was never generated: create familiar (wormwood) The RNG hath decreed that this item was never generated: collusion knife ((null)) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 16) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 10) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 32) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 5) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 8) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: cloak of permanence (concrete cloak) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: tooled horn (horn) The RNG hath decreed that this item was always generated cursed: misfire (vajra orb) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this item was always generated cursed: helm versus death (etheric helmet) The RNG hath decreed that this item was always generated cursed: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 7) Trap randomization happened for 1 in 728 traps Next attribute increase check would have come at turn 552 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 1 You were sleep resistant You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1493 points of nutrition remaining You could swim You could breathe water You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) air dash 1 R Prepared(0) chained blitz 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (steel helmet) * sedge hat (hacker helmet) * skullcap (eternal helmet) * flack helmet (dream helmet) * crystal helm (cone-shaped helmet) * mining helm (chain-aventailed helmet) * field helm (anachrononononaut helmet) * helm of safeguard (viking helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (concrete gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (platform boots) * boots of safeguard (rainbow boots) Scrolls scroll of healing (BOOBIE BLITZ) scroll of mana (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of phase door (BUT HE CASH AND NONE NEEDED NIX DOLCHE BRINGING) scroll of standard id (YIFFHACK FURRY KNIGHTS ATTACK) scroll of cure (BITHOURARA ASOUEMARA) * scroll of extra healing (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) * scroll of greater mana restoration (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points,