Leeroy, chaotic male albae Nuclear Physicist -----------.-- |............| |............| |.....Z......| +.`...@......| |............| |............| -------------- [Leeroy the Safety Officer] St6 Dx10 Co13 In19 Wi9 Ch3 NucAlbMalCha Dlvl:1 $0 HP17(17) Pw24(24) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (4x) You can't polymorph at will. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 spear (weapon in hand) {12} Armor b - an uncursed +0 jumpsuit (being worn) {5} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions c - an uncursed finalized potion of healing {0} d - an uncursed potion of healing {0} Wands e - an uncursed wand of probing (0:30) {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: discount action You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 329 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 13 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 73% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 94% Armor drop chance was reduced to 81% Tool drop chance was reduced to 92% Food drop chance was reduced to 89% The following skill could not be trained at all: whip The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: form II (Makashi) The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: enchantment spells (turn 51) The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 270) The following skill became untrainable after a while: attack spells (turn 36919) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 87891) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25957 Monster spawn increase reached its maximum at turn 72271 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 587899 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: humanoid (freq bonus 2) The monster color that was spawned more often: magenta (freq bonus 3) The monster species that spawned more often: blue icky thing (freq bonus 15) The monster species that spawned more often: three of hearts (freq bonus 10) The monster species that spawned more often: conscious growth (freq bonus 16) The monster species that spawned more often: white light (freq bonus 6) The monster species that spawned more often: king of porn (freq bonus 27) The monster species that spawned more often: yellow seraphon (freq bonus 10) The monster species that spawned more often: armenia inferior (freq bonus 15) The monster species that spawned more often: void growth (freq bonus 8) The monster species that spawned more often: scorpion (freq bonus 8) The monster species that spawned more often: disgusting warp patch (freq bonus 4) The monster species that spawned more often: cannibalizing inexplicably (freq bonus 24) The monster species that spawned more often: dark matter fly (freq bonus 12) The monster species that spawned more often: master twen (freq bonus 24) The monster species that spawned more often: trap patch (freq bonus 3) The monster species that spawned more often: virtuosity disfranchising (freq bonus 54) The monster species that spawned more often: trasher ant (freq bonus 10) The monster species that spawned more often: octarine warp patch (freq bonus 30) The monster species that spawned more often: multi-hued hound (freq bonus 30) The monster species that spawned more often: petro permamimic (freq bonus 6) The monster species that spawned more often: school eel (freq bonus 72) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 1) The monster species that never randomly spawned: innocent polariscopic The monster species that never randomly spawned: porn succubus The monster species that never randomly spawned: hobbit king The monster species that never randomly spawned: immobile fungus The monster species that never randomly spawned: jade monk The monster species that never randomly spawned: evil force fungus The monster species that never randomly spawned: petro warp fungus The monster species that never randomly spawned: cookout inheritance The monster species that never randomly spawned: basilisk The monster species that never randomly spawned: conscious fungus The monster class that always generated with extra speed: elemental The RNG hath decreed that this item was never generated: cloak of sickness (green cloak) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: psychic dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 16) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 25) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 19) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 2) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 5) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 7) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: arcane rapier ((null)) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: stairstrap stone (gray) The RNG hath decreed that this trap was always invisible: chaos trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 1) Trap randomization happened for 1 in 558 traps Trap difficulty was increased by 10 Next attribute increase check would have come at turn 121 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having discount action (0) You had 1500 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (SUDO ROOT) scroll of mana (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of phase door (ECANNOT SNATION ED) scroll of standard id (ZARRO BOOGS) scroll of cure (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) * scroll of extra healing (DISLEXIAPATER 2017) * scroll of greater mana restoration (MORAL RISE WHEN BURN) Potions potion of healing (purple) Wands wand of probing (stoutwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Nuclear Physicist... You and Barnotis escaped from the dungeon with 25 points, Since you escaped early, the score list will not be checked.