Leeroy, chaotic male elemental Thalmor ----------------- ................| |..@............| |..@............| ................| |...............| ----------------- [Leeroy the Concordate Agent] St12 Dx10 Co10 In12 Wi13 Ch8 ThaEleMalCha Dlvl:1 $0 HP18(18) Pw13(13) AC4 Exp1 T3 Latest messages You don't have anything else to wear. What do you want to take off? [b or ?*] You finish taking off your suit. What do you want to wear? [b or ?*] You are putting on an elven mithril-coat. You finish your dressing maneuver. Pick an object. @ a human or elf or you (elemental thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell # (2x) Pick an object. @ a human or elf or you (elemental thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (elemental thalmor called Leeroy) Accessing Pokedex entry for elemental... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 2, magic resistance = 30, alignment 0. Fast (15). Normal generation, with frequency 4. Resists fire, cold, electricity. Leaves no corpse. Big, not genocidable, amphibious, unsolid, herbivorous swimmer, flyer. This monster is of neuter gender. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form. Attacks: 3d7, uses weapon - ordinary physical 0d1, passive - fire damage Pick an object. @ a human or elf or you (elemental thalmor called Leeroy) Accessing Pokedex entry for elemental... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 2, magic resistance = 30, alignment 0. Fast (15). Normal generation, with frequency 4. Resists fire, cold, electricity. Leaves no corpse. Big, not genocidable, amphibious, unsolid, herbivorous swimmer, flyer. This monster is of neuter gender. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form. Attacks: 3d7, uses weapon - ordinary physical 0d1, passive - fire damage Pick an object. @ a human or elf or you (elemental thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell Pick an object. @ a human or elf or you (elemental thalmor called Leeroy) Accessing Pokedex entry for elemental... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 2, magic resistance = 30, alignment 0. Fast (15). Normal generation, with frequency 4. Resists fire, cold, electricity. Leaves no corpse. Big, not genocidable, amphibious, unsolid, herbivorous swimmer, flyer. This monster is of neuter gender. May be eaten by vegans. Can be seen with infravision. Is not a valid polymorph form. Attacks: 3d7, uses weapon - ordinary physical 0d1, passive - fire damage Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +3 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Armor identification only worked 15 times out of 25 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 27% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 10% Tool drop chance was reduced to 88% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: spear The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 2100) The following skill became untrainable after a while: two-weapon combat (turn 7641) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 16226) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57696 Monster spawn increase reached its maximum at turn 323840 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 10481536 The monster class that cannot be genocided was centaur The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: large ferret (freq bonus 8) The monster species that spawned more often: walkman fish (freq bonus 40) The monster species that spawned more often: invisible growth (freq bonus 27) The monster species that spawned more often: Bulletproof Katcher (freq bonus 80) The monster species that spawned more often: yellow mushroom (freq bonus 6) The monster species that spawned more often: evil stalk (freq bonus 27) The monster species that spawned more often: euphony drat (freq bonus 6) The monster species that spawned more often: accoutered pseudobiographical (freq bonus 20) The monster species that spawned more often: mummified soldier (freq bonus 4) The monster species that spawned more often: pimping prostitute (freq bonus 20) The monster species that spawned more often: tree naga hatchling (freq bonus 12) The monster species that spawned more often: richest man of the world (freq bonus 24) The monster species that spawned more often: colluded fungus (freq bonus 12) The monster species that spawned more often: conferencing pitifullest (freq bonus 24) The monster species that spawned more often: bleeding bulb (freq bonus 24) The monster species that spawned more often: brownie dusty (freq bonus 20) The monster species that spawned more often: drydrip force patch (freq bonus 28) The monster species that spawned more often: iron smasher (freq bonus 21) The monster species that spawned more often: acheri (freq bonus 24) The monster species that spawned more often: hc model (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 4) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster species that never randomly spawned: ultra wight The monster species that never randomly spawned: antimagic fungus The monster species that never randomly spawned: blizzard giant The monster species that never randomly spawned: werekillerbee The monster species that never randomly spawned: phase force patch The monster species that never randomly spawned: venom lich The monster species that never randomly spawned: tiro equalize The monster species that never randomly spawned: korean lady The monster species that never randomly spawned: five-tentacle hententmon The monster species that never randomly spawned: hyena The RNG hath decreed that this item was never generated: cloak of the force (starwars cloak) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 46) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 15) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 3) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 21) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this trap was always invisible: faint trap The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 27) Trap randomization happened for 1 in 756 traps Next attribute increase check would have come at turn 434 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You had infravision You had 1498 points of nutrition remaining You could fly You could swim You could breathe water Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (943) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (etched helmet) * skullcap (fish bowl) * flack helmet (gray helmet) * crystal helm (great helmet) * mining helm (spinning helmet) * field helm (dream helmet) * helm of safeguard (poor helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (velvet gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (thigh boots) * boots of safeguard (platform boots) Scrolls scroll of healing (THE FITNESS GRAM PACER TEST) scroll of mana (TROOG TROOOG TROOOOOG) scroll of phase door (NEJZINITE EBAD NADVOR E LADNO) scroll of standard id (1UP EXTRA LIFE GET) scroll of cure (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of extra healing (CONGLATURATION) * scroll of greater mana restoration (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.