Leeroy, chaotic male haxorish Death Eater ------ +.@.Z| |..... ...F.| |....| ------ [Leeroy the Filthy Worm] St12 Dx10 Co13 In16 Wi8 Ch4 DeaHaxMalCha Dlvl:1 $0 HP21(21) Pw22(22) AC6 Exp1 T18 Latest messages What do you want to put on? [q or ?*] q - a cursed amulet of life saving (being worn) {0}. What do you want to zap? [n or ?*] Never mind. The drains rat bites you! [-1 -> 20] What do you want to zap? [n or ?*] The wand of death suddenly explodes! The drains rat is caught in the magical blast! You kill the drains rat! You are caught in the magical blast! But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-56 -> 21] You survived that attempt on your life. You stop. Sessilium is in the way! You displaced Sessilium. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - a blessed +1 quarterstaff {16} c - an uncursed +0 shotgun (alternate weapon; not wielded) {15} d - an uncursed +0 shotgun {15} e - 11 uncursed +0 shotgun shells (in quiver) {0} Armor f - an uncursed +1 cloak of reflection (being worn) {4} g - an uncursed +1 cloak of reflection {4} Comestibles r - an uncursed tin of twen meat {0} s - an uncursed tin of scavenger meat {0} t - an uncursed tin of rabbit meat {0} u - an uncursed tin of ant meat {0} Scrolls v - 10 uncursed scrolls of healing {0} w - 8 uncursed scrolls of mana {0} x - 6 uncursed scrolls of phase door {0} y - 4 uncursed scrolls of standard id {0} z - 2 uncursed scrolls of cure {0} Spellbooks h - a blessed spellbook of finger of death (0:7) {0} i - a blessed spellbook of finger of death (0:8) {0} j - a blessed spellbook of charm monster (4:6) {0} k - a blessed spellbook of charm monster (0:4) {0} l - a blessed finalized spellbook of acid stream (7:9) {0} m - a blessed spellbook of acid stream (0:6) {0} Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: flying You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 394 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 25% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 51% Armor drop chance was reduced to 82% Tool drop chance was reduced to 59% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: protection spells (turn 5) The following skill became untrainable if you tried to train it too early: occult spells (turn 26) The following skill became untrainable after a while: body spells (turn 51897) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 22670) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38740 Monster spawn increase reached its maximum at turn 106309 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2757078 The monster class that cannot be genocided was nemese The monster class that was spawned more often: worm (freq bonus 1) The monster species that spawned more often: thraldom sadism pedagogic (freq bonus 12) The monster species that spawned more often: probe warp fungus (freq bonus 4) The monster species that spawned more often: super vanishing point (freq bonus 4) The monster species that spawned more often: blossoming pirouetting (freq bonus 9) The monster species that spawned more often: red dragon worm (freq bonus 24) The monster species that spawned more often: little greek girl (freq bonus 6) The monster species that spawned more often: old orange dragon (freq bonus 6) The monster species that spawned more often: nashville pimpling (freq bonus 8) The monster species that spawned more often: blue ray (freq bonus 21) The monster species that spawned more often: defiled warrior (freq bonus 8) The monster species that spawned more often: grass lizard (freq bonus 10) The monster species that spawned more often: argenach (freq bonus 12) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 18) The monster species that spawned more often: strickled fluttering (freq bonus 24) The monster species that spawned more often: cave springy (freq bonus 3) The monster species that spawned more often: mysterious lady (freq bonus 9) The monster species that spawned more often: meddling embroiderer villain (freq bonus 12) The monster species that spawned more often: bush president (freq bonus 18) The monster species that spawned more often: pinch granule (freq bonus 24) The monster species that spawned more often: gray force fungus (freq bonus 8) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster species that never randomly spawned: Inge's combat boot The monster species that never randomly spawned: rainbow mode dragon The monster species that never randomly spawned: rock eater The monster species that never randomly spawned: kaiserchuck The monster species that never randomly spawned: GE:"N`=!zZzgQLR1w8L53e =8 The monster species that never randomly spawned: black and white fungus The monster species that never randomly spawned: air elemental speed beholder The monster species that never randomly spawned: matchbook involving reembodying The monster species that never randomly spawned: The Grand Inquisitor The monster species that never randomly spawned: multicolor star The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: numbness (flowing) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 100) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 13) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 7) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: blue spell helmet (bluy helmet) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: elven bow (runed bow) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: highscore trap (freq bonus 6) Trap randomization happened for 1 in 98 traps Next attribute increase check would have come at turn 448 Strength training was -2 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having flying (0) You had 1479 points of nutrition remaining You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (30) You survived after being killed twice Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 700% b - charm monster 4 enchant 18% 600% c - acid stream 4 matter 18% 600% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (racecar) Weapons quarterstaff (staff) Armor cloak of reflection (black cloak) Scrolls scroll of healing (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of mana (POTESTAS) scroll of phase door (OWERED HITTING BY LOOK SOUP) scroll of standard id (HZLRC KSTSBD MPFNG) scroll of cure (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) * scroll of extra healing (LILYS HUNT) * scroll of greater mana restoration (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) Spellbooks spellbook of finger of death (complementary) spellbook of charm monster (mysterious) spellbook of acid stream (gun-shaped) Wands wand of death (hemlock) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater... Youescaped from the dungeon with 8 points,