Leeroy, chaotic male albae Jedi ------- -.@...| |..d... |....$| |.....+ --.-+-- . . . . --- [Leeroy the Youngling] St12 Dx10 Co11 In10 Wi10 Ch6 JedAlbMalCha Dlvl:1 $0 HP32(32) Pw14(14) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Jedi. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: full nutrients You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 338 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 38 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 54% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 57% Armor drop chance was reduced to 73% Tool drop chance was reduced to 87% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 77% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: firearms (turn 144) The following skill became untrainable if you tried to train it too early: saber (turn 460) The following skill became untrainable after a while: divination spells (turn 20397) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 31450) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 29398 Monster spawn increase reached its maximum at turn 84727 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 727431 The monster class that cannot be genocided was vampire The monster class that was spawned more often: (null) (freq bonus 8) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: stupid nickname inventor (freq bonus 52) The monster species that spawned more often: scorpion brown (freq bonus 30) The monster species that spawned more often: expended turret (freq bonus 27) The monster species that spawned more often: zuubie (freq bonus 10) The monster species that spawned more often: slowing turret (freq bonus 33) The monster species that spawned more often: balance drake (freq bonus 60) The monster species that spawned more often: myrmidon lochias (freq bonus 10) The monster species that spawned more often: insanity vortex (freq bonus 42) The monster species that spawned more often: cigarette dwarf (freq bonus 10) The monster species that spawned more often: sparkplug instinctively (freq bonus 22) The monster species that spawned more often: thanked winced (freq bonus 66) The monster species that spawned more often: black Angel (freq bonus 24) The monster species that spawned more often: joy porn star (freq bonus 10) The monster species that spawned more often: wild talent (freq bonus 9) The monster species that spawned more often: unbearing edification tracking callboy (freq bonus 20) The monster species that spawned more often: floating skull (freq bonus 36) The monster species that spawned more often: shard warp patch (freq bonus 28) The monster species that spawned more often: Lucia (freq bonus 22) The monster species that spawned more often: kabbalah combustible (freq bonus 36) The monster species that spawned more often: fruitful speckle infallible (freq bonus 54) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 5) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 12) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster species that never randomly spawned: kobold shaman The monster species that never randomly spawned: illimitably intravenously balsam The monster species that never randomly spawned: furry The monster species that never randomly spawned: manga girl The monster species that never randomly spawned: aligned wreaking foreigner degenerately The monster species that never randomly spawned: small group kobold The monster species that never randomly spawned: mayday tossup fiend The monster species that never randomly spawned: perambulated interchangeable The monster species that never randomly spawned: gramme reminiscing eager slurp peculiarly penknife The monster species that never randomly spawned: criminal The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: quiz helm (deformed helmet) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 13) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 37) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 20) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 10) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 16) The RNG hath decreed that this item was generated more often: demonology (IA CTHULHU, freq bonus 9) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 9) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 41) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 16) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: competition boots (blue sneakers) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 1) Trap randomization happened for 1 in 186 traps Next attribute increase check would have come at turn 369 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Light Side, the Force and the Dark Side Your deity was the Dark Side The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (328) You survived You didn't know any spells. Techniques known in the end Name Level Status jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * robe (cyan robe) * leather gloves (concrete gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (bluy helmet) * skullcap (inkcoat helmet) * flack helmet (dark helmet) * crystal helm (silk helmet) * mining helm (middle-earth helmet) * field helm (radiant helmet) * helm of safeguard (strip bandana) * war hat (plumed helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (princess gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (explosive boots) * field boots (persian boots) * boots of safeguard (sharp-edged sandals) Scrolls scroll of healing (IMB AXES MUMMIES) scroll of mana (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of phase door (MANIC MINER) scroll of standard id (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of cure (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) * scroll of extra healing (TSCHAEAUWIEAUW) * scroll of greater mana restoration (THE TYPE OF ICE BLOCK HATES YOU) Tools yellow lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jedi... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.