Leeroy, chaotic male albae Thalmor ---------- |........| |.......<| |........| |........| --------.- #########,,# #,,,,,#,,,## --+- -- ###--|-%--# |....... ,,,..;..%| ###|@....| ##|..)..| ,,-.....| ##|..^..| ------- [Leeroy the Whitegold Ambassador] St17 Dx10 Co12 In11 Wi11 Ch6 ThaAlbMalCha Dlvl:3 $48 HP-4(68) Pw73(73) AC10 Xp5/193 Wt108/1860 T1135 Elb Latest messages As you read the scroll, it disappears. Your body is transported to another location! The door opens. You hear some noises. The pale white shark bites you! [-32 -> 22] You hear some noises in the distance. There is a wall in the way! (2x) # What do you want to read? [e-irt or ?*] As you read the scroll, it disappears. Your body is transported to another location! Pick an object. @ a human or elf or you (albae thalmor called Leeroy) Accessing Pokedex entry for thalmor... Base statistics of this monster type: Base level = 10, difficulty = 14, AC = 10, magic resistance = 2, alignment -20. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). Resists sleep. Conveys sleep resistance. Not genocidable, carnivorous, herbivorous. See invisible. Has infravision. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical 1d4, uses magic spell(s) - random magic spell What do you want to write with? [- acdkt or ?*] You write in the dust with your fingers. What do you want to write in the dust here? The thalmor called Rulindil the whitegold ambassador drops 3 uncursed +0 dark elven arrows {0}. The pale white shark bites you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30} c - a ! uncursed +0 dark elven bow (weapon in hands) {12} d - 47 uncursed +0 dark elven arrows (in quiver) {1} k - 18 cursed -1 darts {0} Armor b - an uncursed +0 elven mithril-coat {60} Scrolls e - 3 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} r - a heavily cursed finalized scroll of fire {0} Potions s - an uncursed potion of gain level {0} Rings t - a cursed -3 ring of gain dexterity {0} Tools m - an uncursed bag of holding {5} Contents of the bag of holding: an uncursed candy bar {0} an uncursed spellbook of light (4:3) {0} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 15 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: stunnopathy Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 24 Gem identification only worked 100 times out of 144 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 22% Implant drop chance was reduced to 82% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 79% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 51% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: whip (turn 11) The following skill became untrainable if you tried to train it too early: searching (turn 32) The following skill became untrainable after a while: polymorphing (turn 43587) The following skill couldn't be trained before a certain turn number is reached: implants (turn 65906) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 28049 Monster spawn increase reached its maximum at turn 228052 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 875665 The monster class that cannot be genocided was trove The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: ivory warp patch (freq bonus 4) The monster species that spawned more often: fat roper (freq bonus 6) The monster species that spawned more often: orc sorceror (freq bonus 10) The monster species that spawned more often: steel weevil (freq bonus 18) The monster species that spawned more often: cerulean ogre (freq bonus 12) The monster species that spawned more often: farting girl (freq bonus 3) The monster species that spawned more often: throughout abjured (freq bonus 14) The monster species that spawned more often: ultramarine stalk (freq bonus 42) The monster species that spawned more often: tomb viper (freq bonus 12) The monster species that spawned more often: porter hungry stalk (freq bonus 42) The monster species that spawned more often: opaque jelly (freq bonus 6) The monster species that spawned more often: healing iron piercer (freq bonus 24) The monster species that spawned more often: nexus force patch (freq bonus 10) The monster species that spawned more often: babau (freq bonus 9) The monster species that spawned more often: thick potato (freq bonus 6) The monster species that spawned more often: breezier rumrunner (freq bonus 2) The monster species that spawned more often: cluckwork soldier (freq bonus 9) The monster species that spawned more often: blue dragon (freq bonus 18) The monster species that spawned more often: Aline (freq bonus 2) The monster species that spawned more often: Keystone Inspector (freq bonus 5) The monster trait that was more common: monsters that eat meat (freq bonus 5) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster species that never randomly spawned: yellow jaguar The monster species that never randomly spawned: lava dragon The monster species that never randomly spawned: amulet trove The monster species that never randomly spawned: Tenebrous The monster species that never randomly spawned: negation gleaner The monster species that never randomly spawned: flying wild dog The monster species that never randomly spawned: rodding unlit The monster species that never randomly spawned: capricorn desperation The monster species that never randomly spawned: outwork portable The monster species that never randomly spawned: chaotic spider The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was never generated: burrow (beautiful) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: chain mail ((null)) The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 21) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 100) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 8) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 19) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 26) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 11) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 16) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: map amnesia trap (freq bonus 8) Trap randomization happened for 1 in 384 traps Next attribute increase check would have come at turn 1904 Strength training was 3 Dexterity training was 8 Wisdom training was 9 Constitution training was 28 You were sleep resistant You were magic-protected You were standing on an active Elbereth engraving You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having fear resistance (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1946 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - light 1 divine 0% 127% Techniques known in the end Name Level Status dazzle 5XR Prepared(0) weapon practice 5 R Reloading(690) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Reloading(750) invoke deity 5 R Prepared(0) blood ritual 5 R Prepared(0) charge saber 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (etched helmet) * skullcap (radiant helmet) * flack helmet (spired helmet) * crystal helm (mechanical helmet) * mining helm (winged helmet) * field helm (crested helmet) * helm of safeguard (weeping helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (racer gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (rainbow boots) * boots of safeguard (buffalo boots) Scrolls scroll of healing (FORC RISE WHEN KEY IS HIT) scroll of mana (SNAPE KILLED DUMBLEDORE) scroll of phase door (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) scroll of standard id (YOUR MUM LMAO FUCKING REKT) scroll of cure (NYEHEHE) * scroll of extra healing (POLSKA TO WIELKI KRAJ) * scroll of greater mana restoration (MUMAK MUST DIE) scroll of fire (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) Spellbooks spellbook of light (rocky) Potions potion of gain level (liquid) Rings ring of gain dexterity (cashed) Tools bag of holding (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures an ant a large cockroach a blob a fox a wild dog a wild wolf 2 rabid jackals a floating eye a normal jelly an aqua kobold a baby mimic 0 group goblins (2 created) 0 goblin cops (1 created) 0 cave goblins (1 created) a rothe (2 created) 2 sewer rats 0 black rats (1 created) a chipmunk an eevee a green centipede 0 handsome gray unicorns (1 created) 0 bitter maggots (1 created) a grid bug an egg-laying mammal 0 low centaurs (1 created) a whirlwind 0 green force fungi (1 created) 0 gnome comrades (1 created) a New Kop a mummy a slimebesu 0 gray speezes (1 created) 2 striped rat snakes a blabbering otaku a squint-eyed rogue 0 aimless-looking merchants (1 created) 0 mean-looking mercenaries (1 created) an innkeeper 0 bumbling priests (1 created) a normal human a breton a nord a navi 0 thalmors (1 created) 0 shopkeepers (2 created) 0 infernal potatoes (1 created) 0 jellyfish (1 created) 0 merfolks (1 created) 0 pale white sharks (1 created) a twen an energy trove 57 creatures born. 35 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 8 times You eaten food with animal by-products 6 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 27 monsters You read items or engraved 14 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (23 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (50 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (21 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (10 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 916 points, and 48 pieces of gold, after 1135 moves. Killer: a monster (pale white shark) You were level 5 with a maximum of 68 hit points when you died. You reached the 69th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 67 950 Leeroy-Wil-Alb-Mal-Cha escaped the dungeon [max level 1]. 16 [16] 68 920 Dracopent-Mah-Mum-Fem-Cha escaped the dungeon [max level 1]. 40 [47] *69 916 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a monster (pale white shark). - [68] 70 906 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a rocket. - [84] 71 897 Dracopent-Pok-Lyc-Fem-Law died in The Dungeons of Doom on level 2. Killed by a monster (outstanding adduced). - [59]