Leeroy, chaotic male albae Thalmor ------------ |.........@@ |.....$....| |....d.....| +...d......| ------------ [Leeroy the Concordate Agent] St9 Dx8 Co14 In6 Wi8 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: magic resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 54 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 31 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Musable item generation frequency had a negative bias of 9% Ring drop chance was reduced to 72% Armor drop chance was reduced to 91% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: morning star (turn 5) The following skill became untrainable if you tried to train it too early: elemental spells (turn 60) The following skill became untrainable after a while: matter spells (turn 7885) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 15066) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49949 Monster spawn increase reached its maximum at turn 177929 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1066104 The monster class that cannot be genocided was mimic The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 4) The monster species that spawned more often: burninator (freq bonus 15) The monster species that spawned more often: weatherworn freebie (freq bonus 12) The monster species that spawned more often: hidden rutterkin (freq bonus 42) The monster species that spawned more often: giant owl (freq bonus 32) The monster species that spawned more often: stamen powerboat clamorer handout unrelinquished (freq bonus 15) The monster species that spawned more often: chaos master (freq bonus 28) The monster species that spawned more often: dour rat (freq bonus 21) The monster species that spawned more often: genin (freq bonus 88) The monster species that spawned more often: nondescript warp patch (freq bonus 108) The monster species that spawned more often: sewed inch (freq bonus 15) The monster species that spawned more often: weretrapper (freq bonus 28) The monster species that spawned more often: Melkor (freq bonus 12) The monster species that spawned more often: giant group permamimic (freq bonus 144) The monster species that spawned more often: abilene blench (freq bonus 48) The monster species that spawned more often: formian crusher (freq bonus 12) The monster species that spawned more often: spike ripper (freq bonus 28) The monster species that spawned more often: Bubbling Kop (freq bonus 24) The monster species that spawned more often: Minator Kchief (freq bonus 11) The monster species that spawned more often: huntercat (freq bonus 21) The monster species that spawned more often: dim force fungus (freq bonus 36) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 4) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 2) The monster species that never randomly spawned: eagle The monster species that never randomly spawned: porter magic-colored fungus The monster species that never randomly spawned: electric mage The monster species that never randomly spawned: thorned strider The monster species that never randomly spawned: huge flaming sphere The monster species that never randomly spawned: arctic fern sprout The monster species that never randomly spawned: fish rooftop The monster species that never randomly spawned: gazer The monster species that never randomly spawned: deimonidaine The monster species that never randomly spawned: silent watcher The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: fluorite (violet) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: fog horn (horn) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: grenade launcher ((null)) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 20) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 8) The RNG hath decreed that this item was generated more often: immunity to drawbridges (drawn, freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 9) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 7) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 3) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 10) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 8) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 81) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 63) The RNG hath decreed that this item was always generated cursed: display loss stone (gray) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: cyan dragon scales ((null)) The RNG hath decreed that this trap was always invisible: katharina trap The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 3) Trap randomization happened for 1 in 377 traps Next attribute increase check would have come at turn 459 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (101) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (radiant helmet) * sedge hat (internet helmet) * skullcap (wok-shaped helmet) * flack helmet (deformed helmet) * crystal helm (mechanical helmet) * mining helm (water-pipe helmet) * field helm (spired helmet) * helm of safeguard (narrow helmet) * war hat (golden helmet) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (poor gloves) * commander gloves (parked gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (area boots) * field boots (hot boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (RIBBET) scroll of phase door (MODD ARCHWILIO) scroll of standard id (DONT STARE ME ALWAYS) scroll of cure (SVDUNPX SVPXUNPX) * scroll of extra healing (CHOP CHOP MASTA ONION) * scroll of greater mana restoration (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.