Leeroy, chaotic male albae Thalmor ----- ....| |.@@| |x..| ----- [Leeroy the Concordate Agent] St11 Dx16 Co13 In8 Wi11 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +6 dark elven arrows named Amusing Ivo's Fury (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: free action Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 86 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 78% chance Ring drop chance was reduced to 81% Amulet drop chance was reduced to 99% Potion drop chance was reduced to 84% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 92% Tool drop chance was reduced to 97% Food drop chance was reduced to 97% Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: implants (turn 16) The following skill became untrainable if you tried to train it too early: body spells (turn 273) The following skill became untrainable after a while: body spells (turn 51740) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 30694) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 79568 Monster spawn increase reached its maximum at turn 337928 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 996450 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 28) The monster species that spawned more often: chuckling bulb (freq bonus 6) The monster species that spawned more often: Ruea's block-heeled combat boot (freq bonus 42) The monster species that spawned more often: cigarette dwarf (freq bonus 16) The monster species that spawned more often: mouthpart blobbed overinvest (freq bonus 8) The monster species that spawned more often: skylab renegade (freq bonus 36) The monster species that spawned more often: agent black stalk (freq bonus 10) The monster species that spawned more often: giant brown rat (freq bonus 12) The monster species that spawned more often: steam ant (freq bonus 6) The monster species that spawned more often: chemical colony (freq bonus 4) The monster species that spawned more often: techno star (freq bonus 9) The monster species that spawned more often: giant garbage rat (freq bonus 8) The monster species that spawned more often: frogman chieftain (freq bonus 48) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 30) The monster species that spawned more often: ragwort specifying (freq bonus 4) The monster species that spawned more often: charging kindness (freq bonus 8) The monster species that spawned more often: concussed steamering (freq bonus 15) The monster species that spawned more often: big trapper (freq bonus 8) The monster species that spawned more often: Katia's leather boot (freq bonus 16) The monster species that spawned more often: Sue Lyn's plateau boot (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters with extra painful attacks (freq bonus 5) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster species that never randomly spawned: barb mushroom The monster species that never randomly spawned: real retention hound The monster species that never randomly spawned: blade of slaughter The monster species that never randomly spawned: US presidential election loser The monster species that never randomly spawned: giant totoro The monster species that never randomly spawned: sword fighter The monster species that never randomly spawned: topic topwork transportability The monster species that never randomly spawned: Markus The monster species that never randomly spawned: newsboy bowering The monster species that never randomly spawned: weremindflayer The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: heavy status cloak (phantom cloak) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: boots of displacement (hugging boots) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 19) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 6) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 9) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of clumsiness (mnemonic, freq bonus 14) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 33) The RNG hath decreed that this item was generated more often: momhat (kitchen hat, freq bonus 16) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 11) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 9) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 104) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was always generated cursed: helm of true sight (translucent helmet) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this trap was always invisible: complete gray spell trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 1) Trap randomization happened for 1 in 744 traps Next attribute increase check would have come at turn 1033 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from using the force like a real jedi (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (58) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (orange visored helmet) * skullcap (cone-shaped helmet) * flack helmet (internet helmet) * crystal helm (space helmet) * mining helm (round helmet) * field helm (meso helmet) * helm of safeguard (guzzle helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (uncanny gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (heroine mocassins) * boots of safeguard (winter boots) Scrolls scroll of healing (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of mana (PROTECTION FAULT AT ADDRESS 000D 001D) scroll of phase door (OMIAZBOYISU531) scroll of standard id (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of cure (POKE MONGO) * scroll of extra healing (PHOL ENDE WODAN) * scroll of greater mana restoration (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.