Leeroy, chaotic male albae Undead Slayer -------- |..d...+ +.@r...| |....... ------ - [Leeroy the Assistant] St13 Dx11 Co12 In9 Wi9 Ch9 UndAlbMalCha Dlvl:1 $0 HP30(30) Pw28(28) AC2 Exp1 T3 Latest messages Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. sprigs of wolfsbane - This is a comestible. Color: green. Material: organic. Appearance: (null). It can be eaten. If you're having trouble with lycanthropes infecting you, eating this vegetarian piece of food will cure you. lembas wafers - This is a comestible. Color: white. Material: organic. Appearance: (null). It can be eaten. A type of 'elven' bread that is more filling than any real-world vegetarian food can ever be. lembas wafers - This is a comestible. Color: white. Material: organic. Appearance: (null). It can be eaten. A type of 'elven' bread that is more filling than any real-world vegetarian food can ever be. # potion of holy water - This is a potion. Color: cyan. Material: glass. Appearance: clear. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Water potions behave differently if they are blessed (holy water) or cursed (unholy water). Quaffing (un)holy water has a variety of effects, and it will alter the blessed/cursed/uncursed status of items dipped into it. Plain water also has some marginal uses. potion of holy water - This is a potion. Color: cyan. Material: glass. Appearance: clear. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Water potions behave differently if they are blessed (holy water) or cursed (unholy water). Quaffing (un)holy water has a variety of effects, and it will alter the blessed/cursed/uncursed status of items dipped into it. Plain water also has some marginal uses. What do you want to throw? [abc or ?*] In what direction? [hykulnjb><] The potion of holy water misses the little dog. A finalized potion of holy water {0} shatters! The little dog just misses the rabbit. You hear a door open. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 170 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 34 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 98% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 86% Tool drop chance was reduced to 68% Food drop chance was reduced to 74% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 25) The following skill became untrainable if you tried to train it too early: spirituality (turn 65) The following skill became untrainable after a while: elemental spells (turn 24341) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 5038) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25049 Monster spawn increase reached its maximum at turn 180142 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1437497 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: nacelle comprehensively (freq bonus 12) The monster species that spawned more often: elder thing (freq bonus 72) The monster species that spawned more often: dashboard wiped (freq bonus 12) The monster species that spawned more often: black missingno (freq bonus 8) The monster species that spawned more often: dream fungus (freq bonus 24) The monster species that spawned more often: fuckit (freq bonus 21) The monster species that spawned more often: glowing growth (freq bonus 12) The monster species that spawned more often: generated flying fish (freq bonus 8) The monster species that spawned more often: hello kitty (freq bonus 36) The monster species that spawned more often: evasive cuntgun trooper (freq bonus 8) The monster species that spawned more often: poppet overincline beastliest (freq bonus 16) The monster species that spawned more often: icy beam (freq bonus 120) The monster species that spawned more often: Officer Katcher (freq bonus 24) The monster species that spawned more often: nycademon (freq bonus 14) The monster species that spawned more often: jumping champion (freq bonus 20) The monster species that spawned more often: teal stalk (freq bonus 12) The monster species that spawned more often: hobbit bandit (freq bonus 10) The monster species that spawned more often: mycobacterium grunter (freq bonus 12) The monster species that spawned more often: vodka drinker (freq bonus 18) The monster species that spawned more often: gray speeze (freq bonus 12) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster species that never randomly spawned: scorching archer The monster species that never randomly spawned: behooving unbeknown The monster species that never randomly spawned: water devil The monster species that never randomly spawned: fenh sephirah The monster species that never randomly spawned: golden force patch The monster species that never randomly spawned: swasi guy The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: superscripted wed The monster species that never randomly spawned: BDSM lady The monster species that never randomly spawned: dune beast The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: cloak of displacement (piece of cloth) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 17) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED, freq bonus 8) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 10) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 94) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 2) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: poison brand (curare-impregnated) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 1) Trap randomization happened for 1 in 809 traps Next attribute increase check would have come at turn 2241 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were aware of the presence of something You were warned of undead You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seth The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1598) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1XR Prepared(0) dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (kitchen hat) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (less helmet) * skullcap (inkcoat helmet) * flack helmet (rotating helmet) * crystal helm (knowledgeable helmet) * mining helm (wok-shaped helmet) * field helm (viking helmet) * helm of safeguard (radiant helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (spanish gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (lead gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (jungle boots) * boots of safeguard (spider boots) Scrolls scroll of healing (IKISIPHTHEARARACHARAEPHTHISIKE) scroll of mana (ANGULAR SIGN) scroll of phase door (AAIO) scroll of standard id (JE SUIS COVFEFE) scroll of cure (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) * scroll of extra healing (APOFFEA BUTT) * scroll of greater mana restoration (HONNI SOIT QUI MAL Y PENSE) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Undead Slayer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.