Leeroy, chaotic male albae Undertaker --------- |..d_...| |..@....| |.......| ...{....| |.......| |.......| --------- [Leeroy the Hearse Driver] St7 Dx7 Co10 In8 Wi11 Ch6 UntAlbMalCha Dlvl:1 $0 HP30(30) Pw26(26) AC13 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Undertaker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. You don't know any spells right now. # (3x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: hallu party You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 194 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 47 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 276 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 93% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 99% Armor drop chance was reduced to 93% Tool drop chance was reduced to 85% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: bow (turn 4) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 5) The following skill became untrainable after a while: dart (turn 43421) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 41185) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95045 Monster spawn increase reached its maximum at turn 397685 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1359358 The monster class that cannot be genocided was turret The monster class that was spawned more often: vortex (freq bonus 1) The monster species that spawned more often: superruby (freq bonus 12) The monster species that spawned more often: ammonic nighthawk (freq bonus 4) The monster species that spawned more often: lizard man (freq bonus 10) The monster species that spawned more often: Felix (freq bonus 12) The monster species that spawned more often: flying owlbear (freq bonus 12) The monster species that spawned more often: purest porringer (freq bonus 14) The monster species that spawned more often: elf mummy (freq bonus 18) The monster species that spawned more often: water grue (freq bonus 12) The monster species that spawned more often: antechamber signifier stonewall vindicated (freq bonus 3) The monster species that spawned more often: icy draconian (freq bonus 22) The monster species that spawned more often: Rhan-Tegoth (freq bonus 3) The monster species that spawned more often: imprecisely being (freq bonus 8) The monster species that spawned more often: small locust (freq bonus 4) The monster species that spawned more often: division thief (freq bonus 2) The monster species that spawned more often: denuclearize birdmen (freq bonus 4) The monster species that spawned more often: gomi soldier (freq bonus 8) The monster species that spawned more often: amazon (freq bonus 10) The monster species that spawned more often: tour de dope winner (freq bonus 12) The monster species that spawned more often: nexus naga (freq bonus 6) The monster species that spawned more often: unhealthy mushroom (freq bonus 8) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 5) The monster trait that was more common: monsters that are slithy (freq bonus 12) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 3) The monster trait that was more common: silent monsters (freq bonus 6) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 16) The monster species that never randomly spawned: martian missile walker The monster species that never randomly spawned: space orc boss The monster species that never randomly spawned: dreggiest navigability The monster species that never randomly spawned: purple warp patch The monster species that never randomly spawned: climatical commie The monster species that never randomly spawned: cold person The monster species that never randomly spawned: master sky dragon The monster species that never randomly spawned: automatic turret The monster species that never randomly spawned: pile of very angry coins The monster species that never randomly spawned: knapsack goat The RNG hath decreed that this item was never generated: implant of stature (thin) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 15) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 15) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 17) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 19) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 6) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 24) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 6) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 11) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 4) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: implant of combat (echoing) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: clockwise spin trap (freq bonus 4) Trap randomization happened for 1 in 50 traps Next attribute increase check would have come at turn 1690 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having an increased fear factor (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Orcus The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (276) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (ITAINO ITAINO TONDEKE) scroll of mana (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of phase door (SUS QUO SUM) scroll of standard id (ZOUCH ZOUKI TO PARY) scroll of cure (SACRED TRANSPOSITIONS) * scroll of extra healing (THREW THE PIN INSTEAD OF THE GRENADE) * scroll of greater mana restoration (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) Wands wand of undead turning (gravel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Undertaker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.