Leeroy, chaotic male undefined Thalmor - -----+-- |.`...@..| |......@.| |........+ |........| |........| ---------- [Leeroy the Concordate Agent] St7 Dx8 Co7 In11 Wi8 Ch5 ThaUndMalCha Dlvl:1 $0 HP16(16) Pw11(11) AC10 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male undefined Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. What do you want to take off? [b or ?*] You finish taking off your gloves. pair of gauntlets of power - This is a piece of armor. Color: transparent. Material: tar. Appearance: tar gloves. Slot: gloves. It can be worn for protection (armor class, magic cancellation etc.). A powerful pair of gauntlets that increases the wearer's strength. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 silk spear (weapon in hand) {12} c - an uncursed +0 axe (alternate weapon; not wielded) {24} d - 50 uncursed +1 hand blasters {600} Armor b - an uncursed +0 pair of gauntlets of power {4} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - a * uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: displacement You could not have this property intrinsically: speed Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 41 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 56% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 49% Implant drop chance was reduced to 81% Armor drop chance was reduced to 95% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: long sword (turn 4) The following skill became untrainable if you tried to train it too early: pick-axe (turn 1500) The following skill became untrainable after a while: attack spells (turn 11145) The following skill couldn't be trained before a certain turn number is reached: implants (turn 75262) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37697 Monster spawn increase reached its maximum at turn 192357 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 5544248 The monster class that cannot be genocided was nemese The monster class that was spawned more often: Keystone Kop (freq bonus 8) The monster species that spawned more often: raging blaze (freq bonus 10) The monster species that spawned more often: evercloaked xorn (freq bonus 18) The monster species that spawned more often: real force patch (freq bonus 30) The monster species that spawned more often: bright blue mushroom (freq bonus 20) The monster species that spawned more often: visor crow (freq bonus 60) The monster species that spawned more often: blue blob (freq bonus 72) The monster species that spawned more often: protected gray unicorn (freq bonus 18) The monster species that spawned more often: lynx (freq bonus 54) The monster species that spawned more often: shaman (freq bonus 20) The monster species that spawned more often: vampiric mushroom (freq bonus 44) The monster species that spawned more often: bipolar oddity (freq bonus 60) The monster species that spawned more often: slow colony (freq bonus 40) The monster species that spawned more often: defense curse beetle (freq bonus 9) The monster species that spawned more often: mimic chicken (freq bonus 14) The monster species that spawned more often: disapproving eye (freq bonus 20) The monster species that spawned more often: algroth (freq bonus 30) The monster species that spawned more often: currie telephonically (freq bonus 66) The monster species that spawned more often: cloud stalker (freq bonus 18) The monster species that spawned more often: foggy ogre (freq bonus 20) The monster species that spawned more often: wizard eye (freq bonus 30) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: skilled boomer The monster species that never randomly spawned: pignorated eminency The monster species that never randomly spawned: undead shapeshifter The monster species that never randomly spawned: gray sniper The monster species that never randomly spawned: standstill toxemia bristlier blustering The monster species that never randomly spawned: Sabrina's block-heeled sandal The monster species that never randomly spawned: bury saucebox The monster species that never randomly spawned: perjurer breeched The monster species that never randomly spawned: garbage kinglet The monster species that never randomly spawned: sartorially signified nuncle The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was never generated: poison (mum) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 200) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 2) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 10) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 8) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 6) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 4) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: magic missile (vellum) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: contamination trap (freq bonus 4) Trap randomization happened for 1 in 501 traps Next attribute increase check would have come at turn 786 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1499 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (389) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor gauntlets of power (tar gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (long-hair helmet) * sedge hat (greenery helmet) * skullcap (complete helmet) * flack helmet (dream helmet) * crystal helm (grimace helmet) * mining helm (plumed helmet) * field helm (RNG helmet) * helm of safeguard (less helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (occultism gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (sharp-edged sandals) * boots of safeguard (fin boots) Scrolls scroll of healing (LIFE RISK JAM ALSO DAMAGED) scroll of mana (ROBBER BUS) scroll of phase door (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of cure (FRAUSCH) * scroll of extra healing (BIEN TACHYMETRE GRESILLEMENT) * scroll of greater mana restoration (WAKE ME UP AND SIGH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.