Leeroy, chaotic male undefined Thalmor ---------- .......... |........| °......... |..@.@...| +....$.... ---------- [Leeroy the Concordate Agent] St14 Dx6 Co10 In8 Wi9 Ch8 ThaUndMalCha Dlvl:1 $0 HP16(16) Pw11(11) AC4 Exp1 T8 Latest messages silk spear - This is a weapon. Color: white. Material: silk. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's a soft spear with a sharp tip. It can be thrown. silk spear - This is a weapon. Color: white. Material: silk. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. It's a soft spear with a sharp tip. It can be thrown. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) axes - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard axe that does moderate damage. It can be used to chop down trees. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) What do you want to throw? [acd or ?*] In what direction? [hykulnjb><] You see here an uncursed +0 axe {24}. j - an uncursed +0 axe {24}. axes - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard axe that does moderate damage. It can be used to chop down trees. You displaced your thalmor called Rulindil the concordate agent. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 crossbow bolt (in quiver) {0} c - an uncursed +0 silk spear (weapon in hand) {12} d - 49 uncursed +0 axes (alternate weapon; not wielded) {1176} j - an uncursed +0 axe {24} Armor b - a blessed +0 banded mail (being worn) {160} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 16 Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 74% Musable item generation frequency had a negative bias of 26% Ring drop chance was reduced to 75% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 64% Tool drop chance was reduced to 83% Food drop chance was reduced to 96% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 4) The following skill became untrainable if you tried to train it too early: axe (turn 1800) The following skill became untrainable after a while: spirituality (turn 25096) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 28260) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77935 Monster spawn increase reached its maximum at turn 305761 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 776243 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: nasty spined devil (freq bonus 10) The monster species that spawned more often: film vertex (freq bonus 12) The monster species that spawned more often: urinated rime (freq bonus 12) The monster species that spawned more often: brown mushroom patch (freq bonus 9) The monster species that spawned more often: werehuggingboot (freq bonus 18) The monster species that spawned more often: scarlet force fungus (freq bonus 6) The monster species that spawned more often: Charlotte's hugging boot (freq bonus 27) The monster species that spawned more often: stone elemental (freq bonus 3) The monster species that spawned more often: martian service robot (freq bonus 4) The monster species that spawned more often: clock force patch (freq bonus 12) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 12) The monster species that spawned more often: colorless growth (freq bonus 120) The monster species that spawned more often: tushing decrease (freq bonus 5) The monster species that spawned more often: Simurgh (freq bonus 12) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 3) The monster species that spawned more often: maelstrom (freq bonus 9) The monster species that spawned more often: poison vortex (freq bonus 8) The monster species that spawned more often: premiere hive opulent impudent (freq bonus 11) The monster species that spawned more often: lemur (freq bonus 12) The monster species that spawned more often: agent black growth (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster trait that was more common: monsters whose attacks push you back (freq bonus 4) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster species that never randomly spawned: caning calligraphic The monster species that never randomly spawned: brighter star The monster species that never randomly spawned: hex dragon The monster species that never randomly spawned: Laura's soft mocassin The monster species that never randomly spawned: gore force patch The monster species that never randomly spawned: consigning echidna admissible The monster species that never randomly spawned: truckage treacherously The monster species that never randomly spawned: attractive demimondaine The monster species that never randomly spawned: hippocampus The monster species that never randomly spawned: impalpable bedim pinioning The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 24) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 13) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 6) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 217) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 2) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 13) The RNG hath decreed that this item was generated more often: blind self (irritating, freq bonus 8) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 16) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 47) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: nurse trap (freq bonus 9) Trap randomization happened for 1 in 417 traps Trap difficulty was increased by 84 Next attribute increase check would have come at turn 1756 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You saw invisible You had infravision You had 1492 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (thinking helmet) * skullcap (tasseled helmet) * flack helmet (silk helmet) * crystal helm (hydra helmet) * mining helm stone (rubynus helmet) * field helm (full helmet) * helm of safeguard (basin helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (moth-bitten gloves) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (brand-new gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (irregular boots) * boots of safeguard (velvet pumps) Scrolls scroll of healing (OLD HIT CONTINUE OR WILL LOSE CONTINUE) scroll of mana (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of phase door (KATNISS SHOT PEETA IN THE HEAD) scroll of standard id (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of cure (AMGEMS SLAK) * scroll of extra healing (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) * scroll of greater mana restoration (STRC PRST SKRZ KRK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.