Leeroy, chaotic male undefined Thalmor -------------- +@...........| |.@........... ..)..........| |............| |............. -----.-#------ [Leeroy the Concordate Agent] St17 Dx12 Co9 In18 Wi13 Ch8 ThaUndMalCha Dlvl:1 $0 HP16(16) Pw11(11) AC1 Exp1 T6 Latest messages The moon is waning tonight. aklyses - This is a weapon. Color: cyan. Material: iron. Appearance: thonged club. You can wield it to attack enemies. Some weapons are also suitable for throwing. Stronger than a regular club, but still crappy. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) set of green dragon scales - This is a piece of armor. Color: green. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as poison resistance. # You miss the hobbit gentleman. The hobbit gentleman wields a dagger {4}! The hobbit gentleman thrusts her dagger. Your green dragon scales blocks the hobbit gentleman's attack. You kill the hobbit gentleman! Beware, there will be no return! Still climb? [yn] (n) # You can't polymorph at will. The thalmor called Rulindil the concordate agent picks up a finalized spellbook {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 461 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 52% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 93% Tool drop chance was reduced to 84% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: sling (turn 42) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2405) The following skill became untrainable after a while: shuriken (turn 29079) The following skill couldn't be trained before a certain turn number is reached: saber (turn 45472) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 112616 Monster spawn increase reached its maximum at turn 227230 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 597735 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: twen (freq bonus 8) The monster species that spawned more often: snow monkey (freq bonus 32) The monster species that spawned more often: pain bulb (freq bonus 36) The monster species that spawned more often: solid mold (freq bonus 16) The monster species that spawned more often: clay growth (freq bonus 8) The monster species that spawned more often: rod permamimic (freq bonus 12) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 12) The monster species that spawned more often: ruinable sojourning ameliorated (freq bonus 16) The monster species that spawned more often: lash mistress (freq bonus 8) The monster species that spawned more often: Dragon Lord (freq bonus 10) The monster species that spawned more often: cognizance atherosclerotic (freq bonus 5) The monster species that spawned more often: wailing beast (freq bonus 6) The monster species that spawned more often: taser turret (freq bonus 40) The monster species that spawned more often: dog investor rivalry (freq bonus 10) The monster species that spawned more often: posturer vole connecticut shuffled (freq bonus 7) The monster species that spawned more often: rancidifying putt (freq bonus 108) The monster species that spawned more often: anubite (freq bonus 24) The monster species that spawned more often: razorfin fish (freq bonus 60) The monster species that spawned more often: wounding knight (freq bonus 28) The monster species that spawned more often: mist man (freq bonus 16) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 7) The monster species that never randomly spawned: pixie The monster species that never randomly spawned: dim monster The monster species that never randomly spawned: homing thunder caller The monster species that never randomly spawned: scribing solemnizing The monster species that never randomly spawned: Doabli The monster species that never randomly spawned: spoof privet reel The monster species that never randomly spawned: scrap titan The monster species that never randomly spawned: big bot The monster species that never randomly spawned: young adult psychic dragon The monster species that never randomly spawned: holocrine nonproductive The RNG hath decreed that this item was never generated: coffee (laurel) The RNG hath decreed that this item was never generated: remove resistance (cyclic) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: diode (two-wired thing) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: platinum dragon scales ((null)) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 37) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 6) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 13) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 39) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 17) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 4) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 13) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 5) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 51) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: implant of vanilla (hellatial) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 2) Trap randomization happened for 1 in 641 traps Next attribute increase check would have come at turn 308 Strength training was 0 Dexterity training was 1 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1493 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (547) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * bill-guisarme (hooked polearm) * aklys (thonged club) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (cone-shaped helmet) * skullcap (green bowel) * flack helmet (long-hair helmet) * crystal helm (hydra helmet) * mining helm stone (rubynus helmet) * field helm (horned helmet) * helm of safeguard (padded helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (viva gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (spanish gloves) * commander gloves (racer gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (gentle boots) * boots of safeguard (sexy heels) Scrolls scroll of healing (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of mana (SUDDENLY THE DUNGEON COLLAPSES) scroll of phase door (HOW CONVENIENT) scroll of standard id (FIQHACK CREATEMONSTER SPAMSPAMSPAM) scroll of cure (CTRL ALT DEL) * scroll of extra healing (SUDDENLY THE ALTAR VANISHES) * scroll of greater mana restoration (HAHAHAHAHAHAHA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (21 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 24 points, Since you escaped early, the score list will not be checked.