Leeroy, chaotic male albae Thalmor - -|---.------- +.............| |.............| |.............. |.........@...| +.........@...| --------------- [Leeroy the Concordate Agent] St12 Dx8 Co9 In7 Wi7 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 104 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 71% Amulet drop chance was reduced to 74% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 77% Monster death drops spawned with only 86% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: implants (turn 6) The following skill became untrainable if you tried to train it too early: polearms (turn 70) The following skill became untrainable after a while: chaos spells (turn 37925) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 55203) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29660 Monster spawn increase reached its maximum at turn 116933 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 782943 The monster class that cannot be genocided was lich The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 4) The monster species that spawned more often: RNG grue (freq bonus 9) The monster species that spawned more often: white star (freq bonus 5) The monster species that spawned more often: leprechaun fanatic (freq bonus 24) The monster species that spawned more often: merfolk (freq bonus 18) The monster species that spawned more often: ultra demon (freq bonus 3) The monster species that spawned more often: huorn (freq bonus 6) The monster species that spawned more often: greater xorn (freq bonus 4) The monster species that spawned more often: manly cantilevered (freq bonus 5) The monster species that spawned more often: Woodland-elf rogue (freq bonus 12) The monster species that spawned more often: darkness gloam (freq bonus 4) The monster species that spawned more often: dissed guise (freq bonus 8) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 3) The monster species that spawned more often: hatchetlike maundy (freq bonus 16) The monster species that spawned more often: ammonic nighthawk (freq bonus 12) The monster species that spawned more often: black archer (freq bonus 24) The monster species that spawned more often: dark elf (freq bonus 48) The monster species that spawned more often: scary monster (freq bonus 6) The monster species that spawned more often: quantum crasher (freq bonus 60) The monster species that spawned more often: aboard gunmetal (freq bonus 16) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster species that never randomly spawned: undead noblewoman The monster species that never randomly spawned: undead graduate The monster species that never randomly spawned: lyrical flophouse The monster species that never randomly spawned: dwarven ranger The monster species that never randomly spawned: sergeant The monster species that never randomly spawned: hell crawler The monster species that never randomly spawned: shoed mouldy The monster species that never randomly spawned: silver growth The monster species that never randomly spawned: above caller The monster species that never randomly spawned: fake fungus The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 14) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 9) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 27) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 6) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 5) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 40) The RNG hath decreed that this item was always generated cursed: helm of telepathy (visored helmet) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: cypher helm (basin helmet) The RNG hath decreed that this item was always generated cursed: full healing (black) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: disintegration beam (fuzzy) The RNG hath decreed that this item was always generated cursed: battery stone (gray) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: automore trap (freq bonus 1) Trap randomization happened for 1 in 231 traps Next attribute increase check would have come at turn 353 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (177) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (anti-government helmet) * sedge hat (green bowel) * skullcap (less helmet) * flack helmet (rural helmet) * crystal helm (strip bandana) * mining helm (scuba helmet) * field helm (spinning helmet) * helm of safeguard (resounding helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (nonexistant gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (odd pair of gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (balanced boots) * boots of safeguard (orange boots) Scrolls scroll of healing (SCARAB BEETLES SHOULD HAVE MINUS20 AC) scroll of mana (ATTACK BY THROW A GOLD COIN) scroll of phase door (DRIVING IT THEIR CART AWAY) scroll of standard id (MARRIED THE LIGHT) scroll of cure (PROTECTION RACKET IS BAD LMAO) * scroll of extra healing (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) * scroll of greater mana restoration (MAY THE FORCE BE WITH YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.