Leeroy, lawful female scurrier Zookeeper ---.- |...| |xz.| |@x.| ----- [Leeroy the Dog Feeder] St11 Dx5 Co12 In10 Wi7 Ch6 ZooScuFemLaw Dlvl:1 $0 HP17(17) Pw11(11) AC12 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female scurrier Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 4 gold pieces {0}. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 bullwhip (weapon in hand) {8} Comestibles b - 5 uncursed tripe rations {0} Scrolls c - 3 blessed scrolls of taming {0} e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools d - 3 uncursed leather leashes {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 102 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 522 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 90% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 81% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 96% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: spear (turn 18) The following skill became untrainable if you tried to train it too early: club (turn 155) The following skill became untrainable after a while: matter spells (turn 30950) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 33400) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33831 Monster spawn increase reached its maximum at turn 100061 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5370682 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: sloppy force fungus (freq bonus 27) The monster species that spawned more often: ogre caster (freq bonus 18) The monster species that spawned more often: sucker patch (freq bonus 6) The monster species that spawned more often: graha deva (freq bonus 12) The monster species that spawned more often: nonclerically bedecking (freq bonus 8) The monster species that spawned more often: thank pompeii medicative (freq bonus 6) The monster species that spawned more often: warbat (freq bonus 30) The monster species that spawned more often: giant blue mouse (freq bonus 3) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 15) The monster species that spawned more often: chaos imperator (freq bonus 9) The monster species that spawned more often: sludge stalk (freq bonus 6) The monster species that spawned more often: fighter (freq bonus 3) The monster species that spawned more often: spotted jelly (freq bonus 9) The monster species that spawned more often: spaniard recognition (freq bonus 10) The monster species that spawned more often: journalism doorman chivaree (freq bonus 20) The monster species that spawned more often: Arabella's high-heeled lady shoe (freq bonus 4) The monster species that spawned more often: karmic jelly (freq bonus 9) The monster species that spawned more often: frost grue (freq bonus 6) The monster species that spawned more often: vividly indexing (freq bonus 5) The monster species that spawned more often: hobbit figure (freq bonus 8) The monster trait that was more common: monsters whose attacks push you back (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 1) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster species that never randomly spawned: advanced gnome wizard The monster species that never randomly spawned: ostro The monster species that never randomly spawned: quivering thing The monster species that never randomly spawned: Angband orc The monster species that never randomly spawned: brindled kindheartedly backslap casing The monster species that never randomly spawned: rabid jackal The monster species that never randomly spawned: colorless force patch The monster species that never randomly spawned: alienism assisi The monster species that never randomly spawned: mirror ogre The monster species that never randomly spawned: porter tiger The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: spined ball ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: speedbug boots (profiled boots) The RNG hath decreed that this item was never generated: leather gloves (old gloves) The RNG hath decreed that this item was never generated: sleep (mottled) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 36) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 413) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 28) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 18) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 35) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 26) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 34) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 11) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 7) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 9) The RNG hath decreed that this item was always generated cursed: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: nonintrinsical trap (freq bonus 2) Trap randomization happened for 1 in 640 traps Next attribute increase check would have come at turn 566 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having half physical damage (0) You were warned You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Balder The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (89) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (AWAKED FASTLY) scroll of healing (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of mana (LOMA ZATH AION ACHTHASE MA) scroll of phase door (GOT SOMETHING FOUR YOU) scroll of standard id (MASKELLI MASKELLO) scroll of cure (AMYBSOD IS A HARLOT ACCORDING TO ARRHYTHMIA) * scroll of extra healing (AUTOEXEC BAT) * scroll of greater mana restoration (KLOCK DOCK KAPOW) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zookeeper... You and Donald Duck escaped from the dungeon with 18 points, Since you escaped early, the score list will not be checked.