Leeroy, chaotic male moonelven Binder ---------- |........| |........| |........| -|-------- #,,# #,##,########## #,,,,,,,,,,,(,, ,---|------,,,, |........| ### |........| +........| |....@...| |.....f..| |........| ---------- [Leeroy the Exile] St10 Dx7 Co15 In16 Wi13 Ch8 BinMooMalCha Dlvl:1 $5 HP12(12) Pw11(11) AC10 Exp1 T70 Latest messages 5 gold pieces. Some text has been burned into the floor here. Use "r." to read it. What do you want to read? [ijklm or ?*.] Some text has been burned into the floor here. You read: "Needle-like the new log to know that SlashEM Extended are you ...". # What do you want to eat? [fgh or ?*] Never mind. # voulge - This is a weapon. Color: cyan. Material: iron. Appearance: pole cleaver. You can wield it to attack enemies. Some weapons are also suitable for throwing. A dicey two-handed polearm that can be applied to hit monsters standing two squares away. Using it at point blank range is only useful if you're riding. knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. You see here a leash {0}. There is nothing here to pick up. You see here a leash {0}. There is a wall in the way! (5x) You can't go down here. Beware, there will be no return! Still climb? [yn] (n) (2x) Your inventory Weapons a - an uncursed +0 voulge (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 9 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Gems c - 44 uncursed +0 rocks (in quiver) {0} d - 6 uncursed +0 flint stones Final attributes You have sinned Your alignment was -5 Your max alignment was -5 You carried 16 sins You could not have this property at all: fear factor You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 158 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 19 Gem identification only worked 100 times out of 210 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 34% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 54% Ring drop chance was reduced to 94% Wand drop chance was reduced to 94% Armor drop chance was reduced to 98% Food drop chance was reduced to 97% Monster death drops spawned with only 93% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: bare-handed combat The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: lightsaber (turn 1) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 350) The following skill became untrainable after a while: scimitar (turn 76313) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 27227) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93091 Monster spawn increase reached its maximum at turn 235960 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1342996 The monster class that cannot be genocided was vortex The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: warn snuffily congealing sportiest (freq bonus 40) The monster species that spawned more often: little magpie (freq bonus 30) The monster species that spawned more often: thatched imaginable (freq bonus 16) The monster species that spawned more often: wereshade (freq bonus 10) The monster species that spawned more often: evasive gray wolf (freq bonus 48) The monster species that spawned more often: nautilus steward (freq bonus 12) The monster species that spawned more often: baluchitherium (freq bonus 30) The monster species that spawned more often: transsylvanian (freq bonus 10) The monster species that spawned more often: expert dark wall (freq bonus 12) The monster species that spawned more often: benzine equinity nippier (freq bonus 5) The monster species that spawned more often: bumbling priest (freq bonus 24) The monster species that spawned more often: sickle skeleton (freq bonus 10) The monster species that spawned more often: stone golem (freq bonus 6) The monster species that spawned more often: nondescript patch (freq bonus 18) The monster species that spawned more often: three-headed snake (freq bonus 48) The monster species that spawned more often: keter sephirah (freq bonus 14) The monster species that spawned more often: son ballooner (freq bonus 48) The monster species that spawned more often: yellow missingno (freq bonus 7) The monster species that spawned more often: white laser (freq bonus 14) The monster species that spawned more often: black reaver (freq bonus 5) The monster trait that was more common: monsters of huge size (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 8) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 9) The monster species that never randomly spawned: evidenced doling The monster species that never randomly spawned: freeze The monster species that never randomly spawned: kurwa The monster species that never randomly spawned: baby domestic dragon The monster species that never randomly spawned: clock golem The monster species that never randomly spawned: acid paraelemental The monster species that never randomly spawned: ermine The monster species that never randomly spawned: centaur leader The monster species that never randomly spawned: adult lady The monster species that never randomly spawned: fencer The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: poker stick ((null)) The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 19) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 33) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 45) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 5) The RNG hath decreed that this item was generated more often: magic mapping (dusty, freq bonus 12) The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 10) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 36) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 6) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spirit thrower ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 15) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 6) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 31) The RNG hath decreed that this item was always generated cursed: bionic cloak (avenger cloak) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: stoning (petrified) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: cloak of sickness (green cloak) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: tripe ration ((null)) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 8) Trap randomization happened for 1 in 880 traps Next attribute increase check would have come at turn 486 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1429 points of nutrition remaining You were stealthy You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (459) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (PHCHYAR PA CHA MILCHITHER) scroll of mana (SKCUS YELDUD) scroll of phase door (SUDDENLY THE DUNGEON COLLAPSES) scroll of standard id (SHIN KICK OF LOVE) scroll of cure (NORVAND EXPLONIA HESPOLAUTIA DAJ VIDJST) * scroll of extra healing (EXTORTION RACKET) * scroll of greater mana restoration (NESRECA HROSCEV) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 scruffy little dogs (1 created) 0 kittens (1 created) 0 marine goblins (4 created) a silky anteater (2 created) 0 fire troves (1 created) 9 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Binder... You escaped from the dungeon with 5 points, and 5 pieces of gold, after 70 moves. Killer: escaped You were level 1 with a maximum of 12 hit points when you escaped. You reached the 154th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 152 9 Leeroy-Gee-Mns-Mal-Law escaped the dungeon [max level 1]. 20 [20] 153 8 Leeroy-Fem-Asg-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] *154 5 Leeroy-Bin-Moo-Mal-Cha escaped the dungeon [max level 1]. 12 [12] 155 4 Leeroy-Ord-Dro-Mal-Law escaped the dungeon [max level 1]. 11 [11] 156 4 Leeroy-Zyb-Alb-Mal-Cha escaped the dungeon [max level 1]. 28 [28]