Leeroy, chaotic male albae Thalmor --+--- .....| |¯...| +....| |@@..| ------ [Leeroy the Concordate Agent] St15 Dx6 Co5 In8 Wi10 Ch9 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - a blessed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed -2 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: reflection You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 19 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 81% chance Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 76% Wand drop chance was reduced to 86% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 92% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 7) The following skill became untrainable if you tried to train it too early: mace (turn 56) The following skill became untrainable after a while: trident (turn 34047) The following skill couldn't be trained before a certain turn number is reached: shield (turn 25050) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42620 Monster spawn increase reached its maximum at turn 193730 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 5827200 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: timid goblin (freq bonus 6) The monster species that spawned more often: werecow (freq bonus 72) The monster species that spawned more often: better clockwork soldier (freq bonus 7) The monster species that spawned more often: karmic lizard (freq bonus 20) The monster species that spawned more often: item damage monster (freq bonus 72) The monster species that spawned more often: armored bundle girl (freq bonus 84) The monster species that spawned more often: hc terror fodder (freq bonus 15) The monster species that spawned more often: beige mushroom (freq bonus 20) The monster species that spawned more often: drawable rutty comprehension facedown remarkably seigneurage spinet showily (freq bonus 15) The monster species that spawned more often: differ adulterer (freq bonus 9) The monster species that spawned more often: rosily trammelled (freq bonus 12) The monster species that spawned more often: greater daemon (freq bonus 21) The monster species that spawned more often: cyan dragon (freq bonus 60) The monster species that spawned more often: detestably relax (freq bonus 9) The monster species that spawned more often: large puma (freq bonus 8) The monster species that spawned more often: fire clan (freq bonus 48) The monster species that spawned more often: domina (freq bonus 15) The monster species that spawned more often: wind warp patch (freq bonus 4) The monster species that spawned more often: porter tear vortex (freq bonus 5) The monster species that spawned more often: sicker reductionism (freq bonus 14) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 8) The monster trait that was more common: monsters that count as mind flayers (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster species that never randomly spawned: time colony The monster species that never randomly spawned: wood elf tracker The monster species that never randomly spawned: The extra fleecy bundle her hugging boot The monster species that never randomly spawned: rubbernecked weigh The monster species that never randomly spawned: softener beetle The monster species that never randomly spawned: land dragon The monster species that never randomly spawned: chain smoker asshole The monster species that never randomly spawned: bricky affirm The monster species that never randomly spawned: space orc boss The monster species that never randomly spawned: force overemphasized The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: plasteel boots (white boots) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: stone of intrinsic loss (gray) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 7) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 20) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 11) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 31) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 3) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 9) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 59) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this item was always generated cursed: polymorph (silver) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: dwarvish iron helm (hard hat) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: beartrap ((null)) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 4) Trap randomization happened for 1 in 442 traps Next attribute increase check would have come at turn 1055 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (218) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (viking helmet) * skullcap (yellow helmet) * flack helmet (red helmet) * crystal helm (etched helmet) * mining helm (secret helmet) * field helm (spinning helmet) * helm of safeguard (tight helmet) * war hat (poor helmet) * plasteel gloves (white gloves) * leather gloves (nondescript gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (velvet gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (roller boots) * boots of safeguard (ankle boots) Scrolls scroll of healing (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll of mana (ANTVAULT DOORVAULT RATVAULT) scroll of phase door (BIG NOISE BY SHAKE WING MAYBE LOW SP) scroll of standard id (KRUIEMEDISYNE) scroll of cure (STARS) * scroll of extra healing (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) * scroll of greater mana restoration (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.