Leeroy, chaotic male albae Thalmor ##----- ##,.@..| #,`|...| #,#|...| #,,#|...| ###,,##|...| | #,,,## |...| |.. ---#,### ----- |......#,## |.>.....,,, |......#,$, |.......,,# |..`...##,# |..... --+--- [Leeroy the Concordate Agent] St6 Dx15 Co8 In12 Wi15 Ch11 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC1 Exp1 T34 Latest messages Beware, there will be no return! Still climb? [yn] (n) Your dark elven bow isn't one-handed. What do you want to drop? [a-i or ?*] You drop an uncursed +1 dark elven bow {12}. c - an uncursed +1 dark elven bow {12}. You begin fighting with a weapon and your left hand. You hit the ant. You kill the ant! You see here an ant corpse {10}. The thalmor called Rulindil the concordate agent eats an ant corpse {10}. There is a wall in the way! You miss the grid bug. You hit the grid bug. You miss the grid bug. You kill the grid bug! You see here a gold piece {0}. There is a wall in the way! (4x) You hear some noises in the distance. You hear a mumbled curse. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 16 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 10 Wand drop chance was reduced to 96% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 98% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: martial arts (turn 16) You had blown your chance of training the martial arts skill The following skill became untrainable if you tried to train it too early: flail (turn 140) The following skill became untrainable after a while: paddle (turn 51313) The following skill couldn't be trained before a certain turn number is reached: searching (turn 50336) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27685 Monster spawn increase reached its maximum at turn 171595 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11399749 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: jabberwock (freq bonus 6) The monster species that spawned more often: evasive enemy trooper (freq bonus 8) The monster species that spawned more often: centipede (freq bonus 18) The monster species that spawned more often: exacerbating really doze luteal (freq bonus 32) The monster species that spawned more often: unraveler (freq bonus 18) The monster species that spawned more often: agent black mushroom (freq bonus 9) The monster species that spawned more often: duton (freq bonus 27) The monster species that spawned more often: charger (freq bonus 96) The monster species that spawned more often: adulterant tercel (freq bonus 96) The monster species that spawned more often: void jelly (freq bonus 56) The monster species that spawned more often: injured potato (freq bonus 36) The monster species that spawned more often: fiefdom firebombing (freq bonus 28) The monster species that spawned more often: lender rhonchi (freq bonus 27) The monster species that spawned more often: afrit (freq bonus 24) The monster species that spawned more often: fancy spore (freq bonus 16) The monster species that spawned more often: large pile of killer coins (freq bonus 16) The monster species that spawned more often: four-headed hydra (freq bonus 48) The monster species that spawned more often: telegenic inflow (freq bonus 60) The monster species that spawned more often: dwarven hammermaster (freq bonus 24) The monster species that spawned more often: simulating arabesque (freq bonus 32) The monster species that spawned more often: young plain dragon (freq bonus 32) The monster trait that was more common: monsters that eat stone (freq bonus 24) The monster species that never randomly spawned: toured pinhead The monster species that never randomly spawned: real deathmold The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: petredge The monster species that never randomly spawned: hammer swinger The monster species that never randomly spawned: steam-powered shotgun sentry The monster species that never randomly spawned: gromdomg The monster species that never randomly spawned: opal patch The monster species that never randomly spawned: bleeder The monster species that never randomly spawned: blank patch The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: evil plate mail ((null)) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: amulet of sudden curse (unexpected) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 45) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 41) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 12) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 31) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 23) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 184) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 3) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 11) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: hide ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 28) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this trap was always invisible: solvejg trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 2) Trap randomization happened for 1 in 437 traps Next attribute increase check would have come at turn 807 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1464 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (526) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (complete helmet) * skullcap (dim colored helmet) * flack helmet (secret helmet) * crystal helm (radiant helmet) * mining helm (wide metal helm) * field helm (masked helmet) * helm of safeguard (grimace helmet) * war hat (crested helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (warped gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (spider boots) * boots of safeguard (femmy boots) Scrolls scroll of healing (CHYCHACHAMER MEROUTH CHMEMINOUTH THIONTHOUTH) scroll of mana (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of phase door (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of standard id (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of cure (BFG 9000 OH YEAH) * scroll of extra healing (BUILDIONS CAN INSTAKILL AT RANGE) * scroll of greater mana restoration (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (1 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 20 points,