Leeroy, chaotic male albae Thalmor -------------- |@........$..+ |@...........| |............. -+------------ [Leeroy the Concordate Agent] St8 Dx7 Co5 In8 Wi7 Ch11 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 92% Armor drop chance was reduced to 94% Tool drop chance was reduced to 84% Food drop chance was reduced to 75% Monster death drops spawned with only 85% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: short sword (turn 6) The following skill became untrainable if you tried to train it too early: spirituality (turn 1360) The following skill became untrainable after a while: hammer (turn 7712) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 51504) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82700 Monster spawn increase reached its maximum at turn 167438 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 423630 The monster class that cannot be genocided was turret The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: eek ant (freq bonus 30) The monster species that spawned more often: bright white force patch (freq bonus 20) The monster species that spawned more often: ennead fabler (freq bonus 12) The monster species that spawned more often: mechanical juggernaut (freq bonus 8) The monster species that spawned more often: snaga (freq bonus 5) The monster species that spawned more often: aggravated light (freq bonus 8) The monster species that spawned more often: voltaic endearment rewinding disgruntle (freq bonus 8) The monster species that spawned more often: indefensible violable (freq bonus 30) The monster species that spawned more often: orange stalk (freq bonus 32) The monster species that spawned more often: night-drake (freq bonus 20) The monster species that spawned more often: joust shadow Lord (freq bonus 24) The monster species that spawned more often: protected black unicorn (freq bonus 40) The monster species that spawned more often: deducted ballyhooing (freq bonus 66) The monster species that spawned more often: adult yellow dragon (freq bonus 30) The monster species that spawned more often: salve upload (freq bonus 4) The monster species that spawned more often: deriver refurbished (freq bonus 12) The monster species that spawned more often: organized hc thief (freq bonus 6) The monster species that spawned more often: baby mimic (freq bonus 15) The monster species that spawned more often: giant pee-colored mouse (freq bonus 20) The monster species that spawned more often: chaos vortex (freq bonus 18) The monster trait that was more common: monsters that never move (freq bonus 2) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 12) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster species that never randomly spawned: fart elemental The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: Pazuzu The monster species that never randomly spawned: heterodontosaurus The monster species that never randomly spawned: animated sky-high heel The monster species that never randomly spawned: panther cub The monster species that never randomly spawned: bassly soggily The monster species that never randomly spawned: goldentail scorpion The monster species that never randomly spawned: the ghosts The monster species that never randomly spawned: nymph mummy The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was never generated: superscroller stone (gray) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 18) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 20) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 21) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 10) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 10) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 5) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 11) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: out of memory helmet (masked helmet) The RNG hath decreed that this item was always generated cursed: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: grass whistle (whistle) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: lootcut trap (freq bonus 1) Trap randomization happened for 1 in 332 traps Next attribute increase check would have come at turn 1094 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (210) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (round helmet) * sedge hat (etched helmet) * skullcap (meteoric helmet) * flack helmet (deformed helmet) * crystal helm (knowledgeable helmet) * mining helm (RNG helmet) * field helm (anachrononononaut helmet) * helm of safeguard (bug-tracking helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (covered pair of gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (thigh boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of phase door (LONG YU DE LILIANG) scroll of standard id (IA CTHULHU) scroll of cure (ELF IS FESTIVE FOR SPECIAL DAY) * scroll of extra healing (SLARSHING HARD HAMME DEFENCE LOWED) * scroll of greater mana restoration (DUHU DA SHUDI KURU WUTSIYA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.